Disclaimer: I didn't finish the game.
The opening of Murder on Space Station 52 is promising: you get some atmosphere (pseudo-noir in a sci-fi setting? Why not!) some intrigue, and a set of mostly simple and logical puzzles to pursue. This is also where the demo originally ended, and where the problems begin, in my opinion.
As a point & click adventure, you'd expect the story to have more impetus, but it's actually not that strong. There is a murder (we find the body in the first chapter), the local authorities don't seem interested in making an accurate investigation, so we step up (it's a bit weird, as we are just an engineer, but there are some hints at us being familiar with this sort of stuff as well).
The problem is that the game does a poor job of making the protagonist sound invested in this: the stakes aren't personal, the lines he speak don't give him a sense of urgency (neither does the voice acting) and there is no rationalization as to why we are jumping head first into this mess. If that wasn't enough, the puzzles immediately become more absurd (with arbitrary obstacles and setbacks to overcome, most with little to do with the murder), and the humour doesn't keep up with the absurdity (the writing seems to flip-flop between absurd and serious without enough grace to carry either).
I just about had it when we start chasing a shadow in the fog during a cutscene for NO REASON (other than to advance the plot, obviously). If this is the type of contrivances required to keep this plot going, I'd rather stop here before investing any more of my time.
The game was quite frankly boring, which sapped my goodwill from the demo and my desire to play rather quickly. The puzzles are weird because of the setting and the kind of items you are showered with (plus they often rely on obtuse UIs). The items themselves, however, seem to fit this alien setting, depriving them of the ability to truly amuse you as you cook up the next bizarre solution to a problem.
Maybe the game suddenly improves later on, but I have no desire to stick with it long enough for that to possibly happen. The visuals seem to be the most interesting part of the game, and for that we have screenshots and youtube playthroughs.
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