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Mortal Kombat 4
Description
A New Dimension of Kombat
Shao Kahn has been defeated at the hands of Earth's warriors, and now Shinnok has escaped to his confines in the Netherealm. The war has resumed once again. This time, the battle CAN be won by mortals!
REAL WEAPON KOMBAT
Characters can pull out weapons that can be thrown,...
Shao Kahn has been defeated at the hands of Earth's warriors, and now Shinnok has escaped to his confines in the Netherealm. The war has resumed once again. This time, the battle CAN be won by mortals!
REAL WEAPON KOMBAT
Characters can pull out weapons that can be thrown, dropped or even picked up by your opponent and used against you.
INTERACTIVE BACKGROUNDS:
Objects in the background can be picked up and thrown at your opponents.
SECRETS AND KODES:
Mortal Kombat 4 is packed with hidden characters, kodes and other features that aren't even in the arcade game!
3D FATALITIES
Watch as brand new and classic fatalities take on a completely different meaning in 3 dimensions!
3D GAMEPLAY:
Characters can now move in 3D to dodge projectiles or pick up weapons.
Enter the sinister 3D realm of Mortal Kombat 4. Shinnok is ready... are you?
I was looking to this day for a long, long time!
And after playing my first towers i feel like being back in 1998 when I first played MK4 on arcade and then on PC. Totally recommend to any MK franchise fan!
As a big fan of the Mortal Kombat series, no matter how poor the writing can get, I really enjoy the fact that this is purchasable here.
I do wish though that this was the Dreamcast version, which went under the name of
"Mortal Kombat: Gold"
MK Gold being an experience which gave a few extra arenas, a few extra classic characters made it back in, and allowed you to choose your characters weapons prior to starting a match. This is nowhere to be found on modern hardware aside through emulation, which I'd rather be able to purchase a genuine port.
Aside from getting that out of the way, let's talk about how this particular game functions:
The gameplay is jank and stiff. Which let's be real, every single MK game is jank and stiff but once you get used to the unique way the fighting mechanics flow within that then it's always a blast.
Like many 3D fighters in this series, there is a way to step closer or farther away from the camera but instead of being able to do it with ease you must hold a button down prior to pushing up or down. I'm not particularly sure if this is something that may sour you on the 3D space being used here, but it can be a little bit better than the ps2/GC/OGXB era of titles seeing as you may step far or close when just trying to duck, jump, or input for attacks. Aside from this key difference, it is mostly identical to those games.
I think the biggest draw to this game is the cheesy 3D rendered Tower finishes, while every other title used a player card with some written bio text. Plus, it brought quite a few characters that became huge fan favorites like Quan Chi.
However, on the flipside of that there are a few character choices that are forgettable. Like Kai, who has not returned in any MK game aside from the 1 title that boasted having every character (That being MK Armageddon).
If you've played the Nether Realm Studio take on MK4, which was MKX, but never played this then no matter what I highly suggest giving this a spin for a laugh
This game is an absolute classic and the last good MK game before its decline (to my opinion). I honestly very much appreciate the out of the box controller support. What I don't understand though is why is the experience not seamless. Why is still some effort required from me? FYI you have to run this game with compatibility settings (all but admin) and also you have to change Vulcan to DirectX in nglide_config.exe (game folder) to even make it to run. Also the keyboard mapping (without the gamepad) are awful. Like up is Q, down is Z, right is S and left is A. Completely unintuitive. So I do not consider this a fully functional product.
Also, before you comment here that "everyone has a different machine and a different operating system", I realize that, but making the Windows 10 version of the game running in compatibility mode OUT OF THE BOX and setting the nglide correctly upfront should not be a big deal for those lads and the stuff I mentioned applies universally to ALL Windows 10 machines with DirectX.
Nevertheless, even though this is yet another pretty problematic "port", I still do love the game and SOME effort made by the GoG team. Keep it going. Just try harder next time, please.
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