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Monster Boy and the Cursed Kingdom

Bibliothèque

4.1/5

( 51 Avis )

4.1

51 Avis

français, English & 9 de plus
L'offre prend fin le: 12/11/2025 15:59 EET
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Monster Boy and the Cursed Kingdom
Description
A legendary series returns with a grand new adventure! Enjoy a colorful action-adventure game made alongside Ryuichi Nishizawa, creator of the original Wonder Boy in Monster World series. Monster Boy and the Cursed Kingdom borrows the best from the classic series to deliver a fresh, modern adventu...
Avis des critiques
92 %
Recommander
GameSpot
8/10
Metro GameCentral
9/10
Eurogamer
Recommended
Notes des utilisateurs

4.1/5

( 51 Avis )

4.1

51 Avis

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Détails du produit
2019, Game Atelier, ...
Configuration du système requise
Windows 7, Core i3 CPU, 4 GB RAM, Direct X 10 graphic card (GTX 750 Ti with 2 Go VRAM recommended)...
Time to beat
18 hMain
20.5 h Main + Sides
23.5 h Completionist
21 h All Styles
Description
A legendary series returns with a grand new adventure!
Enjoy a colorful action-adventure game made alongside Ryuichi Nishizawa, creator of the original Wonder Boy in Monster World series.
Monster Boy and the Cursed Kingdom borrows the best from the classic series to deliver a fresh, modern adventure with fun gameplay, memorable music and gorgeous hand drawn animations.
Can Jin save Monster World Kingdom? Help our young hero defeat challenging enemies, discover hidden locations, upgrade powerful equipment, and more! You'll also unlock special forms with unique skills used to open new paths where mighty bosses and secret treasures await.

Feature Overview:

  • Six awesome forms with unique combat and platforming abilities to make your adventure exciting from start to finish.
  • Unlock new paths and secrets with special equipment: look for magic weapons and items that gradually open up the world.
  • Over 15 hours of epic adventure: explore the new Monster World in a vast interconnected environment.
  • Hand Drawn animations: characters and enemies come to life with detailed animations and fun facial expressions.
  • Soundtrack from iconic Japanese composers: Yuzo Koshiro, Motoi Sakuraba, Michiru Yamane, Keiki Kobayashi and Takeshi Yanagawa.

© 2019 FDG Entertainment and Game Atelier © SEGA / LAT Corporation, all rights reserved.

Succès obtenus le plus souvent
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
18 hMain
20.5 h Main + Sides
23.5 h Completionist
21 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2019-07-25T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
9.1 GB
Liens :

Fonctionnalités

Langues
English
audio
texte
français
audio
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Deutsch
audio
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español
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italiano
audio
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polski
audio
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Português do Brasil
audio
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русский
audio
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中文(简体)
audio
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日本語
audio
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한국어
audio
texte
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Notes des utilisateurs

Posted on: August 8, 2020

Improved, but still VERY frustrating

I played and reviewed “Wonder Boy: the Dragon's Trap” before and I'm glad to say they updated the controls, which were a major complain of mine in the previous title. Now your character jumps, runs, and uses abilities effectively enough to be on par with the enemies and hazards in the game, sometimes even better. Not only your character feels great to maneuver, but also has a huge array of abilities and equipments to use, giving the game a lot of variety and customizations. Sadly the gameplay itself turns the many options from pointless to an outright hindering. Not only the unavoidable hazards and problematic hitboxes from the previous title have not been improved, but the game itself for the most part is overly cryptic and extremely picky with it's biggest elements: puzzles and secrets. The game only explains the basic mechanics and then either expects the player to find out everything else by himself without giving any clue (X has effect on Y but no indication it does so), willingly omits important information (use X on Y but no indication Y even exists), or outright changes its own rules for the sake of difficulty (Use X when you see Y, and later you must use X but there is no Y), sometimes even going against the events of it's own story (the character forgets he has X item to solve the situation easily). All of this while leaving no option to tackle anything outside combat with very specific combinations of (upgraded) items and/or abilities. Also, this game got REALLY carried away with fake walls. Overall, Monster Boy and the Cursed Kingdom is a big improvement of Wonder Boy: the Dragon's Trap in terms of controls and pacing, but still suffers of the same issues with hitboxes and cheapshots while also failing to give important informations and clues required in order to progress at all. Not really a bad game, but still far from being actually good.


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Posted on: April 6, 2024

Death from above! No, player, not you.

I picked it up to kill the wait for some other games and heard it was hard. Well, it is. There's the fun kind of hard, but this game isn't. The good: It's pretty and the OST is good. It controls well. That's it. The bad: The difficulty is not the fun kind. Starting with area 3, the player is forced into a form good ONLY for sniffing out secrets. It's terrible in combat, it's terrible in terms of mobility. And the area is saturated with flying enemies which have to be hit with frame-tight precision or can't be retaliated against at all. Grounded enemies in turn kill you in 2-3 hits. Bombservice games are hard. Momodora games and Minoria are tough as nails. But you know what they give you that this game doesn't? Proper tools to move around and FIGHT BACK. 3.5/10. The era of quarter-munchers is over, developers. Ghosts and Goblins belong in the past, and so does this game.


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Posted on: June 1, 2023

Mailanka

Possesseur vérifié

Jeux: 1106 Avis: 55

A Good, but Sometimes Frustrating, Game

I really enjoy the game. It's beautiful, it has tight controls, varied challenges, an adorable premise, and I love Metroidvanias, so it sucked me in, and I've dumped hours into it. But man, the irrational difficulty spikes. For example, you'll go explore a side passage that leads to a secret and realize that it's really punishingly challenging, with extremely, pixel-tight controls and timing necessary, and decide to back out, only to realize that the only way out is to complete the challenge. Who designs a game like that? The game is good enough that despite ranting about it on occasion, I keep coming back to it, but man. I gotta knock a star off for some miserable level design in spots. A fly in the otherwise great ointment.


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Posted on: November 8, 2023

Fun but infuriating

A game with magnificent cartoon-style graphics and a very nice soundtrack. I'm normally a fan of pixel art, but I admit being in love with the stunning modern graphics of this game. However, it has to be one of the most infuriating games I've ever played! It's like every section of each level finds a new way to make you angry! But at the same time, it was difficult putting the controller aside because the game is a lot of fun. The game isn't that fun during the first few hours though: you're a pig wandering through the sewers! So, you have to hang on at the beginning because the best is coming. In addition, the control is not very good. Yes, the control is responsive, but your movements feel restricted. This is a problem that remains throughout the game: you never feel confident facing enemies and moreover you often get hit even by the lamest enemy. The game is never boring: the levels are a series of sections that require varied actions and creative thinking. The game is definitely more focused on solving secrets than on action. The discovery of hidden treasures is very satisfying. The treasures are well hidden and that feeling you get when you enter these secret places! The game is not impossible, but difficult. It requires a lot of perseverance and patience because you have very little information on what must be done to solve some secrets. Even to beat certain bosses, you have to solve "secrets" during the battle and it's not always easy (and frustrating!). Some Metroidvanias (Gravity Circuit for example) are better than this game, but it's still an excellent game if you are able to tolerate the frustration that comes with it.


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Posted on: August 25, 2019

Disappointing level design och puzzles

I liked the start but the game soon became too cumbersome for my liking, I love the dragons trap and this game really raises the difficulty bar compared to that game. What frustrates me is not that its actually "hard" its that it is often too tricky to figure out what to do to procceed, that in combination with doing it wrong meaning that you die and saves that frequently require you to replay short but annoying parts was to much much for me. After playing through maybe 70% of the game I noticed I was more often than not annoyed and not enjoying myself so this is it for me. The start of the game was fun but the kind of "hard" they choose to go with in this game is not for me.


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