Posted on: April 8, 2022

LordApokryphon
Jeux: 47 Avis: 1
Childhood classic.
My childhood.
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© 2009 Electronics Arts Inc. All rights reserved.
Game length provided by HowLongToBeat
Posted on: April 8, 2022
LordApokryphon
Jeux: 47 Avis: 1
Childhood classic.
My childhood.
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Posted on: July 20, 2019
CheriSodaFloat
Possesseur vérifiéJeux: 73 Avis: 5
Love this type of gamse
I love this game fun and kick back. I wish part two was here too I played a bit of this one but I played part two on PS4 and wanted to get this one which it seem a bit better so far. I got it on steam too but I'm moving over here on gog and restarting my games list.
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Posted on: August 16, 2020
BrookeBeignet
Possesseur vérifiéJeux: 191 Avis: 6
Got slightly elevated after Catalyst
Uh, it good. Story is not, it not worth your time. However, it is less intellectually offensive than Catalyst's tripe and condescending cliches. Now, it kinda a mess. Don't alt tab from fullscreen unless on main menu because chance to freeze computer. Turn off PhysX because it do bad (framerate struggles). But uh, you interested in a parkour game? This is the best one out there. Dying Light doesn't have much replayability and, for me, felt too much like Uncharted junk. Catalyst has open world! That'll be gre- nope. Catalyst is your typical...well it's an EA Ubisoft sorta "Open World", meaning it's low effort outside of visuals and not engaging. Just, go look up YT videos on Catalyst open world stuff, or other Catalyst stuff for more info. If you want parkour, then as far as I know this is kinda the only game that gets close to feeling like actual parkour while also being not bland or bad.
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Posted on: June 25, 2023
overhit
Possesseur vérifiéJeux: 150 Avis: 12
running, jumping, climing, shooting
perfect
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Posted on: March 3, 2017
Rusharn
Possesseur vérifiéJeux: 555 Avis: 11
First person Platformers are bad.
The main reason to not get this game is the clunky controls. A first person platformer is hard enough, but without controler support even with the few contorls you have, you find that you constantly fall becuase you don't hit that wall run just right in tight quarters and end up falling. This gets compounded by some of the auto save points that put you at a point where you have lost your momentum, at which point you die over and over again. Add in that your first person view is constantly jerking about, that advancment markers are often not very clear, which is especially bad when you are being shot at, and a very clunky 'combat' mechanic, reminds us why there are not many games like this. This game probably would have been ten times better with a third person view.
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