Posted on: March 28, 2019

dyscode
Possesseur vérifiéJeux: Avis: 36
what consequentially lead to Metro Exodus
Metro 2033 is near perfectly paced and narrated but that's about it. While graphics are still nice to look at, the gameplay is not only very linear but mostly on rails literally or you are ralleyed through the scenery by an invincible NPC that sometimes also activates scripted events while you are not there. Half Life 2 or F.E.A.R. were also extremely linear but you rarely felt it, unlike here. There is basically no player freedom. The sections (not levels) where you are allowed to proceed on your own are very small, showing their ugly console-limited origin. Though the stealthing is quite fun, reminding me of Far Cry 3, even when the level design is very simple. What little exploration (more like straying 20m from the given path) there is, is about always rewarded with ammo, NV-googles, filters, even better weapons, which is very satisfying. But you must be quick or you run out of filters for your gasmask. This games does not like you to linger. Then there are the scripted events and the terrible turret/ Mutant defense section that often also fail to communicate what you have to do. Leaving you replaying that sequence over and over and over again until you find out what to do - the 2033-Version of a boss fight. Fighting Mutants is really at the worst though. If they get near you - and they often do because of swarming - they jump around like a monkey on drugs, hurling their arms like a slot-machine. This looks so funny it destroys the dark mood the games tries to build so carefully. The only chapter I really _enjoyed_ was D6, that was perfect. A hint though: when you get to the flamethrower - hold on to it! But even with all this I see the labour of love the devs put into it and even updated the original to the Redux version. I respect that and after you played 2033/LL you can totally undestand why the devs _had to_ go open world in Exodus.
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