Posted on: March 7, 2021
Revue de l'accès anticipé
Michaelsama86
Possesseur vérifiéJeux: 466 Avis: 3
Medieval Dynasty Work in Progress
Prepare to chop some trees—it begins. Medieval Dynasty drops you into a world where you must survive and thrive in a medieval environment. The concept is well shaped and the world grounded in enough simple background to keep it interesting. You make the decision on how you want to proceed with quest to keep focused on some task to do while you envision your village design. The best village design is close enough to a river for water, and resources nearby to keep it growing like a clay pit, trees, reeds, and stone. You will see the cutting tree action quite a bit and grabbing of resources. You’ll need lots of logs, sticks, and straw for the basics of building. It can get a little monotonous having to repeatably do such actions, but the drive towards building more keeps the spark alive; otherwise, I would have stop playing a long time ago. As of now, a lot needs to be done. Work on dialog, temperature, and balance of the economy requires the most care. The economy needs the most work because at first I tried to play it in character and it was challenging, but as soon as I noticed how broken the system was in the current state… I was disappointed. I could just gather a bunch of random material, maybe crave a knife, and make easy profit. I don’t think this was an intentional design to game the system in that way. Medieval Dynasty has good promise, but it has work to do as any game in development. In the current state, it’s engaging enough but I don’t think it’ll hold me for a long time.
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