Posted on: March 24, 2012

jkovesi
Possesseur vérifiéJeux: 114 Avis: 1
Best
Best
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Posted on: March 24, 2012
jkovesi
Possesseur vérifiéJeux: 114 Avis: 1
Best
Best
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Posted on: March 12, 2014
Pitboy2081
Possesseur vérifiéJeux: 42 Avis: 1
it's the dos version emulated.
this is better in some way as it is supported with 1.40x Patch but I have some difficulties with my mouse. Had to reduce the dpi of it. Luckely I can setup a few resolutions on it. The game it self is (I'm talking here about MOO II of course ;) ) the best game in this category I ever have played. I believe I played it 1000+ hours. And now again. As my old version doesn't worked with win7 (or I couldn't bring it to work, it was the win95 version) I didn't played it a while. The first game I played a lil easy, so only on Hard. Didn't froze or any thing. Worked better than the win95 version on my old win-xp as this sometimes froze or closed/kicked me back to deskop. And I still beat 6 enemies on Hard, but huge galaxy, mineral rich, pre warp. (easy as I mentioned). Next I will try impossible again. (there in my best days I only win the game with 6 enemies - so I still have one more to go ;) )
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Posted on: September 26, 2012
jeisbrener
Possesseur vérifiéJeux: 190 Avis: 2
Great game, bad installer
I bought these in hopes they were going to be a more stable version of the classics I already own (MOO1 on 4.25 floppy and MOO2 on a Windows 95 CD). Sadly they both run thanks to DOSBOX which is effectively what I already have. If you're looking for a fantastic pair of games in the 4x genre, this is a must-buy. If you're looking for a more stable version of the game that works better than pulling out your old install media, this isn't worth the time. 5 stars games, 3 star installer...
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Posted on: December 19, 2017
yowshi
Possesseur vérifiéJeux: 174 Avis: 3
MOO1 and MOO2 better then the remake.
So much better then the wargaming remake. Better aliens less clutter in the menu's better ship design capabilities (in 2 anyway) just generally better then the remake.
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Posted on: March 4, 2011
Magnitus
Possesseur vérifiéJeux: Avis: 94
My Favorite Games Ever
If you like sci-fi (Star Trek, Babylon V, Battlestar Galactica, etc), you will love these games. Heck, if you even moderately interested by sci-fi and you've had enough patience in your life to sit through a chess or board game, you will love these games. They are not perfect (which gives us TBS game designers out there something to strive for), but they are probably the closest things to perfection I've seen and this is from someone who played over 500 games spanning all genres. So many games out there are overly ambitious and barely manage to make a coherent whole out of many elements that individually feel very shallow. Well, these 2 games were overly ambitious and they managed make a hell of a game out of many elements that are individually very satisfying and that, when combined together make something that can be described with words... it must be experienced to fully grasp the magnitude of what was created. Concerning the comparison between MOO1 and MOO2, here are a couple of points from the top of my head: 1) The spaceship battles (with individual ships rather than stacks) were more detailed and satisfying in the second game. 2) Ship design was also more satisfying in the second game (things like specifying point defense or firing arc for the weapons was a nice touch) as it was more detailed. 3) Spying (with more direct control over the outcomes of both espionage and sabotage) was more satisfying in the first game. 3) Colony management was interesting in the second game in the early game, but once you started having many, many star system, it would become more tedious than fun so that aspect was better in the first. 4) Interracial colonies was an interesting aspect of the second game. 5) Planetary defense was better in the first game, because you could build as much of it as you wanted (with financial constraints in mind) as opposed to being limited to one defensive building of each type per colony. 6) Ground combat was ok in the second one, but felt more satisfying in the first one (sending your population directly to do battle against his with the possibility of passing through planetary defense with losses if you couldn't take them out in space combat wasn't realistic, but it was epic). 7) Space monsters and Antarans was a nice addition to the second game. 8) Race customization was also a nice addition to the second game. 9) The tech three in the second game forced you to make some hard decision (in the first game, you'd get the vast majority of the tech three with a few techs being skipped over at random) which was probably better, but creative was kinda imbalanced. I wish that instead of giving all techs, it could have given 2/3 of the techs or something.
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