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Master of Magic Classic

Bibliothèque

4.8/5

( 342 Avis )

4.8

342 Avis

English
5.995.99
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SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Master of Magic Classic
Description
Master of Magic Classic est un classique absolu, l'un des jeux de stratégie les plus célèbres des années 90. Dans ce 4X à l'ambiance fantasy, dirigez vos troupes et terrassez les mages adverses dans la peau d'un sorcier surpuissant. Après plus de 25 ans, ce jeu bénéficie désormais de sa première mi...
Notes des utilisateurs

4.8/5

( 342 Avis )

4.8

342 Avis

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Détails du produit
1994, SimTex, ...
Configuration du système requise
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
DLCs
Master of Magic - Caster of Magic for Windows, Master of Magic: Caster of Magic
Time to beat
8.5 hMain
50 h Main + Sides
-- Completionist
13 h All Styles
Description

Master of Magic Classic est un classique absolu, l'un des jeux de stratégie les plus célèbres des années 90. Dans ce 4X à l'ambiance fantasy, dirigez vos troupes et terrassez les mages adverses dans la peau d'un sorcier surpuissant. Après plus de 25 ans, ce jeu bénéficie désormais de sa première mise à jour officielle avec une IA sensiblement améliorée et plus de 200 sorts à disposition. Remontez le temps : revivez cette aventure épique en dominant Arcanus et Myrror une fois pour toutes !


Master of Magic Classic est également disponible avec la Community Update, un patch gratuit et facultatif développé par les fans pour les fans, qui améliore sensiblement le niveau de finition de Master of Magic à travers d'innombrables correctifs.



  • Un mélange de stratégie et de RPG
  • Une rejouabilité à l'épreuve du temps
  • 5 écoles de sorts et 18 traits pour personnaliser votre sorcier
  • 14 races à diriger
  • 198 types d'unités uniques
  • 60 capacités spéciales
  • 200 sorts
  • 250 objets magiques pré-générés et modifiables
  • Fabrication d'objets sur mesure
  • Jouable avec ou sans la Community Update

Master of Magic™ is a trademark of Slitherine Ltd. © Slitherine 2020. All Rights Reserved.

Contenus bonus
manuel (153 pages) fonds d'écran HD grimoire bande originale du jeu advances chart spellbook (German) Master of Magic Classic (Win/EN) Master of Magic Classic (Win/FR) Master of Magic Classic (Win/DE) Master of Magic Classic (Linux/EN) Master of Magic Classic (Linux/DE) Master of Magic Classic (Linux/FR)
Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Ce jeu utilise DOSBox.
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
8.5 hMain
50 h Main + Sides
-- Completionist
13 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (10, 11)
Sorti le :
{{'1994-09-01T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Éditeur :
Taille :
192 MB
Liens :

Fonctionnalités

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texte
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Notes des utilisateurs
Avis les plus utiles

Posted on: April 27, 2010

PH

Jeux: 14 Avis: 3

Unsurpassed.

In spite of its age, Master of Magic is, without doubt, still occupying a small space on many hard drives. The game is, in short, a clone of Civilization set in a typical heroic fantasy setting. However, the combat aspect of Civivilization has been greatly enhanced in this game : when stacks of enemy units meet, the game turns into a small tactical screen where you can direct them in a turn-based combat. Master of Magic also includes enough elements of role-playing game to interest RPG gamers. Ordinary units gain experience with time, and you can hire heroes representing the usual heroic fantasy classes. You can also create their own weapons to suit their powers. Your own personnage, the main magician, also obeys some RPG codes, with traits, abilities and magical specializations that can lead him, or her, to master dozains and dozains of spells of all types. The number of different units and races that exist in the game is astonishing. Everything is here, from all kind of invoqued beasts and undeads to the whole range of heroic fantasy units, belonging to 15 different races. Note that your realm will be multi-racial anyway. You choose a starting race but, while you expand, you'll conquer others and will access to their respective units. Finally, the map is randomized like in Civ, except that the game world is actually flat, with two different faces (a bright one and a dark one) that you can access through portals. This adds another welcome level of strategy. Sometimes, you wonder why there is no add-on and no Master of Magic II. The answer to that question is simple : because it's pretty near perfect. There is nothing you could add to this game to make it better.


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Posted on: April 27, 2010

Old man, you seek some decent classics!

And so another time has come, which would make me join Good Old Games, if I hadn't done that already :) People often refer to this game as "the best" one of its genre. I personally consider such statements should be avoided when it comes to something heavily determined by taste. Thus I'll just say "my favorite". The first impression was probably similar everywhere, regarding its resemblance to Civilization, mostly caused by the looks of a map, city screen, units, etc. Each further step though, I've been realizing how much it differs, how many of its own concepts it's introducing, making it totally represent the quality of its own. One of the most important general aspects, distinguishing it from most of the earlier MPS strategy titles, is that your initial choices, of the characterand its abilities, of the starting race, really do affect the gameplay heavily. Would you be a Nature magic "ultimate landlord"? Choose Life and immediately rumble through the land with Torin? Become a Chaos wizard and overwhelm whole business at the start with your flame strike? Maybe few books from various realms, hoping to get the Change terrain, Chaos channels and Flight at the same time? Maybe start on the Myrror, and save on logistics? Maybe get the grunty Dark Elves and breed them and power? Maybe start with the cute mighty Halflings whom everybody loves, so you can conquer other races with your Slingers, not causing too much unrest? What armies would fit better against your enemies - the Warlocks and Hammerhands? The Paladins and Longbowmen? Such wide range of narrow choices can make each played game significantly different. Another important thing is a progressive nature of the game, each level of your development having its own aims and joys - no boredom at start, no micromanagement-overdump by the end. Spiced with its own specific climate, combined with and all the interesting concepts (two planes, the units' expanded properties and ways of improving these, the armies and heroes, combat solution, power nodes), it all guarantees the ultimate (re)playability value, potentially making Master of Magic the game to go back to once in a while, certified for at least as many years as have passed so far since its release. The game had been heavily underestimated by the time, due to the amount of technical issues present when first released, sadly making the game hardly playable, especially at the advanced stage. It did quite spoil the impression of the great design work and ideas put into this title, making them hard to enjoy or even discover. As we all know though, that chapter's left somewhere in the previous century, the game has been well patched in the meantime (not perfectly, but gotten rid of the showstoppers), thus we can safely go back, and give it another chance / discover it again / play it again / finish the High Men Life game and start the Chaos Beastmen one, underline the appropriate :)


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Posted on: April 27, 2010

A True Classic

The basics: a turn-based strategy game in the vein of Civilization (develop towns, build armies, manage diplomatic relations, conquer enemies), set in a high fantasy world. What makes it special, and worth your time even today, is the sheer amount of options and choices you can make. No other strategy game of this type gives you the freedom Master of Magic does. At the very beginning you can design your own civilization, selecting the attributes of your commanding wizard and the type of race you'd like to lead. You can hire heroes to lead your armies, and give them powerful enchanted artifacts to wield. You can learn new spells, which have effects as simple as doing damage to an enemy unit to opening a portal to a parallel "mirror world." The units you can command range from simple Halfling slingers to powerful demons, giant sea turtles that can carry armies on their backs, and flying griffins. Having a version that will run smoothly on today's computers is a gift.


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Posted on: April 28, 2010

A TRUE Classic

Bust out your credit cards, folks....THIS is the game you have been waiting for. I have been playing computer games since Tombstone, on my Texas Instruments TI-99-4A. Processors have been Commodore 128D, 8088, 286, 486, and five different Pentium-based computers. I cannot tell you how many PC games I have purchased...it truly is in the hundreds. Out of ALL the games I have ever play, across all platforms, across all genres, THIS IS THE ONE! What makes it so good? Hmmm...where to start. One part civilization builder. Settling towns is a blast. There is an excellent tool that tells you EXACTLY what your max population will be over a given square, along with the production, and gold bonuses. This eliminates the guesswork, while also educating you on what to look for in determining where to settle. The monsters running around the countryside force you to make difficult decisions on when and how to build more military units...each may also require food and or gold to sustain. You just cannot send a settler out...it will be chewed up in a hurry! So. Guns or Butter. Develop that Farmer's Market, and get more food per turn, or build that Sawmill, and create Longbowmen! You can't develop just one or two towns, as they just won't generate the revenue to pay for the upkeep for various facilities. It is a delicate balance between expansion, and military conquest. The title of the game has "Magic" in it, for a reason. Magic is a resource, to be managed...the amount, your skill, research, and use in combat. The use of magic is both strategic, and tactical. Developing your initial skills is quite a minigame in itself!!! Determining what schools of magic you want, in addition to the other skills you have provide a near limitless number of permutations. In closing, I have invested as much time in this game as any other game I have ever played...followed by World of Warcraft, Sim City 3000, X-Com, Civilization IV, and Railroad Tycoon 2. Throw in Master of Orion, and a few others. I have NEVER looked forward to repurchasing a game more than this title. Buy it. Now.


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Posted on: April 30, 2010

Best fantasy strategy game ever made

Master of Magic is the best fantasy strategy game ever made to this day. Let's talk about features: Random map generator with several customization options? Check. Several schools of magic, tons of abilities, and countless ways to customize your leader? Check. Just about every conceivable fantasy races/faction to play? Check. Tons of heroes to recruit? Check. Magical items to arm those heroes and the ability to craft even more? Check. A solid diplomacy system to make interacting with opposing wizards/empires interesting? Check. But you know what really makes Master of Magic extraordinary? It's the game's ability to bring all of these features together into a seamless, intuitive, fun, and highly engaging strategy experience. The game is very easy to pick up and play, and quite challenging to master on the higher difficulty levels. If you're willing to look past the aging graphics and focus purely on the gameplay, I guarantee you won't be able to put this game down.


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