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Majesty Gold HD
Description
Majesty Gold HD contains the main game, the Northern Expansion Pack as well as 2 new quests and several other graphics and gameplay updates.
Return to Ardania and take your rightful place on the throne. Your kingdom is relying on you for wealth, prosperity and defense against all sorts of wretched...
Majesty Gold HD contains the main game, the Northern Expansion Pack as well as 2 new quests and several other graphics and gameplay updates.
Return to Ardania and take your rightful place on the throne. Your kingdom is relying on you for wealth, prosperity and defense against all sorts of wretched creatures. Majesty is a Real-time strategy game with indirect control – your heroes have a will of their own! Your rule is not absolute, as you face subjects that are independent, stubborn - and greedy. They will need a great deal of persuasion (ok, gold) before they carry out your wishes...
Over 30 single player missions to complete
Two additional quests, The Wrath of Krolm and The Balance of Twilight
Intense strategy and deadly enemies
Employ hero types including Rangers, Paladins, Monks, Rogues, and Wizards
A beautifully created fantasy world with city builder simulation gameplay
Heroes gain experience and increase in level and ability throughout the game
Upgrade buildings and collect taxes
Research new weapons, armour, and spells
Contenus bonus
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En jouant à un jeu publié par Paradox Interactive AB, vous (i) acceptez d'être lié par le Contrat d'utilisation et (ii) confirmez que vous avez lu et compris la Politique de confidentialité.
En jouant à un jeu publié par Paradox Interactive AB, vous (i) acceptez d'être lié par le Contrat d'utilisation et (ii) confirmez que vous avez lu et compris la Politique de confidentialité.
I've been seeing the box-art for Majesty in stores for some twenty years now but always dismissed it as just another mediocre RTS game. Oh how wrong I was! The innovative mechnaism of not being able to directly control the units of your real is refreshing. Perhaps I wouldn't have appreciated this type of gameplay in my youth. But I certainly appreciate it now as a veteran gamer.
And because I am an aficianado of retro-style video games, I now get to enjoy all of Majesty's twenty year old graphics and sound design despite having missed out on it these past two decades.
The most important thing if you are not familiar with the game it is NOT a standard RTS, but a god simulator. You will not command your heroes directly, only manage your kingdom (build and upgrade buildings), the only way to directly affect the game is bounties and spells.
The basic concept is: you build guilds, hire heroes, who go to the adventures to get money. You build marketplaces, smiths, mage towers so their hard earned coins return to your pocket. Rinse and repeat until you accomplish the mission goal.
What really makes the game shine (except the randomness caused by the AI of the heroes, which can be ridicolous sometimes) are the actual scenarios. Almost all of them have some tweaks: theres a big dragon harassing you constantly, conquering armies arrive each week, you can't build certain things, each mission is different.
You need to learn the game by trial and error and userguide (especially which temple does what and which gods hate each other, plus the maps themselves), the tutorial only covers the basics.
The GOG version worrks perfectly even on a modern PC, although the buttons are very small thanks to the increased resolution (the resolution adaptation could be way better, you are limited to text boxes and menus covering only 1/40th of the screen). No crash occured during the whole campaign.
I find this game extremely addictive. It lets you build and build with plenty of resources. It appears as if the game lets you win for fun; you can't die if you keep building/training units. This is a good thing, because fun is fun. There are spawns that attack your city, but they are more like an annoyance aside from your main goal of destroying some structure not yet discovered.
You are the ruler of the land and you have the chance to spend gold on constructing different buildings, hire people from the buildings or purchase upgrades.
The aim of the most levels in the game is to normally clear the map of monsters and their bases using the people you have hired....
However most of your subjects can't be directly controlled, so main way you get most of them to do your bidding, is to place bounties on the enemies heads or the camps and also aid them with magic spells, upgrades and items to buy.
Some subjects recact differently... Warroirs will attack most enemies with out much or any of a bounty, Rogues tent to be more heavily swayed by money and other classes like Rangers will explore the map.
The reason i'm giving 3 stars is the way you control your troops, or maybe I should say the way you can't control your troops very well... There are tactics you can use to place your buildings and which things you should buy, but there still a lot of luck with winning the levels.
Quite often have to replay harder levels due to the way the map has placed your starting points and also the monsters.
The A.I. on both sides some times tends to be a little less than 'good' and sometimes you win or lose a fight depending on where the encounter happens.
I've played Majesty when it came out and also when it was re-released.
The look of the game, sound and style are still pretty great and the graphics still hold up pretty well.
Overall, it's still fun and I do play it from time to time.... but it's not a game I would go back to as much as other in the fantasy stratagy range.
I didn't play Majesty back in 2001 so I have neither nostalgia nor childhood memory.
Bought it recently, on sale hearing anout its unique gameplay. I'm aware of age and limits when it was released. Also I've some knowledge about small dev companies.
A few things I noticed:
HD looks fine. Exception: The left buttons are -way- too small and -way- too less info is given. Changing resolution doesn't help
There are overviews of taxes stored, units.. but buttons are smaller than my mouse cursor
Heroes have own goals, a fun concept - mostly. Hero priorities, up/downsides are neither told by the game nor manual. I like a challenge, but most missions start with enemies instant attacking or after 2-3min. Have fun "trying&experiment"
Casters: expensive, good damage, stand still attacking, die 1-2 hit if enemy come close. Combinated with free-minded/roaming it ends in a flow of "Mage X died", "Priest G died". Neither tax collectors care about attacks, they continue walking slowly and die, no (fast) way to save them.
Flags are often ignored. Heroes decide to do a flag or not. In theory a cool idea, in praxis frustrating, esp. time limits. Failing because 4(!) paladins are kited by 1 elf, or roam..- instead of doing a 3k g flag. Meanwhile rouges go one by one to said flag to die.
No real story telling, just a mission-map, even 2001 this was done better.
All in all 3,5 stars, rounded up to 4/5 because of the unique gameplay, great variants of units/buildings/upgrades, many missions and well-aged graphics. Nice and hard game, but do -not- expect a fully "HD remastered"-game.
(Sry for the short/cutted words&sentences, damned word limit^^)
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