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Mage's Initiation: Reign of the Elements

Bibliothèque

3.9/5

( 35 Avis )

3.9

35 Avis

English
14.9914.99
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Mage's Initiation: Reign of the Elements
Description
D'arc is sixteen years old. He has trained extensively in the Elemental arts for the past decade, under the discerning eyes of the Mage Masters of Iginor. Confined to an existence of academics and magical mastery in their tower, the inquisitive Initiate often wonders what it would be like to explore...
Avis des critiques
29 %
Recommander
Notes des utilisateurs

3.9/5

( 35 Avis )

3.9

35 Avis

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Détails du produit
2019, Himalaya Studios, ...
Configuration du système requise
7 / 8 / 10, Pentium or higher, 64 MB RAM, 640x400, 32-bit color. Video card: 700 Mhz system minimum...
Time to beat
11 hMain
-- Main + Sides
-- Completionist
11 h All Styles
Description
D'arc is sixteen years old. He has trained extensively in the Elemental arts for the past decade, under the discerning eyes of the Mage Masters of Iginor. Confined to an existence of academics and magical mastery in their tower, the inquisitive Initiate often wonders what it would be like to explore the secluded outside world.

D'arc's moment of reckoning arrives and his Masters put him to the test. The young Initiate is tasked with retrieving three items, which will test his magical and mental strength to full capacity:

A lock of hair from a powerful Enchantress.

The unspoiled shell of Griffon's egg.

The three-pronged horn of the legendary Trinicorn.

Join D'arc on a perilous journey across the medieval-styled land of Iginor. Brave the perilous Bloodbark forest where the Redcap goblins stalk. Trek across a barren desert wasteland rife with lawless Bandits and fierce Burrowers. Navigate over a vast lake where evil masquerades as beauty. And ascend beyond the lofty mountain peaks where the mysterious and hostile Flyterians dwell, suspicious of all outsiders. It is time for D'arc to prove himself.

Three quests. One chance. Will D'arc succeed and take his place among his fellow Mages?

Features

  • A uniquely-crafted RPG/Adventure game.
  • Gain new spells as your character improves. No stat grinding!
  • Replay as one of four Mage classes (Water, Air, Fire, and Earth), each with unique spells, puzzles, and solutions.
  • Beautifully detailed pixel-art character animations.
  • Over 30 detailed character portraits.
  • Over 9,000 voiced and lip-synced speech lines.
  • A complete digital music soundtrack, brimming with magic and mystery.
  • Battle against a horrid horde of monsters or avoid combat and focus on adventure.
  • Multiple story paths, depending on your in-game choices.
  • More than 50 magical gemstones to enhance your magical power.

Copyright © Himalaya Studios, Inc.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
11 hMain
-- Main + Sides
-- Completionist
11 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Sorti le :
{{'2019-01-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
1 GB
Liens :

Fonctionnalités

Langues
English
audio
texte
Avis des critiques
62
Moyenne des meilleurs critiques
29 %
Les critiques recommandent
Note OpenCritic

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Notes des utilisateurs

Posted on: February 6, 2019

Feels like a half-hearted QFG imitation

+ The backgrounds are nice, classic handpainted style with a variety of settings + The music is good + There is a selection of interfaces including the classic Sierra. - The roleplaying is extremely shallow (you get a choice of element which doesn't really change much at all, no real classes, and only 4 stats which can only be improved as you earn classic-styled points) - The puzzles are almost all simplistic, I haven't really gotten stuck once and I am over 75% through the game, and I am not particularly good at the puzzles in these games. - There is no day/night system, way to rest, extensive NPC's that you can't talk to and serve no purpose - Extensive backtracking - The voice acting is (expectedly) immersion breakingly bad, but can be turned off - The sprites/cutscenes/backgrounds are a weird clashing mishmash of styles - The combat is terrible, even worse than QFG - The areas to explore (like the forest) feel like one-off largely empty areas and you repeatedly walk through the same few hub screens over and over again. Hero-U is better if you want a QFG fix, it has more of a new style mixed with the old style which I wasn't entirely fond of, but on the whole it is a better game.


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Posted on: March 4, 2024

XYCat

Possesseur vérifié

Jeux: 1157 Avis: 35

I wasn't feeling it

The best part of the game is the graphics. It has some nice backgrounds and animations. Now for the complaints lol :D The game's kinda alright, like Quest for Glory, but it feels like it's only trying to copy that game in a weird way. I don't know how different the puzzles are if you play a different mage (you select your element at the start of the game) but it seemed like there's only one solution to every puzzle and the element only matters for your combat spells. And the combat was weird. An odd real time clicker with pause when you select spells. There's an option to turn the combat off except for bossfights though, so I didn't have to bother with it and you don't have to either if you don't want to :D. If you really want to though, the game has 2 large maps with nothing but combat in them. Kinda like in Quest for Glory games but there are no other kinds of encounters in those maps, it's only combat maps where they send you to find a thing for the main quest, which wasn't very interesting for me, but with the combat off you can just rush through them (they're kind of a maze though) You also level up and add points to your stats, but those stats only matter for combat. There's nothing like stat related solutions to puzzles or actions you can do in this game like it was in Quest for Glory. So what you're left with in the end, if you turn the combat off, is a point and click adventure with fairly obvious puzzles and a story that's a bit silly tbh, but I guess as a whole it works if you want a fantasy fairytale adventure game. There are better choices for that though, because this game always feels like it's only halfway there in every aspect, from story to combat to puzzles. Aside from the graphics, it's full way there because the graphics are nice :D


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Posted on: March 27, 2019

goggin

Jeux: 486 Avis: 9

Best old-school P&C 2DRPG released years

Yeah it's got issues. My kind of issues! If you're playing this for combat, you missed your calling in the FPS or isometric top-down/3D POV RPG genres! This game is a work of art! The voice acting is indie+ quality, which grooves fine with my expectation and desired output from this studio, of which I full-disclosure indie-backed back in the Kickstarter beginning! Granted, it could use some voice-acting upgrades in any sequel, but I find the work pretty worthwhile as I am not looking for a "Hollywood" release. I have voice-training and could criticize too; it's not the point with this title for me. Lots of sterile RPG releases with polished vocal tracks available on other distro platforms if you want that! I believe the studio has done well on their first retro-style for-profit release and has great room to grow, I see the lack of certain easier-to-implement features (sleep/diurnal cycling, point allocation) as probably more to do with engine limitations being it is based on a popular open-source project to recreate a rogue-like (room-based) RPG galaxy of games. In any case I have had fun playing it so far, find the writing acceptable (but could use more depth overall,) and have been stumped at least twice by retrospectively-obvious puzzle solutions (but they always are!) I've only finished the first quest but have spent hours playing it and am not disappointed (I talk to everyone, try all items everywhere when in doubt, and some Easter Eggs are only found by doing so, and this game seems to respect that tradition, although others have noted a lack of Puns present pared playing peer products!) Four stars with one left for improvement in polish and writing in future releases; major mechanics are all within-spec and expectations for this release.


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Posted on: July 9, 2019

Decent game

One part Quest for Glory, one part Legend of Kyrandia. Nice art and plot. Combat could've been better, and magic could've been more useful, but still decent.


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Posted on: July 27, 2021

pjdodd

Possesseur vérifié

Jeux: 107 Avis: 64

Less RPG more Point n Click

Combat is terrible and has almost none of the elements that would class this game as a RPG. However the art, style, music, sound, narrative and voiced dialogue are what save this game from being all round terrible, with a few caveats. 1) A little of moon logic required to progress with the game 2) Character defaults to walk speed, no option to have perma run 3) Sharp eyes required unless you really love waving the cursor around spasmodically to see what items can be retreived 4) Be prepared to talk the same in-game character a lot. 5) Lots of other UI niggles and absence of quick-key options that really slow things down. 6) Not much magic going on outside of combat which is a shame.


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