Posted on: June 28, 2014

okimpala
Possesseur vérifiéJeux: 20 Avis: 2
Great point & click adventure
Beautiful art design and an interesting story!
Trouvez-vous ce commentaire utile ?
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
La version Mac et Linux de l'édition collector de Machinarium sont en anglais uniquement.
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
La version Mac et Linux de l'édition collector de Machinarium sont en anglais uniquement.
Game length provided by HowLongToBeat
Posted on: June 28, 2014

okimpala
Possesseur vérifiéJeux: 20 Avis: 2
Great point & click adventure
Beautiful art design and an interesting story!
Trouvez-vous ce commentaire utile ?
Posted on: September 10, 2014

dirk_dinkus
Possesseur vérifiéJeux: 129 Avis: 5
Treasure disguised as trash.
Machinarium is a very artistically sound and fun game that follows nearly all of the standards set by previous point-and-click adventure games, but adds a few creative twists. As far as the story of the game is concerned, players are quite literally dropped into the game without any back story or explanation. There is no dialogue in the game, so the story is told through images (i.e., "thought bubbles") which are presumably the thoughts of the robots in the game. In my opinion this is an effective and original method of storytelling, but gamers with a love for dialogue trees will be disappointed. Nearly all of the robots that you'll encounter, including the playable character, do have unique and well-developed personalities despite not having voices. The puzzles and minigames are usually very logical, with a few exceptions, and I found most of them to be both a good deal of fun and very satisfying to solve. Players would do well to consider the context of the game-world while trying to solve puzzles and make progress. Item combining, exploration, contextual/critical/creative thinking, trial and error, and collecting information from non-player-characters & the environment are all aspects that combine to make this game a treat for people who enjoy adventure games. Try not to over-exploit the in-game walkthrough/cheat feature; you'll have a much more satisfying experience that way. Anyone looking for a charming, fun, and memorable adventure game that will test the mind through problem-solving, logical reasoning, and creative thinking should definitely add Machinarium to their game library.
Trouvez-vous ce commentaire utile ?
Posted on: December 6, 2014

Protoss7
Jeux: 61 Avis: 1
I am Robot!
I spent with this game some of the best moments of my (gaming) gamer life.
Trouvez-vous ce commentaire utile ?
Posted on: September 5, 2014

Createabeast
Possesseur vérifiéJeux: 53 Avis: 1
Beautiful, but flawed work of art
The visual style, design choices, & attention to detail are wonderful. I love the way this game looks & sounds. The music is great & listenable outside of actual game-play, so even long after I've finished the game, the music will still be worth $10. I had fun playing. It's worth experiencing, just as a work of art. As a game, it has a few frustrating issues that could have easily been worked out. It's also short. I found myself wishing for more game, when it was completed. The core design mechanics of adventure games are here, along with many of their flaws: The old 1-answer-only "lateral thinking" puzzles are throughout. Relies too heavily on successfully clicking on things in the "right" way. A ponderously slow avatar. In-game animations that you couldn't simply skip out of, which was frustrating when you were just double checking things, or fumbling around. When I am picking a lock, or solving a mechanical puzzle: 1-answer-only is normal & acceptable. When I am just trying to figure out exactly how the game designer wants me to do something, even though I can conceive of alternative solutions, it's frustrating & feels arbitrary. The in-game "help" manual is a nice touch, but I found myself needing to resort to it most often because I tried the correct action it a way that the game didn't register. The game does a good job with scaling. The first sections are 1-scene puzzles. The later sections become multi-scene puzzles. The game was most satisfying when it relied on logic puzzles. But about half the game was focused on "lateral thinking" puzzles. The problem being that those puzzles require you to think exactly like the creators did, ignoring all other lateral options. It feels like freedom. But it isn't. A better design would allow for multiple solutions to those puzzles. Because some people see a hammer as a tool to drive a nail. Others see it also as a way to remove the nail. Freedom is hard to account for, but makes for a more satisfying game.
Trouvez-vous ce commentaire utile ?
Posted on: November 18, 2021

klampshaw
Possesseur vérifiéJeux: 54 Avis: 36
When will they learn?
I wanted to love this game so much, but visual flair will only take you so far. It's troubling that modern adventure games still fall prey to the same issues that plagued Sierra adventures and their ilk: inconsistent puzzle design and lack of internal logic. Even with all the new and unique worlds that we can create in modern point and clicks, something is lost if you are just simply clicking on everything to get through the level. Even when you do solve the puzzles, they are mostly an unsatisfying lot. I gave the game an extra point because I listen to the soundtrack sometimes while working. Otherwise, not worth your time, unfortunately.
Trouvez-vous ce commentaire utile ?
Quelque chose n'a pas fonctionné correctement. Essayez de rafraichir la page.
Il n’y a aucun avis correspondant à vos critères