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Lumencraft

Bibliothèque

4.2/5

( 5 Avis )

4.2

5 Avis

English & 6 de plus
L'offre prend fin le: 10/28/2025 15:59 EET
L'offre prend fin dans: j h m s
19.992.99
Prix ​​le plus bas depuis 30 jours avant réduction: 2.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Lumencraft
Description
Lumencraft is a top-down, rogue-like shooter with base building and tower defence elements. Enter procedurally generated levels with a fully destructible environment to build your base, dig some tunnels and find the precious Lumen - humanity's only chance for survival. BECOME SAVIOUR OF MANKIND For...
Notes des utilisateurs

4.2/5

( 5 Avis )

4.2

5 Avis

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Détails du produit
2023, 2Dynamic Games, ...
Configuration du système requise
Windows 10, Dual Core CPU @3Ghz, 4 GB RAM, Dedicated GPU 2 GB VRAM, OpenGL 3.3 support, Version 11...
Time to beat
18 hMain
23 h Main + Sides
-- Completionist
19.5 h All Styles
Description
Lumencraft is a top-down, rogue-like shooter with base building and tower defence elements. Enter procedurally generated levels with a fully destructible environment to build your base, dig some tunnels and find the precious Lumen - humanity's only chance for survival.

BECOME SAVIOUR OF MANKIND
For two centuries the remnants of humanity struggle to survive without electricity and light. But there is a spark of hope. In 2221 the survivors find Lumen – a crystal of high energy potency that may be the last chance for mankind. Scouts, brave miners, established an underground settlement and voyage into the dark to reach the nearby Lumen deposits. But the darkness consumed them, as the subterranean caves and tunnels hold as much danger as salvation. Now it’s time for you to step into the endless shadows…



DRILL AND SHOOT YOUR WAY TO SALVATION
The lightless underground holds swarms of enemies that will raid your base. Illuminate the gloomy tunnels with your weapons and turrets in a struggle for survival. Drill new paths and shafts to reach valuable resources or blast walls and your foes.



EXPLORE A FULLY DESTRUCTIBLE ENVIRONMENT
With a lot of effort and a set of original algorithms, 2Dynamic Games have transformed the open-source Godot Engine into a completely new tool. This allows every bit of terrain (pixel, as we used to call them) to be destroyed, and maps to be painted as if in a drawing program.



YOUR WAY TO PLAY
Lumencraft offers several game modes to suit your gameplay style. With a 27-mission campaign experience the full narrative of humanity’s struggle for survival. Jump into procedurally generated maps and fight in a true roguelike fashion. Or maybe create your own level in the editor. Custom game types (e.g. tower defence, action, survival or mix of them) with user-defined starting technologies/upgrades and goals allow you to test your skills as a scout in any conditions. Invite your friend to play locally and dive into the darkness together.

GAME FEATURES:
  • Multiple game modes - a story campaign, custom maps created by the developers and the community or procedurally generated levels. The choice is yours!
  • Defending the underground settlement by direct combat and the use of diversified turrets.
  • Highly efficient and satisfying digging mechanics (just listen to the sweet sound of crushed rocks and Lumen).
  • Explosive weapons. Yes, we have dynamite.
  • Dynamic lights and pixel-perfect interaction with a fully destructible terrain.
  • Dread atmosphere created through an impactful sound design and a unique 2Dynamic lighting system.
  • Realistic simulations. Just look at the lava!
  • Play with your friends in co-op mode, locally on a shared screen :)


Please join our Discord!

©2021 Innvesti Sp. z o.o. Trademarks and trade names belong to their respective owners. Lumencraft logo is a trademark of Innvesti Sp. z o.o. . All Rights Reserved.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
18 hMain
23 h Main + Sides
-- Completionist
19.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (10, 11), Linux (Ubuntu 18.04, Ubuntu 20.04, Ubuntu 22.04)
Sorti le :
{{'2023-02-28T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
1.3 GB
Liens :


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polski
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Українська
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中文(简体)
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日本語
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한국어
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Notes des utilisateurs
Avis les plus utiles

Posted on: April 23, 2022

Revue de l'accès anticipé

Well, it is early access

Forewarning, I only played the first map and didn't even finish that. Why? Because the map ran out of metal... what you need to make ammo and walls and turrent and everything. You could say that it is way more important than the game namesake lumen is. Speaking of lumen, there is a farm for it in the game, which is pretty useless. Barely any yield, but you can already research and buy everything you need lumen for, with barely half of the maps natural reserves. Game is wave-based, but how many waves? No idea. There was a message at around wave 14 saying "Just one more" or something similar, than the game went on for more than 10 more waves. 5 hours, and no end in sight, while you literally cannot fight any more because you run out of material to fight with? I'm sure there is a game-genre for this, but I don't even want to know the name of it. The game sorely misses some ingame contexts. Like what are those brain things? Why are they so scarcely guarded? Why do bugs and crystal golems go together? Why is the medium sized default bug tankier than the extra big one? Why is there no melee weapon option other than your drill, which can barely damage the weakest enemy, even with maximum upgrades? Why is a shotgun weaker on max level than the weakest revolver? Why is the big tree thing that you cannot even touch more like an enemy building that even moves, when the actual enemy brain building is technically a placeholder? Also you can put a storage next to the mine and it will pick up the metal, otherwise the mine will mine out 30 pieces, throws it on the ground and goes on a strike, Having said all of these, this is already a game better than half of the AAA productions I came across this decade (that's not much of a threshold I know but still). You can get at least 20-30 hours of gameplay out of this title, and they also have a map editor (something I sorely miss from a lot of games, thanks guys). Lumencraft is a title that's worth the 10$, and I hope gets finished.


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Posted on: March 2, 2023

An essential Light

A real time strategy game that will make you get a good stress. Enemy waves attracted by the energy of your base, are very well directed by the artificial intelligence. The tension felt at the time of an attack to know if your defenses will hold or if you will be overwhelmed is the moment you are waiting for, and once the bugs are eliminated you are eager to develop new research to build new weapons and defenses. This game is really addictive, friends of strategy games you will not see the time pass. Early access I bought Lumencraft in development on the first day it was released on GOG, and I have been following its evolution. The updates have been very numerous since the release, we can say that the GOG users who represent few sales got all the attention of the unique developer of Lumencraft, the effort is rare enough to be underlined. He has been attentive to the suggestions, he has integrated every relevant request, and balanced the resources, attacks, weapons, creatures, etc... Linux I played Lumencraft on Linux Mint with an AMD GPU and open source drivers. Unsurprisingly, the quality of the development with the Godot engine proves to be a good and smooth playing experience. An original and good quality Linux Native strategy game, you should definitely get it in my opinion.


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Posted on: March 16, 2023

Fun but eventually repetitive

That game is fun but the core elements get repetitive quickly. You drill, upgrade and defend. Enemy types do have variety, which is good. I’ve played 10 hours and think I’ve experienced everything the game has to offer.


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Posted on: March 1, 2023

Poorly tutorialized mess

The campaign is a series of theoretical tutorials but they don't actually tell you anything about how to play the game. In each tutorial map, you play to achieve some arbitrary "story objective" which is only loosly tied together by a story that proclaims that your sole efforts are all that can save mankind (after man destroyed earth.) But there's no up-front explanation for why there are sub-surface manufactured structures buried... Leaving aside the contrived and convoluted story... The load screen blithly proclaims that you do not need all upgrades to finish the game, which means that without guidance you just might be spending points on things that do not actually help you complete the campaign. Also, no guidance. Just trial and error. Also, no way to reset how you spent your lumen points unless you restart the campaign... see where this is going? Then, as you get several missions in, you get a very loosely defined objective... the kind you might give to an AI bot, and then are left to puzzle out the actual steps needed to complete the objective(s) through the same techniques... trial and error. Except: Trial and error is not a genre of gaming. And frankly, I'm tired of games that under tutorialize their main gameplay loop as a way of extending gameplay. If you do not have an enjoyable enough gameplay loop to teach it to me and trust that I will be hooked, then by my measure you have a terrible game premise. Maps with constantly spawning insects that overwhelm your base while you pursue the map objective, maps with lumen beam turrets with limited duration power sources, but no tutorials to warn you that if you activate the power sources before the final wave, the power will run out before the final wave arrives. I just don't know what I'm doing, and the devs apparently didn't think I deserved to know. Each tutorial map takes between 5-7 minutes to complete... so no tutorial because... you guessed it... the game play isn't enjoyable enough to tutorialize


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