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Twinsen's Little Big Adventure Classic
Description
Anniversary Update on May 31st 2022
To celebrate the 25th anniversary of Twinsen’s Little Big Adventure 2 Classic we’ve made some welcome updates to the first game as well!
New Game+ Mode: start the story with end-game items like the Magic Sabre, Protopack and Magic Level 3
Controller...
To celebrate the 25th anniversary of Twinsen’s Little Big Adventure 2 Classic we’ve made some welcome updates to the first game as well!
New Game+ Mode: start the story with end-game items like the Magic Sabre, Protopack and Magic Level 3
Controller support and input remapping: play the game with the controller of your choice and remap the input to your liking
Setting to turn getting hit by walls on/off
Language selection
Windowed Support
A Little Big Adventure
Originally released in 1994 as Little Big Adventure or Relentless: Twinsen’s Adventure, Twinsen’s Little Big Adventure Classic is an action-adventure game that became an instant classic on PC and PlayStation.
You play as Twinsen, a young Quetch living on Citadel Island on a planet that orbits between two suns: Twinsun. The dictator Dr. FunFrock uses cloning technology and teleportation to control the planet and its population. Twinsen is been having strange dreams in which the planet is about to be destroyed! The Legend says that only the Heir of Sendell, Twinsun’s beloved Goddess, can prevent this from happening.
Dr. FunFrock forbids everyone to even talk about Sendell’s Legend, so he locks Twinsen up in an asylum. Twinsen needs to escape to stop FunFrock, uncover his magical ancestry, protect the planet's secrets and meet his destiny.
An epic adventure
Join the Rebellion against the evil dictator FunFrock and his Clone army
Learn about your ancestors and gain magical powers
Solve mysteries and puzzles to uncover FunFrock’s wicked plans
Travel from island to island to discover new places and meet strange characters
Sneak, run, jump and fight your way through danger
Use a variety of unique items and weapons like the Magic Ball, Protopack and Meca Penguin
Enjoy the memorable sound track
(Disclaimer: this game contains cartoon violence)
TWINSEN'S LITTLE BIG ADVENTURE is a trademark of [2.21] S.A.S
Contenus bonus
manuel
artworks
images cinématiques
artworks haute résolution
fond d'écran
croquis
photo de l'équipe de développement
avatars
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SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Un jeu juste excellent qui fait imploser une montagne de souvenirs d'enfance
Ce genre de jeu manque cruellement à notre monde en 2015....
Merci encore à son créateur Frederic Raynal (Alone in the Dark....)
I tried to play this first as a kid. It was difficult, and I got stuck early on because I could not figure out that you can literally “throw off” switches. So, I shelved it. Then played through the second part, and that was so cool, that I decided to go back to the first one and suffer through it. I would say it was worth it, but maybe it is not the case for everyone.
The visuals are pretty. This was one of the first games that used 3D models running around in front of a prerendered scene, which was also used in many big titles (like FF games) many years later, before full 3D took over.
The music and sound effects are very charming, and they fit the story. Which is not very complex. It is a typical “big evil booboo tries to destroy the world, and you are the chosen one, who has to stop him”. Still, whenever you manage to figure something out to further the plot you get that satisfactory feeling you usually had in the good old point-and-click adventure games.
And the game systems… the game systems… well. Holy cow. I could not design worse, even if I would try to. There are so many things that could have been done better with a minimal effort. There are even things that would have made the game better just by not being there. The save system is a nightmare. It is like the classic console saves. I would be perfectly fine with the fact that every save puts you at the start of the given scene. But the “lives” system is ridiculous. Especially since it can be worked around with the copy option. And then there is the “running into walls” issue. I simply cannot believe that there was not a single game tester who said “guys, don’t do this, it is not fun”. And the combat. The combat is extremely difficult at the beginning, and even though it gets easier later, thanks to the knockback system you can still get locked in a bulletstorm without being able to do anything, just die, which combined with the save system is really annoying.
Nice adventure though.
Hard to believe that this game was released in the same year as Doom II or Warcraft 1. Even today the game gives a vivid feeling with its detailed background graphics, cute cut scenes, and pleasant music.
Yes, the game is hard. The controls are a bit finicky, and the enemies are absolutely punishing. There is still a sense of dread when I see a teleporter looming at the edge of the far too small field of view (Enter key to center). However, for me it also sets the mood of a lone guy fighting a terror state with nothing but a rubber ball. You definitely need a sense for retreating, stalking, and attacking from a distance (and maybe remember how the enemies will behave).
You will be rewarded with a very distinct style, which radiates innocence but also reflects a harsh reality. The game manages to keep this style from beginning to end, and it feels as good now as it did more than 20 years ago. (And it runs surprisingly well even on OSX.)
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