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Lionheart: Legacy of the Crusader
Description
Award-winning Black Isle Studios unleashes an epic RPG like no other. In the 12th century, a supernatural catastrophe tore the fabric of reality, unleashing spirits and magic, forever changing medieval Earth. Cast into this world and besieged by spirits and power groups, you must gain allies, take u...
Award-winning Black Isle Studios unleashes an epic RPG like no other. In the 12th century, a supernatural catastrophe tore the fabric of reality, unleashing spirits and magic, forever changing medieval Earth. Cast into this world and besieged by spirits and power groups, you must gain allies, take up arms and find your destiny.
To the common folk, magic was something to be feared and undoubtedly the handiwork of evil demons. People across Europe sought protection from the forces of evil and therefore relinquished utter control of their lives to the Inquisition.
To this day, the Inquisition still governs most of civilized Europe, directly or indirectly. In their relentless hunt for heretical wizards and magical creatures the Inquisition inspires awe and faith among many, and is despised and feared by others.
Choose your champion – Feralkin, Sylvant, Demonkin, or Human Pureblood – and align yourself with the Knights Templar, the Inquisition, or the Wielders. Explore 16th century Europe, twisted and changed by magic, and encounter the likes of Leonardo da Vinci and Galileo.
An original story set in a warped alternative timeline
Meet historical characters such as Leonardo da Vinci, Gallileo and Shakespeare
One of the greatest, if often overlooked, RPGs of all time
This game starts off looking like a champion, with a classic RPG style and interesting graphics and characters (like Leonardo da Vinci) which quickly becomes a lonely, drab, brown-toned clickfest. I can't imagine why its rating is so high here.
Seriously, I wanted to love this game.
I really did.
I loved Fallout (what's not to love?!).
The Perks derived from the SPECIAL system works great with the turn-based tactical combats.
Now, the theme. I absolutely loved it.
Famous real-life historical personas who would interact and, in some cases, even join you on your quest.
A time of religious strife colored by paganistic and exotic magics.
Now, what went wrong?
Everything.
Whatever Perks you got from leveling up your character is made useless if your aim with the mouse and speed of your clicks aren't up to par. Sure, you may have mastered a Perk that allows you to kill an enemy with a single blow but if you are facing multiple enemies who could do the same, you'd better hope and pray that you have a sturdy follower who could help you soak off some damage for a few seconds before ripping him apart and then doing the same to you.
As for the theme, I'm not going to spoil it but they missed a chance to tell a great story. They squandered their shot for a sequel by making the game's ending so damn terribly predictable, cliched and myopic in scope. And those aforementioned historical fellows you met? Wow. It's like branding Einstein as a genius who likes to stick out his tongue and that's it. No character depth whatsoever. Those that do join you are controlled by an AI so stupid that they might as well have strapped themselves with C4 and blow up along with the enemies to do, at least, some damage before running to their own deaths.
What's worse is that these stupid followers sometimes come tagged with a quest and getting them killed fails those quests immediately. Had this been a turn-based game, the player could have, at least done something during their turn to mitigate their idiocy instead of everything happening simultaneously.
I don't mind games being tough but I hate it when the challenge comes with making you shoulder baggage that is artificially created to lengthen the game's play time from reloading.
I've played it three times with a big pause between each time and still the feeling is the same. Very unbalanced, very frustrating and basically no feeling of joy. Even when I was able to kill a boss or a defeat tough opponent I know that almost at the next corner there is an enemy (no boss) that might kill quite easily if I'm not extra careful or instantly if there are two of them. In later parts of the game it is generally a rule and it remind me more some stealthy games, like MGS.
I've tried different character builds (one-hand, two-handed, archer, wielder) and some struggle at the beginning, some struggle at the end and if you choose wrong perk you can make another chapter very difficult.
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