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Lichdom: Battlemage
Description
Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of sp...
Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.
You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.
The first RPG where the mage is an unmitigated bad-ass: No mana-bars, no cool-downs.
You Are Your Spells - Deep spell crafting with thousands of combinations.
Frenetic first-person casting - Crowd Control your enemies, apply Mastery de-buffs, and detonate it with charged critical Destruction!
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
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Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
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This is a favourite game of mine that ran terribly on my ps4. Still, I wanted to play it on my linux gaming rig so I bought it here. For a while it crashed on new-game, so i resigned myself to waiting for proton updates to make it work. Little did I know that it was only missing a winetrick, so I thought I'd leave this review for anyone in the same boat.
As for the game itself, it's graphically excellent, plays well on a decent gaming pc and has enough of a story to justify wielding intense spellcraft. Give it a try if you're bored, but it isn't for those expecting a completely polished game, as the price indicates.
Have an open mind and you'll enjoy it.
What's with all the hype with this game? It's horrible at best.
- First of all, the game isn't optimized at all. While I'm able to play DE:HR, FARCRY and all newer games on a low setting without any framerate hiccups, this game is almost unplayable. Also, there is a black bar around my screen. While any good game allows me to get rid of it with changing resolutions and stuff, this game doesn't. And why should it.
- Intros are not skipable (are there still developers who think this is a good idea?) and the loading times are horrendous.
- The movement of the player is as clunky and laggy as it can get. Oh and the developers thought while we make the movement extremely aweful, let's make the backup movement *extremely* slowly. Might come in handy in a fight, eh? People will love it!
- The magic system is the most confusing I'v ever seen. With no proper help or clarifying explanation, you just get thrown into the cold water of yada yada this and that with no clue whatsoever. "If you can't explain it easy, you didn't understand it enough." Not a statement the developers had in mind while making this abomination of a game. No cooldown is a good idea. But what good is this idea when you're not able to live it the fulllest because it's just too complicated.
Luckily I only spent like 4.99 dollars for this game. What have been better invested if I had thrown it out of the window.
Some positives:
- Game is pretty
- I think it's Troy Baker who's voicing male version of protag
Negatives
- Sorry, but very boring skyrim mage wanna-be. To be fair - I also consider skyrim tremendously boring
- Extremely over complicated mechanics without any normal tutorials
- Controller support? Really? You will not even get gamepad button prompt in those 2-3 "tutorial" videos
- Way too linear. You go from room to room clearing enemies. In first hour some of those "rooms" are super huge and you fight like... 2-3 enemies and that's it.
The mechanic that brought me to this game was undoubtedly its spell-crafting system. It seemed interesting enough to build your character's powers throughout your journey, and the graphics looked like it would do justice to the spell particules and effects you can expect to see in such a game.
I was rather disapointed.
The spell-crafting system to begin with, is not engaging. After your first hour, the game absically tells you "Oh, we messed up the interface and it's not very clear, so click this button every now and then and we will craft spells for you so you don't have to think about it". I haven't seen anywhere any other game which was dumb enough to ditch its core gameplay mechanic like that! As i said, the crafting interface is not easy to use, and the spell parts you gather on your adventure alter your spells so they do AOE instead of focused damage and such, but they added percentages and numbers on top of that; things you would rather go chase in Borderlands than here.
The fights aren't that much interesting. You can combo different spells together to do critical damage, and the way you cast spells can be altered and charged up. But appart from the setting, nothing changes very much. It looks like the same battle over and over.
As for the story... i didn't finish the game but it looks like it's the usual story of revenge. One thing i liked though, when you chose your gender at the beginning of the game, the other character, male or female, will escort and follow you as a kind of guardian angel. He, or she, has its own story (but it's still some kind of revenge), quite cool if you ask me.
So yeah. Interesting concept, but poorly executed. Corridor gameplay. Grab it at a very low price if you want to give it a try.
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