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Legend of Grimrock 2
Description
Legend of Grimrock 2 is a dungeon crawling role playing game with a modern execution but an oldschool heart. A group of four prisoners have shipwrecked on the secluded Isle of Nex. The island is filled with ancient crumbled ruins, mysterious shrines and a vast underground network of dungeons and min...
Legend of Grimrock 2 is a dungeon crawling role playing game with a modern execution but an oldschool heart. A group of four prisoners have shipwrecked on the secluded Isle of Nex. The island is filled with ancient crumbled ruins, mysterious shrines and a vast underground network of dungeons and mines. If the prisoners wish to make it out alive, they have to overcome the challenges devised by the ominous mastermind of the island.
Powers of perception and logic are more important than sheer force is, since Legend of Grimrock 2 puts a heavy emphasis on exploration, survival and challenging puzzles. Discover powerful ancient artifacts from hidden secret chambers and buried treasures. Arm your champions, cast spells and craft enchanted potions and bombs to aid you in fighting the dreadful monsters in highly tactical real-time combat.
Design, share and play custom scenarios with the included Dungeon Editor! Create your own adventures and fill them with puzzles, traps, or even totally new items, monsters and environments with custom graphics and audio!
Get ready to venture forth and uncover the secrets of Nex!
Explore the wilderness and the dungeons of Isle of Nex: walk in ancient forests riddled with mysterious magical statues, fight the denizens of poison fuming swamps, dive in the Forgotten River in search of treasure, uncover secrets hidden deep below…
More than 20 hours of pure blooded dungeon crawling gameplay with grid-based movement and thousands of squares filled with hidden switches, pressure plates, secret doors, riddles, deadly traps and more.
Cast spells with runes, craft potions and bombs, fight murderous monsters with a large variety of melee-, ranged and thrown weapons, as well as firearms.
Create a party of four characters and customize them with 7 character classes, 5 races, and numerous skills and traits. Collect experience to hone their skills and discover improved equipment and magical artefacts.
42 different kind of monsters including 30 new foes unique to Isle of Nex.
Play custom adventures created by others or make your own with Dungeon Editor.
More depth, variety and open ended exploration than in Legend of Grimrock 1. Enhanced AI, spell casting, puzzle mechanics and skill systems.
Copyright 2014 Almost Human Ltd.
Contenus bonus
manuel
fond d'écran
graph paper
Configuration du système requise
Configuration minimale requise :
Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
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Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
A very satisfying dungeon crawler...exciting and dangerous monsters, clean playability, great artwork, solvable but still challenging puzzles, enjoyable musical score and background ambience...
I am old school, back from the days of Temple of Apshai and Wizardry I for the Apple 2+ and this game was in the same tradition, yet light years beyond.
Bravo to this team for putting together such a terrific game! Will definitely buy #3!
I liked the first game, completing it two times. I generally liked this one as well. It has good puzzles, almost all of them can be solved by yourself. However, this means that you have to exhaustively scan every square of the game grid, possibly multiple times, to find the secrets. And this makes the gameplay really tedious. When you enter a new area, the first thing you do is circle it while staring at the walls in search of hidden buttons. Inventory management is another aspect - you are very much limited on the weight you can carry, but you should not throw anything away and carefully store everything in a place you can return to (such as the Hub). The fighting is difficult with rather awkward controls, especially when you need to juggle movement, drawing magic runes, and access inventory, all almost in real time keeping track of monster movements and dodging their attacks. Because of this complexity I never even used special attacks as it was just not feasible to do while dancing around the enemies. Cheesing and kiting is a must, and you can do that successfully with a few enemies. Unfortunately, the boss fight with the dragon on the roof is too difficult for this tactic as hordes of powerful enemies are spawned around you and they have long distance attacks and easily box you in, wiping your party in a few seconds. I was enjoying the game up to that point. After a few tries, barely scratching the boss's healthbar, I decided not to waste my time any longer and deleted the game without finishing it.
A modern version of the old style dungeon crawl. Primary interaction is via keyboard controls, which you may or may not like. There are a number of dexterity and reflex type encounters, so you might prefer to play on Easy mode unless you're masochistic. Graphics are fairly good, although many dungeon walls get repeated over and over. Not much of a story though, just enough to provide a framework for the crawling. Play is quite linear however so you can't go astray. No money and shopping options - items are seeded along the way for you to pick up and equip. Need to keep your adventurer's fed which is a nuisance, but food (primarily monster remains) is easy to acquire.
While not a fan of dungeon crawlers I fell in love with the first Grimrock. I didn't know how well the second game would live up to the first, but I'm happy to say that I was blown away. Almost Human expanded on and greatly improved the original concept. Throughout the game I always felt immersed, entertained and busy.
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