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Legend of Grimrock

Bibliothèque

4.5/5

( 381 Avis )

4.5

381 Avis

English
14.9914.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Legend of Grimrock
Description
Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is...
Notes des utilisateurs

4.5/5

( 381 Avis )

4.5

381 Avis

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Détails du produit
2012, Almost Human, ...
Configuration du système requise
Windows XP (SP3), Dual Core 2GHz Intel or 2.8GHz AMD, 2 GB RAM, ATI Radeon X1600 or NVIDIA GeForce 7...
Time to beat
16 hMain
20.5 h Main + Sides
28.5 h Completionist
20.5 h All Styles
Description
Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations of days long past. If they ever wish to see daylight again and reclaim their freedom, the ragtag group of prisoners must form a team and descend through the mountain, level by level.

The game brings back an oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration, and the wits and perception of the player are more important tools than even the sharpest of swords would be. And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode, which disables the luxury of the automap! Are you ready for some classic dungeon-crawling first person perspective party-based RPG action? Are you ready to venture forth and unravel the mysteries of Mount Grimrock?
  • Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve!
  • Explore a vast network of ancient tunnels, discover secrets, and find a way to survive in the perilous dungeons of Mount Grimrock.
  • Cast spells with runes, craft potions with herbs, and fight murderous monsters with a wide variety of weapons.
  • Create a party of four characters and customize them with different races, classes, skills, and traits.
  • Pure-blooded dungeon crawling game with grid-based movement and thousands of squares, riddled with hidden switches, pressure plates, sliding walls, floating crystals, forgotten altars, trapdoors, and more.

© 2011 Almost Human Ltd.

Contenus bonus
manuel fonds d'écran carte main music theme avatars dev team photos design sketches artworks
Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
16 hMain
20.5 h Main + Sides
28.5 h Completionist
20.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.6.8)
Sorti le :
{{'2012-04-11T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
448 MB
Liens :

Fonctionnalités

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Notes des utilisateurs

Posted on: May 5, 2012

A love letter to the fans of "Beholder" and "Dungeonmaster"..

There are two ways to look at and review "Legend of Grimrock" -- you can view from the eyes of a contemporary gamer who expects certain things from modern RPGs, and can you can view it from the eyes of a veteran gamer who grew up with "Ultima," the Gold Box Games, and "Eye of the Beholder." Undoubtedly, this game was aimed at the latter, and given that, it is a great success -- not perfect, but great. It shares many of the elements of "Beholder" in particular, and while not as fun or detailed, it succeeds at creating atmosphere and bringing you back to the glory days of old when you had to make maps on grid paper. As a love letter to the fans, it deserves 5 stars -- or at least 4 -- just for trying. For contemporary gamers who expect modern RPGs to have cut scenes, jaw dropping graphics, and a long campaign with lots of interactions, tons of monsters, weapons, skills, classes, etc... LOG just doesn't wow and feels decidedly barebones. From this standpoint, it seems to be unfinished -- a part of something that could have been bigger, grander, more epic. Yes, it is supposed to just be a dungeon crawl but there could have been more content -- a lot more. To go back to "Beholder" again, such games were fun because there were so many options, so much content, so many things you could do to customize the game to make each go-round different from the last. Again, LOG doesn't wow -- it's just okay. From a modern gamer's standpoint, I'd give it 3 stars. But of course, LOG is for a specific audience -- and keeping all things in mind, I can safely and accurately give it a 4. It hasn't wowed me in any way, but it 'did' feel like the visit of an old friend. Then again, it make me miss "Beholder" all the more -- and I hope GOG will eventually offer that series as well. Nice job with LOG, in any case. It's cool to know that developers know what the genre has missed all these years. Just pure, simple, fun gameplay.


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Posted on: November 29, 2012

Tactical, interesting, room for growth

This game is a fascinating dungeon-crawler with some problematic flaws. The most interesting aspect of this game is the movement system. It's tile-based (and it takes one "move" to turn) and your enemies are just as subject to that as you are, so you will find that combat encounters require circle-strafing and maneuvering, and that backing around a corner can allow you a moment to strike at an opponent's flanks before they turn to face you. This is fantastic. However, certain fights can start to feel like strafe-fests, and while that's not necessarily terrible, It'd be nice to see environments more cleverly constructed to incentivize movement options that are not "circle-strafe" or "back away." That brings me to the environments. They are beautiful. The art direction on this game was clearly solid, although the pure dungeon-crawling aspect of the game doesn't necessarily allow the most ridiculous of environmental designs. You will see a lot of brick walls and torches, and that's ok. You won't get too terribly tired of seeing them. Then there are the puzzles. Most puzzles are not very difficult. That isn't always a bad thing - certainly a game with a food mechanic can benefit from giving you challenges that don't require hours of head-bashing to solve. However, I'd like them to be more creative and more challenging than they are. One puzzle is solved by winning a staring contest with a gargoyle head, as one reviewer mentioned, and another - a torch-position-swap - is practically given away by a "riddle" scrawled on the wall. This isn't necessarily terrible, but it stretches the suspension of disbelief a little and the riddles (yes, there are others) tend to be pretty easily decipherable. There's nothing functional about the game that should preclude making really interesting puzzles, and it's disappointing that there are very few of them. That's not to say, however, that you won't fist-pump in the air a little when you overcome some of the puzzles or find a new way to use the environment against your foes; it's just that as solutions tend to be fairly basic, it won't necessarily take you very long to figure out the answer and it won't feel like a major intellectual accomplishment, just a routine but pleasant defeat of an environmental foe. The magic problem has been mentioned - you may find yourself using a lot of antidotes when you didn't expect to, and since the scrolls don't seem to be randomly distributed...well, some Mage builds are arguably just better than others. The first spell you get will be fire-based. I'd appreciate seeing more dungeons from the developers in which some of these issues are addressed; I think the puzzle problem is the biggest one, but making the effectiveness of a mage depend so heavily on whether his build matches the predetermined scrolls you find is also a serious flaw. Nevertheless, the art is nice, the movement and combat are interesting and the general feel of the game is solid. I have enjoyed what I've played and I'd like to see more from this developer.


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Posted on: April 13, 2012

SpeakingBeast

Jeux: 202 Avis: 4

Evolution of the Dungeon Crawl

I've been having a blast with this game. Great flow and execution. Recommended to anyone with good taste! ;)


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Posted on: April 13, 2012

Wonderful A Blast from the Past!

I have played many Rpg's Including all <Eye of the Beholder, Might & Magic, & Wizardry Series games>. I have to say Legend of Grimrock is a pleasent remake of mixed in pieces of all these great Classics. Graphics are very clean and well presented. Game play is smooth and combat is straight forward, elegant but a simple UI. This Game may be new, but I believe it earns 5 stars. for being well designed and having a inovative concept Fantasy world. Well Done!


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Posted on: April 13, 2012

Great Exploration-based dungeon crawler

I preordered this game and have been playing it the past few days. The artistic style and atmosphere of the game is perfect. Monster design is outstanding. Combat is fun and requires strategy so that you don't get trapped in a corner. Official forums suggest a mod scene should eventually emerge. Puzzles aren't impossibly hard, and there are lots of secrets to find. At no point in my playthrough so far have I felt under or overpowered. Everything is doable, but may take a couple of reloads if you mess up. Any aspect of Legend of Grimrock that you may recognize from other dungeon crawlers, Grimrock has improved on greatly. While some people may complain about the lack of hotkeys for quickly swapping weapons, or using healing potions, I feel it creates a sense of urgency and contributes positively to the atmosphere of the game. Looking forward to expansions, and user-generated content.


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