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Legend of Grimrock
Description
Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is...
Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations of days long past. If they ever wish to see daylight again and reclaim their freedom, the ragtag group of prisoners must form a team and descend through the mountain, level by level.
The game brings back an oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration, and the wits and perception of the player are more important tools than even the sharpest of swords would be. And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode, which disables the luxury of the automap! Are you ready for some classic dungeon-crawling first person perspective party-based RPG action? Are you ready to venture forth and unravel the mysteries of Mount Grimrock?
Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve!
Explore a vast network of ancient tunnels, discover secrets, and find a way to survive in the perilous dungeons of Mount Grimrock.
Cast spells with runes, craft potions with herbs, and fight murderous monsters with a wide variety of weapons.
Create a party of four characters and customize them with different races, classes, skills, and traits.
Pure-blooded dungeon crawling game with grid-based movement and thousands of squares, riddled with hidden switches, pressure plates, sliding walls, floating crystals, forgotten altars, trapdoors, and more.
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Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Most enjoyable game i've played for a very, very long time. I'm a big Dungeon Master fan and this recent incarnation is 'the business'.
Some excellent puzzles (you have to actually think!) and great atmosphere.
10/10 and can't wait for the sequel.
This game has many similarities to the classic game Dungeon Master by FTL and that is not a bad thing! With beautiful graphics, solid gameplay and many hours of fun, this game will not disappoint. In my 23 years or so of computer gaming, I rank this game up there with the best. If you are looking for a good RPG with the classic feel, look no further. I am anxiously awaiting the sequel.
I would give it 3.5 stars, however that isn't an option, so I'll go with four, simply to round up.
The only other dungeon crawler I ever played was Stonekeep, and the game locked up on me in the ice caves, so I was never able to finish it. This is very much reminiscent of that game, except I didn't have a group, just one character.
The gameplay is what I expected, the graphics are good, the ambiance and sounds are creepy enough to give me the chills when its quiet in the house.
There are only a couple of small issues. As a few others have mentioned, my system seems to bog down. I've got a six month old laptop with a 1GB NGF GT820M graphics card. It isn't a "top of the line" gaming system by any means, however I can play my MMORPGs on high graphics without so much as a hiccup, but I have trouble with some of the timed puzzles because of the "laggy" effects I get. I have the graphics set on LOW... this should NOT even be an issue. Another review said something about the developers needing to do more to "optimize" gameplay. I have to agree with him on this.
Some of the areas seem to just be overwhelming when you first enter them. Level 6, for example. It took me five or six tries to live through the three spiders and an ogre encounter successfully. Thank goodness I am an old school gamer that remembers to save before opening any new area or door. (Thank goodness for unlimited saves!)
Some of the monsters seem overpowered, like the crabs... I have two tanks in heavy armor that can't take more than three hits? Really?? I would expect my mage to be crushed... but my warriors really should be able to take a bit more of a beating than that. So perhaps some more thought needs to go into class balance.
There might also be a limit to what you can spec into, or at least some info on how to use those points wisely. I hadn't a clue that I wouldn't be able to go into three major schools of magic. And it would be VERY nice to be able to hotkey a spell or two, rune-clicking can be a pain in the arse... ugh. Next time I will simply use two rogues.. one who throws knives, and one who gets the bows.
All in all its a great game, well worth the $13 I spent on it. I've already gotten my money's worth, and I'm only on level 7.
Good job to the devs. I hope we get more soon!
It is not often that you see a game advertised and wonder if it would ever meet your expectations and find out that it has surpassed them.
I did not pre-order but waited it to be released on sale on Steam and now I am laughing inside like a giddy school boy – Dungeon Master was one of my favourite games of all time – and now I am re-living that experience 25 years later – my congratulations to the developers – will be looking out to hear about your future work.
The graphics and sounds are really immersive – my main way of judging these sort of things are:
would I play this game in the dark?
whether I need to change my pants after playing?
The answer to these are no and yes – and yes I have had a few jumps out of my chair moments – excellent.
I quite like the way you can develop your characters as you level up with experience – I am using the default group but will definitely be making up my own group once I complete the game. Each of the default chars can eventually learn how to use at least light armour. You can develop “evasion” skills and specialise in different weapons and uses of magic – plus ++.
The dungeon levels are well designed and various monsters you encounter are different – some you know can be beaten easily enough and others you soon realise require a quick panic, frantic mouse movements and clicking, then running around the dungeon in various directions trying to escape – all good ++
On the negative then – I am happy to accept that some of the problems with the interface actually lead to the really cool atmosphere as described above, BUT
For ranged fighters like the rogue – why isn’t there a quick way to switch between weapons?
The magic system seems way too complicated – firstly I could not even figure out how to use it – then although I think my mage is great – click, click, click and click – just to fire off a fireball – c’mon – why can’t we pre load more than one spell? or why isn't the last one used saved as a template?
On the difficulty – either my IQ has halved whilst my waist line has doubled these last 25 years – or the puzzles are just too difficult, some I would say impossible unless you had days and days of spare time just to figure out how to open a door or how to close a trap – we need more clues in those areas!
Not as good as Dungeon Master but the next best thing – great game, fiendish puzzles – I will play it – then play it again.
All in all, this is a good game--a nice atmosphere, a cool bestiary, lots of loot, a few interesting mechanics, and a good old-school feel. In short, it's about what you expect.
As many have said, the combat system is a mixed bag, perhaps a bit weak. I don't find that fights are long and tedious, but they *are* repetitive--most of your tactics will involve either side-stepping a circle around the monster you're fighting or, if you're in a narrow space, backing up a step, hitting the monster as it comes into the adjacent square, backing up again before it can hit you, and repeat until it's dead. A few monsters add a little extra tactical consideration to the mix, such as the charging, side-swiping ogres, but not many. The fighting only gets really interesting when you have multiple enemies in an open space and have to maneuver and watch your back constantly--there are maybe half a dozen of those fights in the game.
The spell system is a similar story. The basic mechanics of selecting runes on the fly are really cool, but your library of spells is extremely limited, and worse, it doesn't vary based on the school of magic you choose. Whether you're a fire, ice, air, or earth mage, you will get one close-range weak attack, one elemental shield, one long-range powerful attack, and one arrow enchantment. And that's literally it (except one extra spell, invisibility, which comes with air). It would be nice if there were different strategies for different mages, but alas.
The skill sets and four-party system do give you lots of different possible strategies, though, and most of the skills are well balanced against each other. Your rogue can be a backstabbing, critical hitting shredding machine who can reach with melee attacks from the back row, or a ranger-type character with bow mastery and an assortment of enchanted arrows to choose from.
Level design is a key strength, and the puzzles in particular are meticulously put together. Unfortunately, this often means that you face extremely frustrating races against time. On the other hand, it often means that you always have a perfectly placed alcove to duck into for cover, and that you will always be able to find exactly the item set you need for the upcoming fights if you look hard for it.
The thing that most makes this game shine is its attention to detail, and especially the thrill of finding each new treasure, most of which are unique, tucked away in a corner or hidden behind a secret door. There's always some new puzzle, some surprising challenge, some cool little piece of a world to find around the next bend. That's what made the Ultima games at the peak of the series some of the best games of all time, and it's what makes Legend of Grimrock a game well worth playing.
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