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Legend of Grimrock
Description
Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is...
Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations of days long past. If they ever wish to see daylight again and reclaim their freedom, the ragtag group of prisoners must form a team and descend through the mountain, level by level.
The game brings back an oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration, and the wits and perception of the player are more important tools than even the sharpest of swords would be. And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode, which disables the luxury of the automap! Are you ready for some classic dungeon-crawling first person perspective party-based RPG action? Are you ready to venture forth and unravel the mysteries of Mount Grimrock?
Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve!
Explore a vast network of ancient tunnels, discover secrets, and find a way to survive in the perilous dungeons of Mount Grimrock.
Cast spells with runes, craft potions with herbs, and fight murderous monsters with a wide variety of weapons.
Create a party of four characters and customize them with different races, classes, skills, and traits.
Pure-blooded dungeon crawling game with grid-based movement and thousands of squares, riddled with hidden switches, pressure plates, sliding walls, floating crystals, forgotten altars, trapdoors, and more.
manuel
fonds d'écran
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main music theme
avatars
dev team photos
design sketches
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Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
This game is awesome! I've never played this genre before, but now I can say it is very entertaining. The puzzles are hard, but not unfair and the fighting system is intuitive. Good work Almost Human!
Never really expected another tile based dungeon crawler ala Eye of the Beholder, least of all one with more modern mechanics, super slick graphics, and good puzzles to boot.
I'll note with amusement at this time that people raging at Jerry's review has caused it to have a net positive effect on the rating of the game.
tldr; BUY THIS GAME.
I've never played Dungeon Master nor Eye of the Beholder, but this game makes me wish I had. The atmosphere in this game alone can keep you wanting to play just to figure out if that plodding noise is just around the corner. And yes, this game can be difficult; but I think that's part of the attractiveness of it: you feel like your accomplishing something by solving a puzzle. It's well paced, authentic, and created with great amounts of love for the genre.
I've only had the chance to play this game for about an hour and am very happy with it. The gameplay mechanics are easy enough to navigate and the graphics are splendid.
I'm still getting used to the combat style as it's similar to Might and Magic 7 without the ability to pause. I would have to agree with a another poster that I hope they come out with a turn based option in any future projects. With that said I wont have any problem playing through and enjoying this game with the current system used.
I love the sound effects-very subtle and sometimes creepy. I swear I hear someone whispering at times.
The character creation is simple although I would like to have more avatars to choose from or an option to upload our own. The attributes are very basic but you're not gonna really need something like charisma in a dungeon crawl anyways. There are a decent variety of skills to choose from I will have to wait and see if the skills I chose pan out as I move on.
So far I give the game 4/5 stars becuase I feel that it is a truly great representation of a dungeon crawler but the combat system isn't my favorite. This could easily change to 5/5 for me once I play it more though and perhaps end up loving the combat.
This is the RPG I grew up with. This is Dungeon Master, this is Bloodwych, this is Eye of the Beholder, this is Knightmare. This is the seminal dungeon crawler. This is everything I loved about games like Dungeon Master, but with a fresh coat of paint. Increasingly large and difficult levels, logic puzzles, hidden rooms, pressure plates, hidden switches, locked doors, torches, food, weapons and armour aplenty, mysterious notes, skill upgrades, icon-based spellcasting, and a wild array of enemies to keep you challenged as you attempt to reach the bottom. If you loved these types of games but felt the style is too old school beside lushly detailed, massive open-world RPGs with hundreds of side quests, you need to give this a go. It's just one quest, and it's linear and often claustrophobic, but that was always part of the fun of the dungeon crawler. You get to focus on just the one mission, and get chased down narrow corridors and dead ends searching for that room you passed a while back where you can hide and hope the creatures chasing you can't operate the door mechanism, all in shiny new 3D paint with modern audio. I can't wait for the sequel.
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