Posted on: February 1, 2019

rmoomr
Possesseur vérifiéJeux: 282 Avis: 4
Atrocious camera breaks the game
This game was supposed to be a worthy successor to the two first Soul Reaver games. And maybe (at least storywise) it is. I will never know, because the game has the most annoying camera perspective I have ever experienced. Its two predecessors were made in third person perspective. Defiance on the other hand has some sort of bizarre old fashioned console faux-TPP camera scheme (think Silent Hill 2 inside buildings, only worse), suited better for adventure games set in pre-rendered locations. Unfortunately Defiance is not an adventure game - it's supposed to be an action game, where your character fights, explores and solves some environmental puzzles. Camera angles switch constantly, frequently obscuring the player's view. They switch mid-actions, mid-jumps and mid-fights. What's worse - not only angles are constantly switching, they are also very rigid - in a given location (between camera switches) you can observe your surrounding only through the previously established camera perspective - you can't change it. You can only move somewhere else and hope the view from the other location is less obstructed. Another problem with perspectives offered by the game's engine is that for an action game they are oddly diverse - through constant perspective switches you view your character from sides, from very close, from below, distantly from above, frequently from the front. The last one is particularly egregious - I don't understand how developers thought you could comfortably control your character jump (or fight) while looking directly at his face. If you can live with such camera scheme you can give the game a chance. I'm not recommending it. Try Soul Reaver 1 and 2 instead.
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