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Krush Kill ‘N Destroy 2: Krossfire
Description
This planet ain't big enough for the three of you.
The Earth's surface may be nothing more than a burnt out hell hole but the Survivors, the Evolved, and the Series 9 robots still want it real bad and they're willing to have a whole new Armageddon to get it. Now's your chance to stake your claim to...
Windows XP / Vista / 7 / 8 / 10, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (co...
Description
This planet ain't big enough for the three of you.
The Earth's surface may be nothing more than a burnt out hell hole but the Survivors, the Evolved, and the Series 9 robots still want it real bad and they're willing to have a whole new Armageddon to get it. Now's your chance to stake your claim to what's left of the planet. Send in your anaconda tanks and enforcers, counter the Survivors' hi-tech armies with mutant lo-tech mastodons and giant scorpions, or hit the fields and reap some serious body count with Series 9 seeders and weed killers.
Krush Kill 'N Destroy 2: Krossfire is a fast and furious real-time strategy game where you have to be quick or be dead. Seek out and conquer oil fields with your mobile oil platforms to fuel your army. Erect buildings such as the Machine Shop, the Barracks, and the Research Lab to build and improve your army and take the fight to your enemies. Seek out ancient technology bunkers and use the technological treasures within to turn the tide of battle. Most important of all: KRUSH, KILL 'N DESTROY!
For challenging RTS gameplay in gritty post-apocalyptic setting, and an advanced AI opponent that will give you a run for your money--this is your best pick!
Three compelling and unique factions, each with their own personalities: the deformed Survivors, the smug Survivalists, and the Series 9 killer machines.
51 open ended missions and a complete mission editor ensure that the war stays hot and frenzied.
Hordes of air, land, and amphibious units for each faction, each with their own individual character, strengths, and weaknesses.
Killer Intelligence that gives you the fight of your life as it understands technology, attacks and defends for maximum damage, and retreats when the going gets too rough, all without cheating.
Contenus bonus
avatar
manuel
extra multi-player maps
extra single-player maps
bande son
fond d'écran
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Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
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I loved this game when I was younger but playing it again, it's not near as good as the prequel and feels a bit more outdated that the prequel. However it's still pretty good play. The one place where this trumps the prequel is the music, the music is way more memorable.
For some games i cant help it. I have fond memories of these games and remember them being great looking, with personality and fun to play.
A few of these old games aged well and still keep up with these memories, or even surpass/refresh them (e.g. Knights and Merchants)
Some games however fail miserably on that.
Sometimes nostalgia betrays you.
KKND sadly is on that bench for most of its parts. The controls are horrific. No Attack-Move, no nice unit command/selection, not even gathering points for construction yards.
It lacks so many of these nice aspects that came with later RTS and setting a new standard that i just cant be bothered to endure this again.
Its like when you go back to Warcraft 1 and realize that its way of giving commands is just the worst imaginable.
But not only did its controls age badly. The music is attrocious, a mix of a bad Rave Party on Speed and bad Jungle-Drums Music.
The Unit voices are generic, as every unit of each faction has the same 3 lines to repeat. No individual voices. The missions are boring aswell.
I would love to say otherwise, but KKND kind of shows the lower production quality and skill in technical aspects when you compare it to other games of the genre from that time that didnt age so badly.
Or in fact still hold up to todays standards. The first C&C games for example, Knights and Merchants which is in some parts unbeaten even by todays games (no RTS though) or a game like Sacrifice.
If you remember playing KKND and want to catch a bit RTS fodder to replay and skirmish around, skip KKND2. Its just not worth it sadly. Its the ambience and technology that just cant keep up with todays standards, at least not mine. And these two points are important for a strategy game.
Im looking forward to someone putting it into OpenRA though, because the basic premise of KKND is great, the factions and buildings interesting as are a few of its mechanics.
I experience the same bugs as other report. My all AMD PC (Win 10, R5 3600, R9 Fury) cannot run this game well enough to be called playable. It runs at about 3 FPS with absolutely terrible sreen tearing. My surface pro runs it fine but the bugs stop me from building units after just a handful of units. I havent experienced the mission failed bug, but I've only played 2 missions.
Giving 3 stars to game of my childhood makes me kind of sad.
To start the review, KKND 2 was my first game in the series. I'm a bit fan of strategies and this one has interesting races, funny dialogues and challengeing campaign with witty missions. The concept of the game is rather simple. You mine single resource, oil and create your units to "Krush Kill and Destroy". Game feautures 3 races, Humans or survivors. Your basic race with diverse units, such as granadiers, flame throwers or armagedon tanks creating cool effects, Mutants, with various malformed units and giant beatles instead of tanks and Series 9. These are robots with units resembling futuristic agricultural machines going wrong. When I was young I understood almost no english, so Series 9 unit names such as seeder or pod launcher rang no bell for me. Gameplay itself consists of building up your base, upgrading your buildings and then fighting. You can do this in Single Player Campaign, Against AI or Multiplayer. Campaign contains funny intro and then some quest, such as saving someone and then destroying enemy or just destroying enemy in many ways. As kid I found campaign to be extremely hard but with better understanding of language, most missions are not that hard to overcome. enemy AI is decent but after some time you find out, that it tends to pick only specific units and doesn't use "build your own tank feauture". Soundtrack is very trippy and memorable. While the game itself is not that hard, what I found hard were numerous bugs which I didn't realize were so bad until playing the gog version. These bugs are why I give the game 3 stars today. My last mission nearly failed because I encountered "cant create any more units bug". Just as I managed to overcome this, I got random "mission failed" bug. For some players game isn't running at all. Multiplayer crashes, when you select map. etc.. Great game of my childhood but so buggy. I hope someone will fix the bug some day but I'm doubtful.
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