Posted on: July 30, 2022

Adam_Chapman
Jeux: 31 Avis: 1
Too Little Personality + Customisation
The most exciting thing about KotC2 for me was its robust module editor. It's arguably one of the easiest tools for making your own CRPG modules I've ever seen - and that's what makes its limitations all the more infuriating! Key problems I had were as follows; - Inability to create custom races and classes (a BIG problem; making your own settings becomes difficult) - Poor native resolutions that make your final game look fuzzy and strange, even if using simplistic token/battlemap artwork for graphics - Inability to have party members have custom voice lines for performing specific actions like attacking; a staple hallmark of classic CRPGs like Baldur's Gate and Neverwinter Nights - Inability to stop and talk to individual party members; again, something a good CRPG maker NEEDS if it wants to provide a similar experience to Infinity Engine titles There are some other minor complaints too, like the very poor automatic voice acting that is extremely finicky to disable or the unsightly user interface, but honestly, I could live with those. I can't, however, happily make modules with my own settings and worlds when I have to shoehorn potential players into using the weird 3.5e-inspired-but-not-really classes. In terms of the premade module, it's a painfully simply-flavoured, but with some fun and interesting scenarios that are tactically engaging. Don't expect any decent dialogue or character storylines - it's a combat-heavy affair, first and foremost. This game's saving grace is that it CAN be made a lot, lot better. If the module maker is fixed so that you have more control over races, classes and sound/music, and so that it has a higher resolution/UI design that looks more pleasant, I'd easily rate this 5 stars. As it stands, however, it's just disappointing, promising far more than it can actually hope to deliver.
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