Posted on: February 28, 2018

micktiegs_8
Jeux: Avis: 9
A sandbox around a specific narrative
For context, I have played the PS4 version for enough time to warrant 'some' review. I'll only touch the mechanical side of things. My overall experience with the game has been fantastic in some areas, and not so great in some, and I'll do my best to poorly summarise the 'fantastic' and 'lacking' points. Fantastic: -Graphics are effing amazing... I've never wanted to examine armor or the damp muddy ground before now. -Sounds are very well done... hearing my sword against someone's plate, that cut into cloth, or the rattle of my equipment while running is just so darn nice on the ears. -The day/night and weather is done so well. The devs seem to have put a lot of effort in the aesthetic realism parts of this game. -The skill system seems to actually matter. It works similarly to Elder Scrolls, where usage will increase the associated skill. However, with Kingdom Come, your bow handling is awful to begin with (yes handling) to the point where you have to wear vambraces for a while. Sword play also doesn't just increase damage, but the speed you perform strikes, or how efficiently you parry. Besides combat based skills you have those such as speech and hunting among others (sorry the review is limited). -Stealth is done great here. It actually relies on sound, and visibility to a more realistic level. If you wear heavy clanky armor, bright colours, or even the wrong footwear you'll be worse off... rather than simply relying on a 'stealth' skill (which it has, but is implemented differently). I have to mention some things I personally was disappointed with (you may not be). This is me coming from another medieval sandbox game. - Battle sizes are not as big as you want them to be. Simply put, don't expect many open fields with hundreds of individuals on screen, as there is nothing remotely close. - The large battles that the game does have are few... like a handful. - This is in no way an open sandbox. You battle and siege based on the story, nothing more. (cut short)
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