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Kim
Description
Kim is an open world RPG set in colonial India. Play as Rudyard Kipling's ragamuffin hero, Kim, and roam hand-painted towns and procedurally generated countryside. Learn to survive by fair means or foul, meet characters from history and literature, travel to exotic lands and discover their secrets....
Windows 7/ 8/ 10, Dual Core CPU, 2 GB RAM, GeForce 8600/Radeon HD 3670/Intel HD 3000, 2 GB available...
DLCs
Kim - Soundtrack
Description
Kim is an open world RPG set in colonial India. Play as Rudyard Kipling's ragamuffin hero, Kim, and roam hand-painted towns and procedurally generated countryside. Learn to survive by fair means or foul, meet characters from history and literature, travel to exotic lands and discover their secrets. Your aim is to live Kim's youth as best you can, it will not last forever but if at first you don't succeed, you may retell this classic adventure as often as you wish.
History: 1880s India brought to life in an enormous 2D open world
Literature: Rudyard Kipling’s dialogue in ‘choose your own adventure’ conversations
Survival: Manage Kim's health and happiness by collecting food and items
Action: Simple but satisfying stealth and combat in pause-able real time
Music: Original soundtrack from acclaimed composer, Murugan Thiruchelvam
Never heard from this company before, but what they have managed to achieve with "Kim" is truly fantastic.
Ever played an inkle game like 80 Days? So, "Kim" is quite similar, since you must manage time, health, an inventory, etc, with tons of wonderful dialogue. The twist here is the open-world format (the countryside being procedurally-generated only makes it bigger) and the RPG elements, which adds extra fun and replayability.
After completing one walkthrough of "Kim", I can only hope the devs do a similar game just like this, one more time.
The main problem is the repetition. The game aims to give you a new experience every time, but you get essentially the same experience - all that really changes is your playstyle. Not a bad adventure game with RPG elements - but not really for everyone. I got some use out of it, though.
I wasn't sure if this was a game for me, when I first looked at the screenshots. But after having spend hours playing in this beautifully drawn India world, I just couldn't get enough! Fun, adventure, historical facts, different playstyles to try out - This and more is what you get for a small price.
To me, this game is like reading a book. It sucks you up completely and before you know of it, it's already next morning!
A game which truly deserves more recognition than it has so far. A game definitely worth trying.
I have never read the book Kim by Rudyard Kipling, but I found this game an enjoyable window into India's history.
I finished the game in two days, but I'm okay with that, I would rather have quality than quantity in this kind of game, and the quality was there.
Also, at one point I had a bug which resulted in my save being unplayable, but after sending an email to the developer the response was prompt and my save was working again soon after.
A cute little game, a sort of adventure game with RPG elements. The atmosphere is amazing, with fairly cartoony graphics being supplemented by real, often contemporary photographs, and descriptions quoted from contemporary sources. The scenes of the game are knit together by transition screens bearing passages excerpted from "Kim", the novel by Kipling.
The game actually does a fair job of putting a novel into game form, which is a trick I don't think I've ever seen before.
Though the setting is the real star, the characters are story are also compelling, though a couple of strands felt unfinished (or maybe I just didn't finish them?), which I suspect is a product of the game's basis on a book which sort of stops somewhat abruptly.
Gameplay is the weakest element, which isn't to say that it's bad. The procedurally generated regions between major landmarks are nice, though they get pretty samey after a while; given my preference, I would have rather been able to automate certain trips, especially those to remote locations far from transportation. The inventory system, food and drink and tiredness, etc. are all pretty straightforward and well-implemented. Combat is a little clunky, but this is in no way intended to be a combat game - though I still can't ever actually take out a band of Thugs; I've tried several times. Especially in the early game, I felt constantly short of cash, which was a little annoying but I guess helped contribute to the feeling and setting of the game (if I buy this book, I won't be able to catch the train back to my quest-giver to get more money...).
The game is quite replayable, though not infinitely so. In particular, the "core quest" is always the same, with little to no non-linearity.
All said, I am happy to have bought this game and would heartily recommend it to anyone who wants to consume a book in game form, or just a better than average adventure game.
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