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Jotun: Valhalla Edition
Description
Jotun est un jeu d'action et d'exploration dessiné à la main prenant place au cœur de la mythologie nordique.
Dans Jotun, vous incarnez Thora, une guerrière viking morte de manière peu glorieuse et qui doit prouver sa valeur aux dieux afin de pouvoir entrer au Valhalla.
Explorez de vastes région...
Jotun est un jeu d'action et d'exploration dessiné à la main prenant place au cœur de la mythologie nordique.
Dans Jotun, vous incarnez Thora, une guerrière viking morte de manière peu glorieuse et qui doit prouver sa valeur aux dieux afin de pouvoir entrer au Valhalla.
Explorez de vastes régions du purgatoire nordique afin de trouver des runes pour libérer les "jötnar", des élémentaires géants. Combattez-les en utilisant uniquement votre hache à deux mains, les bénédictions des dieux et vos compétences !
Impressionnez les dieux !
Découvrez de splendides animations dessinées à la main
Affrontez cinq jötnar épiques, des élémentaires géants nordiques
Explorez neuf niveaux aussi vastes que mystérieux imprégnés de mythologie viking
This reminds me of the old C64 Games only with realy beautiful Grafik. There is not that much in the Game, only a view Enemies and somthing like Traps.
If you are a real old Oldschool Gamer you will soon seen what I mean, Its the old "move to the right Place in the right Time & Hit the Enemey" then Take Cover.
It´s kind of Hack & Slay just with minimal Enemies, but it´s beautiful executed with an unique Grafik Style and an unique Sound.
I play Computer Games for about 35 Years and I didn´t play a Game like this before. This Game is "something else" with the unique Style there is a kind of joyful atmosphere even if you are dying. It´s not an every Day Game, but something to came down und relax.
The hand drawn art is quite pretty and some parts of the levels look good too.
The meat of the game are the giants. There are 6 boss battles. I liked 2, hated 1 and forgot the rest.
Getting to the boss battles is mostly testing your patience.
Maybe it's more appealing to new gamers who haven't played much, but for me, there's not enough meat on the bone.
I'll get to the point, I didn't give the game more than I thought it was due. 50 minutes was as much as I could tolerate.
There's a lot of open space, which goes hand-in-glove with graphic-empasizing games. Problem is, this game is cheaply/poorly made. The lady MC sprite and animatic cutscenes aside, the visuals split one of two ways:
The background and stationary sprites feature entry level digital painting that took all of 3 hours per level. Hyper-repetitive flash animation, so slow that looks like it's animated all on 4s, dominates the remainder. This includes the screen-filling boss fights.
Would that I could say that there was something to redeem the visuals in the gameplay, but no. I've seen better from smaller studios on shorter deadlines, anyways, but here goes.
The toon steers like a SNES rpg character with none of the snap. She's incredibly slow, either for a sense of realism or to make the world appear bigger by dint of the time it takes one to get anywhere. I'd say would have worked for me a little if the game camera wasn't deeply zoomed in our heroine as she traversed incredibly undetailed slabs of grey/green/brown.
MC's run has a working pace of a crawl, the dodge an enfeebled roll in any one direction. You have two attacks- slow and slower. The fastest aspect of movement is changing direction, which aids you with "heavy" attacks and dodging enemies' own.
It's a good thing the enemies are slower than your toon, or you might be in real danger- of losing HP, at least.
The bosses I've fought are slow and repetitive, but have little to no variance in their patterns. This would be no problem if it were fast to defeat them, but that's where the game's design studio really shines. With bloated health pools, fights that might have been engaging at a faster pace or a lower HP range feel like tedious shlogs to the finish.
Based on my experiences. the game seems solely designed around taking up your time. Give it a pass, even if you got it for free.
Obviously it is a gorgeous game, but it's like the game was created solely to show off the artwork. I spent most of the time wandering aimlessly, not really sure what I was doing or where I was supposed to be going. The controls are clunky, with you being able to only do one of three things at a time - attack, dodge, or move. Don't even get me started on the heavy attack, which makes you stand still for two seconds before the actual attack - which only hits what is directly in front of you. The options seem to suggest holding down the heavy attack button increases the power of the attack, but it seems to just make you wait longer.
Another poor gameplay design is the enemies - there are only bosses. This worked for Shadow of the Collosus, but those boss battles felt epic and required strategy. The boss battles in this game either feel ridiculously easy or terribly frustrating and require nothing more than moving in close, hitting, then retreating. As dull as that sounds, the clunky controls make it even worse. As if that isn't bad enough, once engaged you're stuck fighting that boss. There's no retreating to explore other areas in the hopes of finding a power you might need for the fight. There's no multiple saves. You either beat the boss or you restart the game.
There's also a story here that is pretty hard to follow, even if you're familiar with Norse mythology. Maybe it makes more sense once you get further into it, but I wasn't going to keep fighting that one boss. Not with those controls.
I would have given it one star but it really does look amazing. It's too bad the same effort wasn't put into the rest of it.
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