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Ion Fury
Description
Ion Fury's preview campaign is also available for download to all owners of "Bombshell Digital Deluxe Edition" or "Bombshell Digital Deluxe Edition Upgrade". You'll find a bonus code for Ion Fury's preview campaign in your account under More -> Serial Keys.
3D Realms and Voidpoint are proud to...
Ion Fury's preview campaign is also available for download to all owners of "Bombshell Digital Deluxe Edition" or "Bombshell Digital Deluxe Edition Upgrade". You'll find a bonus code for Ion Fury's preview campaign in your account under More -> Serial Keys.
3D Realms and Voidpoint are proud to bring back the Build engine, which powered Duke Nukem 3D, Blood, and Shadow Warrior, in all of its hand-crafted pixelated glory. They’ve spent a lot of time tinkering under the hood to take advantage of new technology and techniques. Bigger levels, hundreds of new colors, and morphing maps that transform mid-level are all just a few of the advancements made to the engine.
Welcome to ION FURY!
Shelly “Bombshell” Harrison earned her nickname as a bomb disposal expert for the Global Defense Force. When transhumanist cult mastermind Dr. Jadus Heskel unleashes a cybernetic army on Neo DC, Shelly decides it’s time to start chucking bombs rather than diffusing them.
Her journey will leave trails of blood and gore in huge, multi-path levels filled with those famous colorful keycards and plenty of secrets and Easter Eggs to discover behind every corner. There’s also no regenerating health here, so stop taking cover and start running and gunning. Honestly, Ion Fury should probably come out on three hundred floppy disks.
Shelly’s quest to take down Dr. Heskel’s army will see her use an arsenal of weapons, all with alternate fire modes or different ammo types. Her signature revolver, Loverboy, brings enemies pain and players pleasure with single shots, or Shelly can fan the hammer Old West style. Shotguns are fun, but tossing grenades down their barrels and firing explosive rounds is even better. Bowling Bombs are just as violent and over-the-top as one would hope.
Ion Fury laughs at the idea of constant checkpoints and straight paths through shooting galleries. But just because this is a true old-school first-person shooter doesn’t mean there won’t be all the good new stuff the last two decades have brought. Headshots? Hell yeah. More physics and interactivity? You betcha. Widescreen, controller support, and Auto Saves? 3D Realms and Voidpoint took the best of both worlds and cooked it all into a bloody stew.
The true successor to classic shooters such as Duke Nukem 3D, Shadow Warrior and Blood.
Built using the original "Build" engine, with additional enhancements to further improve the technology.
Beautiful hand-crafted artwork, built using original old-school tools and methodologies.
7 exciting Zones, each spanning multiple maps.
Tons of enemies, weapons and carnage!
Best of both worlds! ION FURY brings back the classic '90s FPS action you love, with modern additions such as physics and checkpoints.
Classic level design, no procedural generation! Expect multiple paths, cool effects, and complex set pieces!
True tracked module music!
Incredible weapons with alternate firemodes!
Easy access to development tools and modding on day one!
Being a BIG Duke3dD fan (the multiplayer beat anything we had in the mid-'90's), all I'm saying for now is, I'd be highly disappointed, if the soundtrack to Ion Maiden has no Iron Maiden. I'll update this as soon as I have played the game. For the time being, I give it five stars. Simply because the previews look Duke3D enough.
This is the perfect boomer shooter. If you like games like old shooters Doom, Duke Nukem, Shadow Warrior you will like this game. The first time playing I got a rush of nostalgia the way it plays, looks, and feels is just great.
Game is great, probably one of the best games I have played in a long time. The only reason I give 4 stars is because there is no multiplayer\LAN support. Please add LAN death match support!
What I am extremely disappointed about are the amount of issues playing the game. Turning on Vsync may prevent screen tearing, but you have a slowed-down experience in exchange for that. After enabling controllers is when the real nightmare started. Had to go through a plethora of troubleshooting steps, just to find out that the game won't even launch anymore, unless my Xbox One controller is turned on, which is extremely strange. Every time I defeat an enemy, the character automatically jerks at a 90-degree angle, which never happened in Duke 3D, Shadow Warrior, or Blood, all based on the same engine. What happened here? I would understand if this issue were there with the Early Access days of this game, but it isn't either, and I'd think by 2022 that all the issues would be ironed out.
The content of the game is alright. It is your standard 90's Build shooter, with witty remarks here and there. The enemy designs are actually pretty cool, and you have that added bonus of being able to splatter their guts a bit more, after shooting them dead. I will at least say that there is a bit more dialogue than what could be expected for a Build game released in 1997. Overall, the issues I'm having, including not starting up, unless I have the Xbox One controller turned on is what really spoiled it for me.
Being hitscanned from distance by two red pixels is just not fun! The movemnt is sloppy, slight input lag and enemies that either completely blend into the background or just invisible make the game unplayable. You'd better your money on a real game.
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