Posted on: October 26, 2021

NewBlood
Possesseur vérifiéJeux: 220 Avis: 3
Difficulty spike after narrative twist
This review is as spoiler-free as I can manage. To be fair, you must expect radical surprises when you buy a Daniel Mullin game. Meta-narratives are his entire shtick, see Pony Island. As such, when the big twist came after a few hours of great gameplay, I was excited to see where it would go from a storytelling perspective. Gameplay-wise, however, the twist also brings about a sudden and frankly baffling increase in game difficulty. Without warning, the main game loop, the "Inscryption" card game, increases both in scope and complexity. The game expects you to press onwards against difficult odds, without first at least easing the player into what amounts to a brand-new superset of the old game rules. In addition, the twist introduces CCG mechanics, meaning that your deck is no longer at the mercy of the RNG, but that you must collect and build your own deck of cards to play with instead. I really, really wish the developer hadn't included this feature. I'm am terrible at CCG and atrocious at building my own deck. I can't do it and have thus far been happy to leave those kinds of games (MtG, etc.) to others. Had I known I would be faced with those exact CCG mechanics in what I assumed to just be an FTL-esque rogue-like "but with cards", I probably wouldn't have bought the game in the first place. Make no mistake. The first act of Inscryption is great, but if you are not a fan of CCG and sudden difficulty spikes, be mindful of your purchase!
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