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Inferno - Beyond the 7th Circle
Description
The world is dominated by demons: few humans survived and now they are just a minority on the planet. You are one of the survivors, struggling to find food and resources while demons and abominations rule over the Earth.
Inferno - Beyond The 7th Circle is an old-school Dungeon Crawler with surviv...
The world is dominated by demons: few humans survived and now they are just a minority on the planet. You are one of the survivors, struggling to find food and resources while demons and abominations rule over the Earth.
Inferno - Beyond The 7th Circle is an old-school Dungeon Crawler with survival elements. It's made for hardcore gamers and fans of 80s and 90s cRPG.
It's the spiritual successor of The 7th Circle. Unlike its predecessor, Inferno - Beyond The 7th Circle has a more "classic" approach to the Dungeon Crawler genre: you can now save and load the game when you want and if you die you can just reload your last saved game. Also, there are plenty of new contents: more items, more skills, more spells, more tasks, quests and lot of resources to find.
Key features of the game
Grid-based First Person Dungeon Crawler. If you've enjoyed classic CRPG from the 90s, you will like this game.
Turn based combat. Take your time, plan your strategy.
Create your character: choose attributes, skills, traits, personality and background.
Larn more than 70 "Magic Formulas" to cast spells and use resources to empower your magics.
Deep character customization system
Survive: search for food, clean water and other resources to craft items, weapons, armors and useful items.
A huge map to explore.
Improve your skills as you use them. E.G: the more you use an axe, the more you will improve your "Bladed Weapon" skill.
Puzzle to solve, hidden areas to find, tasks to fulfill and a lot of demons to kill.
Contenus bonus
manuel
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The challenge, the power and survival system are very well made. You can lose yourself playing this for hours. It gave me metroidvania feelings although it's not classified as that, so if you enjoy a huge map you'll love this.
I enjoyed playing it a lot.
I think that classic roguelike fans will enjoy this game.
Simple controls, a lot to discover, unforgiving (but I did not think that is unfair like other comments say), and simple but very well made graphics. The soundtrack also is great.
Maybe the first or second run will result in failure. But some tweaks on char creation will be enough.
I do think that there is some balancing issues, but more to the side of game design and narrative construction than unfairness or grindness.
Despite that, is a truly honest work that deserves the try.
The reviewers below clearly only played the game for a few hours. This is an old school gridder. It's tough, but it gets a lot more manageable as you go on. It won't hold your hand, but I'm around 12 hours in and it's not that hard. It's fairly typical for a dungeon crawler. The only difference is that this one starts a bit tougher than some. It reminds me of some classical gridders like Eye of the Beholder and the little known iOS gem Undercroft. The map is quite huge and will require some mapping skills, but there are no really annoying puzzles in this. If you like blobbers/gridders, you should give this a go. I'm really enjoying it! This is the new generation of gridders!
35 hours played as of this review, playthrough I'd say is 30-40 hours.
Flabbyjack covered pretty much everything and I echo his sentiments.
There's so much to appreciate here. Survival, horror, mystery, dungeon crawling, light puzzling that's logical. You can access the manual via extras or within the main menu, it'll open as a pdf.
There's a few interesting puzzles in the game that I didn't know how to solve. I asked the developer what they were because I've never seen them before, and he replied shortly that they were nonograms and to look into solving those, which I did.
I had similar frustrations as Maxvorstadt but you just have to keep trying. There's a lot of tools at your disposal, and I found it better to use whatever tool helps you with the job. Holy spells hurt undead more than anything else. Fire hurts plants more than anything, etc. There are spells for light instead of using a physical torch, a spell for campfire if you don't have the resources. The most you play, the more knowledge you obtain both in game and as a player, giving you experience inside and outside the game to make better decisions and plan your next move. I think if you approach it as a jack of all trades, rather than a specialist, you'll have a lot better go of it. The real challenge IMO is trying to do it all over again on hardcore, at the hardest difficulty. That will require some finesse and real effort.
I think there's something really special here, haven't felt as intrigued since older games like Diablo. The developer is a hard worker and I'm looking forward to whatever he does next. If you really need help, he's also accessible which counts for a lot in my book, or you can send me a message and I'll give you some advice.
One of the better grid-based first-person rpg I've played so far.
It probably had a fraction of the development resources other similar games had and while it shows in certain areas (the game has a single town, you control a single character, there are two terrain types: above ground and dungeons, the monsters don't have graphics outside of combat), it may very well be best game the genre has ever seen in terms of gamer enjoyment per unit of development labor.
By playing on reach, distance, stamina, many spells and other mechanics, the combat in this game has more depth than other games of the genre I recall playing. The monsters are also extremely well drawn and many of them are genuinely disturbing.
The terrain is limited, but suitably drab and spooky. The soundtrack, while not wildly varied, is very serviceable and renders the mood of the game well.
Like other games of the genre, you character levels up which affects stats, but separately from this, your skills level-up with usage which, as there are many skills, gives you a constant feeling of progression with the game. Not all skills are equal, but there are no truly useless skills in the game. Lockpicking, while vital and interesting at first, can become tedious and is slow to progress (I would have doubled the rate of progression for that skill and doubled the metal cost of lockpicks), but that's my only nitpick for skills.
The difficulty of the game is uneven and heavily slanted toward the early part of the game. There are a couple of skills and stats that are vital. The game will be extremely hard until you level those up and will become progressively easier after that until you become the equivalent of an unkillable god towards the end, especially if you do some limbo levels (which are tempting to level-up your lockpick).
While the game will level you, my advise is not to grind at all. Don't do the limbo, don't get max trust level: walz through the game while it is at least somewhat challenging.
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