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INCISION

Bibliothèque

3.9/5

( 3 Avis )

3.9

3 Avis

English
L'offre prend fin le: 10/24/2025 09:59 EEST
L'offre prend fin dans: j h m s
14.9910.49
Prix ​​le plus bas depuis 30 jours avant réduction: 14.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
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INCISION
Description
INCISION is a brutal, fast, merciless blast from the past inspired by the godfathers of the first person shooter genre such as Doom, Quake, Blood, Shadow Warrior. INCISION offers an experience that demands skill and focus from its player, and rewards them with intense carnage that will paint the t...
Notes des utilisateurs

3.9/5

( 3 Avis )

3.9

3 Avis

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Détails du produit
2025, SmoothBrainDev, ...
Configuration du système requise
Windows 10, X64 architecture with SSE2 instruction set support, DX10, DX11, and DX12-capable GPUs...
DLCs
INCISION Soundtrack
Time to beat
5.5 hMain
6 h Main + Sides
10.5 h Completionist
7 h All Styles
Description

INCISION is a brutal, fast, merciless blast from the past inspired by the godfathers of the first person shooter genre such as Doom, Quake, Blood, Shadow Warrior. INCISION offers an experience that demands skill and focus from its player, and rewards them with intense carnage that will paint the town red. Yours is a simple job. Cut, shoot, burn and decimate it all to stop the spread of the Growth. Mercy is weakness. Hesitation is death. 

INCISION is designed to be merciless in its difficulty, but the player will never feel weak in the face of danger. Your arsenal is varied, powerful, loud, and will easily turn enemies into sticky red puddles, as long as they don't first do it to you. Movement is fast and responsive. The story never gets in the way of the gameplay, but there is plenty of it be found for those who may seek to unravel its mysteries.

 

Ten weapons of mass-slaughter, all including powerful alternative firing modes. Fire a volley of bouncing incendiary bombs out of your shotgun. Lob grenades from your heavy machine gun to turn your foes into red mist. Do tricks with your trusty revolver to maximize its damage output. Spray a volley of four incendiary rockets and watch even the strongest foe crumble into ashes before you. Go berserk with a saw-spear that works as a long-range slashing weapon or as a close-range buzzsaw.

 

The world of INCISION has been transformed into a living nightmare where a ever-consuming, ever-growing mass of flesh and machine live in unholy symbiosis. All we hold familiar and comfortable has been turned into a network of hellish, rusty, pulsating labyrinthian series of factories that serve as the nerves and organs for some greater being that only seeks to merge, unite and grow.

 

The Growth has seeks to unite and merge all life and technology alike, turning its people into machine-freaks, all of them designed to turn anyone who opposes its will inside-out. Augmented soldiers with burst-firing energy rifles, mad sycophants with ricocheting sawblades, machine spider-priests aka. "Spiderpopes" with homing missiles, and ancient things from beyond our world. INCISION's roster of monsters will keep you on your toes til the bloody end.

 

What sets INCISION apart - and makes it so brutally satisfying - is its old-school extra lives system, with 1-ups scattered across the map to help you avoid death. You’d better hunt them down, because if you run out, the level restarts. No checkpoints. No quicksaves. Each level must be beaten in one go.

INCISION challenges you to learn and adapt, sharpening your reflexes, your aim, your rage - until you’re no longer the prey, but the butcher of the nightmare spawn.

Brutal. Unforgiving. But always fair. This is what a true FPS challenge tastes like.

 

 

HEAD-BANGING & SKULL-RATTLING

INCISION includes a soundtrack by Frédérick Chicoine "iNi"; An entire album's worth of atmospheric horror ambience and mayhem-inducing metal that will burst your veins with adrenaline. 

Dive in!

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
5.5 hMain
6 h Main + Sides
10.5 h Completionist
7 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (10, 11)
Sorti le :
{{'2025-08-28T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
3.7 GB
Liens :

Fonctionnalités

Langues
English
audio
texte
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Notes des utilisateurs

Edited on: October 7, 2025

Posted on: October 6, 2025

Fantastic retro shooter

The game amazed me on all levels. The combat feels great, the movement is slick, the enemies are varied and force you to adapt to their mechanics. and you have a massive arsenal all with alternatives modes to top it off. Battles range from close-quarters battles in tight spaces, to enclosed arenas, to massive open area swarming with enemies, the game keeps mix and matching battlefields so you never grow dull from cruising through the levels. Every single weapon has its strengths and ammunition is abundant, so you never really run out of any ammo. You can use whatever you want, or keep switching mid-battle depending on your needs. Game is also not that hard, through my whole 6-8 hours playthrough, I only died twice in battle, playing on the 3rd difficulty from all 5 available. The lack of saves was not felt at all, but you have to judge your skill level beforehand. If you're more of a casual player, don't shy from picking the easiest difficulty, the only 2 factors modified are enemy damage and projectiles speed. The amount of enemies stay the same, so the game can still pose a challenge. And I personally really enjoyed the lack of manual and autosaves. All the levels are short, but packed, 15-25 minutes is the average for a level. You don't get punished that much for having to restart it, and limited lives increase the enjoyment of battle when the stakes are higher. And the game gives you extra lives that are auto-consumed on death, you only restart a level once you run out of them, and some levels I finished with 6 of them without consuming one (but do keep in mind they don't transfer to next levels). To top it off, the music and visuals, from atmosphere to the art direction, are not something you'd normally encounter in a fast-paced retro shooter. The set-pieces are breathtaking, tons of work was put to make you LOOK at what you're witnessing and experiencing, and there's lots of sight to appreciate. The music adds a lot to battles, it utilizes very unusual noises, but the overall tone with the aggressiveness of beats keeps your blood pumping. The developer put additional details to make sure the music scales through the level, going faster depending on the size of the battle, or slower when you're supposed to take in the atmosphere and visuals. And there's a surprising amount of lore, with clues scattered around the level, and after finishing the game, a full bestiary that ties all the lore together and explains what happens in detail. Lots of neat details. My only 2 negatives points would be, firstly, the lack of feedback from getting hit. Whenever you take damage, there's barely anything to notify you about it. Some more feedback would be better, like your screen shaking a little or your health bar flashing red and tweaking. Most of the time you won't expect to die and consume your extra-life until it happens and you think "Huh, so I was getting hit a lot". Second negative are death pits. The game, especially later on, has death pits. You fall in you die, end of story. Or consume the extra life. This is slightly too punishing, especially since you want to make full use of the movements system, but sometimes it can be way too risky or you fall off by accident. Simply punishing you with some damage for falling away should be enough. Nonetheless, I can't recommend it enough, it's a stellar experience, for cheap, not too long to overstay its welcome but with enough content to keep you satisfied.


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Posted on: September 1, 2025

Archfeld

Jeux: 34 Avis: 46

Has much potential but lacks...

Everyone will complain about the saves, I did too. Thr enemy movement is janky, they leep forward in a very wierd unatural way. The guns feel, meh all around. your generic set, nothing is terrible, but nothing stands out either. I really don't like the palette choice, brown or flat red, on EVERYTHING. It makes judging depth a real pain. I can't speak to the music, I always turn it of and listen to the game sounds.


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