Posted on: March 17, 2018

Kitsune_Kinomi
Possesseur vérifiéJeux: 147 Avis: 6
Stylish Action Platformer
Iconoclast is the latest game from Joakim Sandberg, aka Konjak, and the third full indie game from him. I've played both of his previous two entries, being Chalk and Noitu Love 1 and 2. While I did like Noitu Love 2 quite a bit it never jived with me the way it seemed to with other people I knew. Iconoclast changed that, I have not been so obsessed with a game as to play it multiple times back to back since System Shock 2. This game absolutely absorbed me for about 40 hours in the span of one week, I played this game like it was my full-time job... My first playthrough was on GoG and by the end of it I liked the gameplay and soundtrack but found the story a little weird and a few hiccoughs in GoG Galaxy made me not want to sink too much into it. I found it it was on Play Station and that is where I beat harder mode and than challenge mode. In short, I love this game, it's possibly one of my favorite Indie games to have ever been produced. Graphics: 80% The art direction for the game is pretty impressive, with some very creative designs for the characters, bosses, and environments. One thing that stood out to me was that some of the animations are only used once (I could watch Mina's slow clap all day long). This doesn't seem like much but it speaks to me that Konjak didn't want to cut corners and it really shows. Another positive note is that his creativity with environments really flourished with some of the more nasty looking places oozing off their boundaries and it just added a nice sense of immersion. The only negative I have is that some characters seemed more detailed than others, it might be a stylistic choice, but Robin especially seems to have tons of animation personality, but her sprite is fairly bland in the facial region even compared to Mina or Elro. Sound: 70% The soundtrack was overall pleasant and fitting. Nothing particularly stands out, from the rest which is fine. I would certainly buy the soundtrack, but I just don't see myself listening to it purely for the sake of how good the music is. Gameplay: 80% This game is an action platformer. I am a long time Metroid fan, with the original having been one of the first games I ever played. I'll get this out of the way right away, this game is pretty bad Metroidvania. There isn't a whole lot of discovery, with your adventure being fairly linear forward. There is a pretty limited toolset meaning that most of the items are hidden away behind similar puzzles. What threw me over the edge was the incredibly inconsistent signposting for one of the later game upgrades. Everything thing not tied to the Metroidvania aspects is nearly perfect though, even the exploration and routing is still amazing. As always for a Konjak game, the boss fights are a delight and a spectacle, my favorite being Fitzroy. Control: 80% The controls for most actions you do are very responsive, and Robin has a nice clean jump. The animations for swinging your wrench or firing your guns are nice and snappy and have a nice punch to them. My major complained in this area is that the game tutorizes some things, well other, fairly important, things it doesn't give you a clue about and you just are left to waffle. The two things that stood out to me are that you can use your gun's recoil to gain hight which is a foreign concept at least for me and that you can fire every gun except your first gun diagonally. Story: 75% The game actually does have a pretty fleshed out story, with character growth, deep lore, all the trappings. However, I'll be impressed if anyone understands what is going on their first playthrough. The story is pretty disjointed and quite a few moments were the cause and effect of something are separated by a good number of cutscenes combined with some people talking very vaguely about the problem. You basically have to have an amazing memory to remember the abstract way something played out to understand what they are talking about. Unless you already played it and now know where the story is going so you can tell much easier. Additionally, there is, unsurprisingly with a name like Iconoclast, a story you could easily apply to real-world issues, and well I'm normally not a huge fan of dating something so heavily these are things that have been around for a long time. Where I do have issues is that most of the game is presenting the negatives of every side of the argument without showing any positives or solutions. I get that might not be easy, but it just seems like if you want to take pot shots than you might want to also take the high road and at least present an argument for how to fix things, or at the very least recognize that there are benefits to almost every viewpoint. Overall: 95% This game is a gestalt. Taking each of those parts individually I don't think the game would be as much of a standout as it was for me, but as a whole this became a game that I think might be one of my new altime favorites. I certainly didn't feel that way on my initial playthrough, but as I understood it more the more briliant it became. I honestly give this game the strongest recomendation I can for anyone interested.
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