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I Have No Mouth And I Must Scream
Description
Assume the roles of five different characters, each in a unique environmentChallenging dilemmas dealing with powerfully charged emotional issuesProvocative psychological and adult-oriented themesBased on Harlan Ellison's short story "I Have No Mouth, and I Must Scream", one of the ten most reprinted...
Assume the roles of five different characters, each in a unique environment
Challenging dilemmas dealing with powerfully charged emotional issues
Provocative psychological and adult-oriented themes
Based on Harlan Ellison's short story "I Have No Mouth, and I Must Scream", one of the ten most reprinted stories in the English language
Full digitised speech with over 40 different characters and state of the art animation
Harlan Ellison as the voice of the insane master computer, AM.
FIVE DAMNED SOULS: Buried deep within the centre of the earth, trapped in the bowels of an insane computer for the past hundred and nine years. Gorrister the suicidal loner, Benny the mutilated brute, Ellen the hysterical phobic, Nimdok the secretive sadist, Ted the cynical paranoid.
ONE CHALLENGE: The adventure plunges you into the tortured and hidden past of the five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!
Contenus bonus
manuel
making of
bande son
short story by Harlan Ellison
Nous faisons vivre les jeux pour toujours ! Depuis 2008, nous améliorons nous-mêmes les Good Old Games afin de garantir leur commodité et leur compatibilité avec les systèmes modernes. Même si les développeurs originaux du jeu ne le supportent plus
Ce jeu fonctionnera sur les configurations actuelles, et futures, des configurations PC Windows les plus populaires. Sans DRM.
C'est la meilleure version de ce jeu que vous pouvez acheter sur n'importe quelle plateforme PC.
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Notre liste des améliorations apportées à ce jeu :
Update (13 November 2024)
Optimized ScummVM settings to improve performance
Added "Safe Mode" as an alternate executable for enhanced stability
Validated stability
Verified compatibility with Windows 10 and 11
Added Cloud Saves support
Update 9 (18 January 2018)
Updated ScummVM to ScummVM 2.0.0 which also contains an update to Simple DirectMedia Layer 2 (SDL2). This should improve compatibility with a lot of monitor setups and resolve mouse issues
SAGA Engine Improvements
Fixed crash when using the 'Give' verb on an actor
Fixed Gorrister becoming invisible and stuck when reloading at mooring ring
Fixed the conversation panel background colour
Update (09 October 2017)
Fixed a language selection issue when attempting to install the non-English versions of the game via GOG Galaxy
There's definitely a lot of interesting story ideas going on with this game. As someone who never played it back when it came out, I have no nostalgia helping me to forgive its many flaws. I cut my teeth on the old Sierra adventure games in the 1980s, so I know how difficult adventure games could be. But even those games (with a few exceptions) wouldn't put you into unwwinable states.
With this game, getting stuck in unwinnable states is the majority of the experience. And you'd never know you were in an unwinnable state, as opposed to just missing something, without outside information. The game itself will never let you know you've cut yourself off from progress. I found myself in impossible situations multiple times, and as I got closer to the end I used a guide just to make sure I wasn't doing something out of order so I wouldn't have to repeat sections of the game from old saves. And even doing that, I still got all screwed up a couple times, such that I had to go back to old saves. You can't even backtrack; once a piece of story has advanced, old sections and characters get closed off.
Like I said, elements of the story are good, but the gameplay is so terrible that it sucks the enjoyment out of the experience. Only play this game with a walkthrough close at hand, unless you are interested in wasting hours of your life replaying the same parts over and over.
This game is a great adaptation... unfortunately it's showing it's age. I liked it and loved the story but I'll be honest here: if you're under 40 the user interface might be nostalgic, if you're under 30 it might be annoying. If you're under 20 though, painful might be the best way to describe the UI of this game.
Great story, but the game part needs a bit of patience.
All in all, the game has some great elements to it. Not only is Harlan Ellison a remarkably talented writer, he's also surprisingly proficient at voicing AM, the computer antagonist. However, the puzzles can be a bit odd, and it's not at all difficult to get yourself into a nearly unwinnable scenario.
I read the novel before getting into this game, to make sure I had a good foundation on what the game was trying to express. The original short story was, possibly, a take on the cold war and nuclear apocalypse, and the story uses this to paint a picture of hell.
The game's story was written in collaboration with the orginal author Harlan Ellison (who also provided the voice acting for the AI AM), and the writing is definitely the game's strongest part. Apparently the game's main focus was decided to be the character's back stories and psychological problems when the game's main writer David Sears asked Ellison why AM had selected the five people into its eternal torment. This question surprised Harrison and they then worked out the characters' backstories. The narrative is told in a sequence of 5 independent stories during which the characters come to terms with their own shortcomings. The final chapter is particularly interesting.
The programming was outsourced to an external company. I have no idea if the product was hurried into release, but the game is a buggy mess. There are glitchy graphics (Benny grows an extra arm during a cutscene), out-of-sequence puzzles being buggy (digging a grave, exiting the screen and returning to the screen removes the grave, but the interactable grave object still exists on the screen), save corruption happens (loading a game in Benny's chapter will cause the character to be invisible and interacting with anything will soft lock the game, although re-saving and loading again will fix this), there's at least one game locking puzzle that can be sequence skipped, object examine texts don't get updated (pick up a key, looking at the thing where the key was will still describe a key being on the table), sometimes cutscenes don't get triggered until the screen is entered a few times... It's a disaster.
The puzzles are somewhat challenging. Often times the solution to a puzzle is to go back and forth between trying something and then talking to a character to get their updated response to it. In Ellen's chapter you can only pick up a really obvious item near the chapter's end for some reason. The final chapter is extremely difficult, albeit interesting. It should be noted the game has some of the most surprising solutions to puzzles I've seen in a long, long time. Some of it is pretty gross. I'm amazed what they were allowed to leave in the game - who knows what the publisher forced them to remove.
Originally the author wasn't going to let the developers add in a "happy" ending as he didn't want the game to be winnable, but they had to later make some amendmends, supposedly because it would have been bad marketting to advertise a game one cannot win.
Music was pretty enjoyable. There was enough of it to offer some variety, although there could have been more. It's pretty traditional mid 90s MIDI if that's your thing.
Artwork is mediocre. Animations have room for improvement while backgrounds look alright.
I have to say I was rather disappointed by this. I thought that I Have No Mouth, and I Must Scream's subject matter might make for a game unlike anything I had ever played. In some ways it was - in particular it's dark mood and serious themes - but it just was not fun to play.
In gameplay terms it's a fairly standard point-and-click game. The story is well told and the voice acting, for the most part, it good enough. However, it's not a terribly nice game to look at and I found that moving the characters could be annoying, especially when trying to exit certain rooms in which you need to have your cursor on the right edge of the screen for the game to let you leave.
Many of the puzzles are needlessly obtuse and i had to use a guide several times, each to find a solution I would never have come up with on my own. Playing the GoG version, much of the dialog was so muted that it could not be heard over the game's music. While you can have subtitles, it does take away from the game somewhat.
While I know backtracking is a standard element of point-and-clicks, here it felt like there was an over reliance on it. Certain things would only appear after you'd done certain actions so you've have to retrace your steps frequently.
The best part of I Have No Mouth... is the story. There are many better point-and-click games out there, so if you fancy a puzzler play one of those. If you want to experience a great sci-fi story, read the original short story instead.
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