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I am not a Monster: First Contact

Bibliothèque

3.6/5

( 24 Avis )

3.6

24 Avis

français, English & 4 de plus
L'offre prend fin le: 10/26/2025 09:59 EET
L'offre prend fin dans: j h m s
10.991.09
Prix ​​le plus bas depuis 30 jours avant réduction: 1.09
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I am not a Monster: First Contact
Description
Une histoire palpitante de science-fiction. Le vaisseau spatial Albatros est envahi par des aliens lézards qui peuvent transformer les gens en monstres comme eux. Découvrez comment les monstres sont montés à bord en affronter les créatures hostiles. Plus de 30 missions différentes...
Notes des utilisateurs

3.6/5

( 24 Avis )

3.6

24 Avis

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Détails du produit
2018, Cheerdealers, ...
Configuration du système requise
Windows 7 / 8 / 10, Intel Core i3 560 3.33GHz or higher, 4 GB RAM, GeForce 9600 GT/Radeon HD 3870 (5...
DLCs
I Am Not A Monster - Multiplayer Version
Time to beat
52 hMain
58 h Main + Sides
-- Completionist
55 h All Styles
Description

Une histoire palpitante de science-fiction.


Le vaisseau spatial Albatros est envahi par des aliens lézards qui peuvent transformer les gens en monstres comme eux. Découvrez comment les monstres sont montés à bord en affronter les créatures hostiles.




  • Plus de 30 missions différentes
  • Huit héros uniques
  • Contrôlez plusieurs héros en même temps
  • Sauvez les passagers et découvrez le secret de l'apparition soudaine des monstres.

Succès obtenus le plus souvent
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
52 hMain
58 h Main + Sides
-- Completionist
55 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2018-09-27T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Éditeur :
Taille :
1.1 GB
Liens :

Fonctionnalités

Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
русский
audio
texte
中文(简体)
audio
texte
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Notes des utilisateurs

Posted on: June 25, 2023

Yet another poorly-geared indie gem

It's become a serious and detrimental trope that so many brilliant indie games - Games with heart, with interesting deconstructions and curious symbioses - Seem almost alien to the concept of basic playability. At this point, within our pseudo-indie dev community, the fundamental tennant of player-focussed design seems to have more rulebreakers than followers. In every genre, the problems of playability are almost identical between each game that fails to grasp them. In exploration/adventure games, for instance, it's mechanical obscurity and prolonged tedium. In squad-based shooters like this, similar to progressive roguelite adventure games, the main problem is the same here as elsewhere - There is an extremely thin line of experimentation or mistake allowed, before you curse yourself to failure - And it's not a quick failure, drawn-out; The utter reliance on checkpoints is a further curse, not a credit as they were designed. I won't get all windy, we've all played the game, but are two basic game-design considerations, so that we all may pretend the developers will see, understand, and appreciate it: - Cater to your new players. This is where so much tension comes from, so much criticism. You don't need to baby players; Just understand them! If you want them to learn by doing, don't punish them for trying new things. If you want them to study and think, make the discovery process a treat, not a chore! - Don't punish players for trying to think. Don't string them out. Players like to experiment and explore. In this game, I barely had the room to survive! Trying peaceful techniques (as the game's narrative nature would seem to support), searching for work-arounds and secrets, testing new mechanics... These were all quickly dashed as I was forcefully re-educated into a heaspace of "Kill everything. Always do the obvious. No failure accepted". If I ever made a mistake, even a small one, I simply crossed my fingers and hit the Checkpoint button.


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Posted on: November 15, 2019

Interesting premise, flawed execution

As much as I like the premise of a 50's-styled pulp sci-fi adventure, the game plays so awkwardly its difficult to get into for very long. Because everyone acts at once, I've had situations where enemies will have been "killed" but continue fighting until the end of a round, whereupon they finally keel over. Additionally, sometimes logic breaks down; why can't I close a door before the enemies rush through it when I'm STANDING RIGHT IN FRONT OF THE CONSOLE THAT CONTROLS SAID DOOR?!? Finally, enemy variety is virtually non-existent; expect to be fighting the same green lizard people from start to finish. I'm all for consistency, but you've got to have something that doesn't just bumrush you every single time. All in all, the setting keeps the game from being a complete flop, but everything behind it isn't that great. And yeah, the tutorial level sucks, but then the game tries to throw in an awkward stealth level and that's about where things went to hell for me. I got it on sale and still feel somewhat cheated, but it definitely doesn't play as expected.


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Posted on: October 17, 2023

Flawed yet fun.

I am not a Monster: First Contact is an interesting title heavily inspired by the old sci-fi genre in aesthetics, subject, and execution. As they are intertwined, should a player find either the story lacking or the gameplay uncompelling, the experience will be lacklustre. For this reason I believe reviews to be polarised, some rating it highly or finding it infuriating. In reality, the natural balance of around 3.5 to 4 stars is more reasonable. The combat is unintuitive initially, but with practice through experience it becomes enjoyable and its outcomes predictable - all stemming from the unrealistic claim of simultaneous combat. Upon reflection this is impossible, for it's a turn-based not realtime game. More accurately, combat is broken into distinct phases where all like actions are completed simultaneously, with each type having a specific priority. Regardless, seeing all characters complete their turns at once is fun. This system has some fun quirks: overflowing health with healing or shielding before taking damage, teleporting or controlling enemies into enemy fire or environmental hazards, taking actions after health has already been depleted, etc. Certain levels that are restrictive puzzles, with few enemies and the actions required precise are where the game is at its best. But because weapon setups carry over between levels, and later levels are often hordes of enemies, the player is incentivised to use one strategy repeatedly. The runtime is a little long considering the available material. Though attempts were made otherwise, the enemy and level variety is too low. Taking place on the vessel itself works for a dense episode of Star Trek where budgets are limited. Though referential, reusing models can appear lazy instead. The story itself is referential of its sources, simple and enjoyable, with scattered hints of what is yet to come. The writing is sloppy at times, yet more true to itself by being ribald and unaffected by modern sentiments. Nice!


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Posted on: November 20, 2019

Turn Based Puzzles

I think calling it turn based Strategy is slightly inaccurate. It's more puzzles correct sequence of moves to beat a "level" or scenario. The scenarios are great, and story fun and the art style is perfectly done as described. Retro Buck Rogers...on steriods (and peroxide). Now then... IF this was to be a multiplayer game, as IS, THEN it would be considered turn based "Strategy". I'd go 4 1/2 stars then, and only a half star off, because restarting a whole scenario because you needed to stop playing is a little lame. Save games can't be that hard.


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Posted on: December 15, 2020

Does not resonate with me

On first glance it has so many things that should resonate with me. Science Fantasy, B Movie Parody, Xcom vibes. But I think I dislike the way how turns are played out and the lack of different enemies. (I played like 7hours) so I can not say if it gets better towards the end.


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