Posted on: December 11, 2021

Risingson
Possesseur vérifiéJeux: 879 Avis: 35
Beautiful, well written, irritating
So this is the thing: it's a game that, of all games, reminded me a lot of Elex with its post apocalyptic scavenging world and generally mean characters. Once you get a bit further on it and open up the skill branches it gets better, but then, blam, respawns and RNG in loot that makes this closer to a loot game than an rpg. Going from A to B always means that you will find respawning enemies, and if you like to play stealth like I do, you will find yourself doing the same loop over and over again in a way that I never saw in other open world crpgs like Skyrim, and on the other side of the equation of Elex or Piranha games (which tend to feel empty after a while). I know that there are some people who actively enjoy this loop of the same mechanics over and over again with the same enemies in the same spots just for a slightly different loop, and that may work very well if you like to play in non subtle melee, but stealth games usually work better in tightly designed levels. Having said that, HZD is incredibly beautiful, has many game options to make it play fluidly, the main character is lovely and the first hours are just magical. However, kind of ironcally, makes me want to go back to Elex, even when that game irritated me much much more.
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