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Homeworld: Deserts of Kharak

Bibliothèque

3.8/5

( 149 Avis )

3.8

149 Avis

français, English & 5 de plus
49.9949.99
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SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
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Homeworld: Deserts of Kharak
Description
A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game. Crafted by Blackbird Interactive, a studio founded by veterans of Homeworld and Company of Heroes, Homeworld: Deserts of Kharak ta...
Avis des critiques
53 %
Recommander
PC Gamer
90/100
IGN
8.8/10
Game Informer
8/10
Notes des utilisateurs

3.8/5

( 149 Avis )

3.8

149 Avis

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Détails du produit
2016, Blackbird Interactive, ...
Configuration du système requise
Windows 7 / 8 / 10 (64-bit), Intel Core i3-2100 (3.1 GHz) / AMD A10 5800k (3.8 GHz), 3 GB RAM, GeFor...
DLCs
Homeworld: Deserts of Kharak - Khaaneph Fleet Pack, Homeworld: Deserts of Kharak - Soban Fleet Pack,...
Time to beat
10 hMain
11.5 h Main + Sides
14 h Completionist
10.5 h All Styles
Acheter la série (3)
Acheter tous les jeux de la série. Si vous possédez déjà un jeu de la série, il ne sera pas ajouté à votre panier.
94.97
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Description
A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game. Crafted by Blackbird Interactive, a studio founded by veterans of Homeworld and Company of Heroes, Homeworld: Deserts of Kharak takes players to the deserts of Kharak where danger lurks over every dune.

EXPERIENCE AN ORIGIN STORY
In Deserts of Kharak’s campaign, an anomaly is discovered deep in the southern desert. An expedition is sent, but the story is not that simple. Discover the story of Rachel S'jet as she leads her people on a quest to find their destiny in an exciting campaign.

HEAVY DUTY HARDWARE
Take control of fleets of land and air vehicles – from nimble light attack vehicles to massive heavyweight cruisers – built to conquer the desert.

MASSIVE ENVIRONMENTS
Fight your way across massive dune seas, deep craters, and hostile canyons in sprawling maps – all in unprecedented fidelity and scale.

TACTICAL COMBAT
Position your fleet to take advantage of the high ground or create ambushes across dune lines in terrestrial combat. Attack your enemies’ resource operations, or assault their military head-on.

STRATEGIC DECISIONS
Meaningful choices in resource management, fleet composition, and technology research directly impact your chances of survival.

ONLINE MULTIPLAYER
Compete online solo or with friends in a variety of game modes, including ranked play, to rise through the ranks and become the most powerful Fleet Captain on Kharak.

Before you can find your Homeworld, you must first unlock the secrets of the desert.

© 2016 Battlestar, LLC. Published and distributed by Gearbox Software. Homeworld, Gearbox and the Gearbox Software logos are registered trademarks, and Deserts of Kharak and the Homeworld logo are trademarks, all used courtesy of Gearbox Software, LLC.

Configuration du système requise
Configuration minimale requise :

Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.
Multiplayer is available only between GOG users.

Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.
Multiplayer is available only between GOG users.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
10 hMain
11.5 h Main + Sides
14 h Completionist
10.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2016-01-20T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
4.9 GB
Liens :

Fonctionnalités

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Deutsch
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español
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italiano
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polski
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русский
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Notes des utilisateurs

Posted on: February 25, 2019

Interesting but not a good STR

I've been a huge fan of STR back in the days. Deserts of Kharak is an interesteting prequel to Homeworld, the narration is great, the graphics are beautiful and the game performances overall is fine. However, the game suffers from design issues that seems inherited from homeworld and which, for me, makes it boring: - Units controls is really annoying, units can be stacked in several different groups, which is great, but it's a chore to remove them, so if you accidentally added an unit to a group, or want to rework a group without totally dismantling it, you can't. - The overview is too small, having a clear picture of what is happening is nearly impossible, moreoever, there's no minimap - The game is heavilly scripted. It's great that STR evolved from the time when the good strategy was to zerg the ennemy, even if it was cool. In Karhak, ressources are incredibely limited and ennemies come by waves, after checkpoints in the game, they have no base. So basically you cannot have a real influence on the scenario. Make sure to prepare yourself as necessary, deplete ressources to the maximum, then trigger the checkpoint. If for some reason your units setup is not good then ... meh, restart it. For this kind of dynamic, turns by turns game are more appropriate. Here, not only it makes the game boring, but it also seems like a gamble at some points. - Units transfering from one world to another is great, but the ressources are so limited that you can cumulate a debt over and over the mission and then having to start over, or to start with default ressources. So hey, well, I remember I did not complete Homeworld back in the days because it was cool but incredibly hard to control and too scripted, I am going to finish that game but I'm not having so much fun with it.


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Posted on: April 16, 2022

Kaadu

Possesseur vérifié

Jeux: 553 Avis: 6

Focused campaign with great atmosphere

A tightly paced campaign where your desert crawler and it's forces steadily gain power over each mission as you salvage artefacts strewn across the desert. The plot is based around finding the guidestone, your giant desert crawler and hero unit support craft journey across the vast desert and the opponents within to reach it. Even during missions you continually move your entire 'base' across the map as you hoover up more supplies, constantly moving forwards. The deserts themselves make for good rts terrain, where controlling dune ridges lets you make or break line of sight with your enemies below at your leisure. In other cases, railguns seem to be the dominant unit across an open plain, unless they are swarmed by light attack vehicles. And at least in the context of the campaign, air support is the "need emergency damage here" button. The management aspects have been simplified, no longer needing different production modules built before creating unit classes or research modules to actually perform research. You simply research the new units or upgrades as they become available to unlock them. The carrier also gets to spend power allocation across 4 different systems depending on what you need the carrier to do at the time. Unit dialogue and idle dialogue is great. Really great, with different lines reads based on if the unit is currently in combat or not. Music is great. Only negatives would be sometimes worker units are pretty bad at keeping themselves busy. And trying to find and select idle workers is painful. Also Rachel's pathfinding killed her when running away from the exploding base one time, the pathfinding in general is passable but can fail sometimes when getting a move order through an impassable object. The only thing missing is some sort of semi-randomised mini campaign to replicate the feeling of progression across the desert, that could be tackled with any of the factions. Then a co-op varient of the mini campaign.


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Posted on: December 15, 2017

Very Disappointing

I only really bought this for the campaign (probably for the best since multiplayer was basically dead on arrival) and for me, compared to the Homeworld campaigns, I really hated it. It felt very rushed, very clipped, no dramatic tension or depth to speak of. Just very disappointing all around for me. Some of the concepts and gameplay feel reasonable, they I loath the lack of interactivity between units, again in comparison to Homeworld. The lack of tactical pause was an irritation, though not a deal breaker and they've known done a very crude bodge job of it. Things like that and editable hotkeys are to me indications of the game having been rushed out the door. Balance at release was bad, the game was riddled with bugs and crashing, it seemed like it was just trading on the Homeworld name to grab some cash.


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Posted on: September 3, 2019

alvarinho

Jeux: 804 Avis: 4

Good enough...

I was surprised with this one. Very good RTS, with good mechanics and controls. The story is great altough it faulters towards the end (its a RTS thing really). Its a bit short in singleplayer, 10H on Hard Campaign, but it cost 5€ so its fine. Recommended. PS: Got it on steam


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Posted on: June 17, 2021

Deeply flawed and disappointing

If you are expecting a successor of homeworld (cataclysm) you will be disappointed. While in the original homeworld game (and especially cataclysm) there was a good balance between fleet-management and micro-management, DOK shifts that balance completely in the direction of micro-management. Without using the special capabilities of your individual units and keeping track of which unit goes where, wou will very soon find yourself without any fleet at all. This would be ok, if the controls were suited to support you in this direction, but they are not. Even basic things like telling you, which units are currently selected have been redacted from homeworld (where you had a textual representation and could select similar ships). While losing the concept of formations might be forgivable in itself, it also gets rid of one important fleet management technique: In HW if you click on one unit within a formation, you select the entire formation. This is not possible here. If you have not pre-arranged your units within the 10 preselection slots, you have to select them one-by-one. Be aware, you might accidentally send your carrier arround, because it is damned easy to select the carrier while selecting freshly produced units. The visuals make it easy, not to realize, which ships got selected as well. All in all it feels like home-world with your mouse hand tied behind your back. The petty is, it looks really nice, has fantastic sound and the voice actors did a good job. It could have been a really great game, if it hadn't been left behind the original homeworld games with respect to unit-management.


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