Posted on: March 22, 2019

doakey3
Possesseur vérifiéJeux: 85 Avis: 6
Great, but slow pacing
Art Style: 5/5; Consistent, gloomy, every area easily recognizable. Music: 3/5; I couldn't really whistle any of the tunes afterward. I did like the Greenpath and City of Tears Themes. Combat: 4/5; (My favorite was the failed knight boss) A few of the bosses were very fun to fight. Most of the basic enemies were boring and it felt like I was grinding my way through them. Some exceptions were the Moss Chargers, Oomas, Shrumal Warriors, and the Mantis Warriors. The Flukemons get points for being terrifying. I think the Hunter's Journal should have included actual stats on the enemies (HP counts). Level Design: 4/5; The largest Metroidvania I've played yet. It seemed like some of the important parts of the game were a little too well hidden. It was also frustrating when the wall to get to the pale lurker became breakable only after playing round 1 of the colosseum of fools. This inconsistency begs the question, "are there other secret areas like this?" I shouldn't have to go online to find out. Mechanics: 5/5; Editable controls, check. Things felt smooth. Dying was punishing, but not too bad. It was frustrating getting to certain places on the map because there weren't any close Stag stops. It was interesting trying to come up with the best charms combos for different bosses. Story: 3/5; The story is slowly pieced together in a nonlinear fashion and I ended up just watching a youtube video to get it all put together. Really the story wasn't interesting enough for me to care about putting it all together myself. By the end of the game, I got a little fed up the missions that sente me back into areas that I'd already explored. When that Grimm lady wanted tens of thousands of geo for the breakable charms, I just said, "screw it, I'm not farming that."
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