Posted on: November 16, 2020

G_Light
Possesseur vérifiéJeux: 220 Avis: 15
Gorgeous but tedious
There are many great things about this game: - the gameplay is responsive and precise - the art, music, and sound are all top notch - everything is wonderfully crafted, the devs obviously cared a lot BUT Jesus does its pacing suck. Being a Metroidvania, this game expects a lot of backtracking and fighting the same enemies over and over and over and over again. Fine, except unlike Metroid games, you move slower, primarily fight with melee, and have to cross MANY damage sponge enemies repeatedly. What really rubs salt into the would is that save points are much more spread out AND the game is MUCH more unforgiving than Metroid (5 hits and you're dead, and there are no health pickups). The problem with this design is that all fights, especially boss fights, rely on pattern-recognition and trial-and-error. But the game punishes you for for error by taking away your resources and your time. Save points are often placed pretty far from bosses, which is an issue because it breaks up how much practice time you get with tough bosses and pads out the gameplay like crazy. What makes this worse is that you can't mess up on your way TO the boss because you have so little health and the bosses are huge damage sponges, so every boss fight becomes a war od attrition that is as nerve-wrecking as it is tedious. I don't blame the game for being difficult, challenge is nice. I blame the game for wasting your time doing and patting out its run time with your failure.
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