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Heroes of Might and Magic® 5: Bundle

Bibliothèque

4.3/5

( 198 Avis )

4.3

198 Avis

français, English & 6 de plus
19.9919.99
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Heroes of Might and Magic® 5: Bundle
Description
Ce pack de Heroes of Might and Magic® V comprend Heroes of Might and Magic® V et ses deux extensions : Tribes of the East et Hammers of Fate. Heroes of Might and Magic® 5 est un jeu de stratégie au tour par tour dans lequel vous pouvez construire ou assiéger des cités, entraîner ou massacrer des tr...
Notes des utilisateurs

4.3/5

( 198 Avis )

4.3

198 Avis

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Détails du produit
2006, Nival Interactive , Classement ESRB : Teen...
Configuration du système requise
Windows (10, 11), 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, DirectX 9.0c, 1...
Acheter la série (6)
Acheter tous les jeux de la série. Si vous possédez déjà un jeu de la série, il ne sera pas ajouté à votre panier.
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Description
Ce pack de Heroes of Might and Magic® V comprend Heroes of Might and Magic® V et ses deux extensions : Tribes of the East et Hammers of Fate.

Heroes of Might and Magic® 5 est un jeu de stratégie au tour par tour dans lequel vous pouvez construire ou assiéger des cités, entraîner ou massacrer des troupes et explorer de nouveaux territoires... ou les écraser sous vos bottes de fer. Vous commandez directement vos armées sur le champ de bataille, en usant des aptitudes de votre personnage et de votre propre génie tactique pour les mener à la victoire. Avec six factions différentes possédant chacune leurs propres bâtiments et créatures uniques, Heroes of Might and Magic® 5 offre une nouvelle fois le niveau de qualité graphique et stratégique typique de la série. Au fil du jeu, votre personnage pourra gagner de l'expérience et apprendre de nouveaux sorts ainsi que de nouvelles compétences. L'action prend place dans l'univers enchanteur et légendaire de Might and Magic®.

© 2006–2007 Ubisoft Entertainment. All Rights Reserved. Heroes, Might and Magic, Heroes of Might and Magic, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Developed by Nival Interactive.

Contenus bonus
bandes son (MP3) fonds d'écran artworks artbook carte avatars manuels faction document bandes son (FLAC)
Configuration du système requise
Configuration minimale requise :

NOTE MULTIJOUEUR : Les serveurs en ligne ont été arrêtés depuis le 6 octobre 2015. Le mode multijoueur est disponible uniquement via une connexion LAN.

NOTE MULTIJOUEUR : Les serveurs en ligne ont été arrêtés depuis le 6 octobre 2015. Le mode multijoueur est disponible uniquement via une connexion LAN.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Fonctionne sur :
Windows (10, 11)
Sorti le :
{{'2006-05-19T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
4.3 GB
Liens :
Classement :
Classement ESRB : Teen (Fantasy Violence, Blood, Suggestive Themes, Mild Language)


Langues
English
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français
audio
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Deutsch
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español
audio
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italiano
audio
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polski
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русский
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中文(简体)
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Notes des utilisateurs

Posted on: March 4, 2020

One of the best HoM&M games.

Right up there with the legendary III. After IV, this was a very nice return to form. Good: - Hero build diversity is massively improved Most skills have a use (where about 50% of them were useless in III). Many skills require some prerequisite skills to be able to pick them and every faction also has a very hard to get ultimate skill, which you will only potentially be able to get towards the end of the campaigns. - Thanks to the above, taking and building your heroes through the campaigns is a joy. With my ranger, I ended up going with a build focusing on Ballista which could be imbued with attack spells and fired 3 times per round. That's 3 Ballista shots every round that negated defense and also cast Implosion on the target after each one. Probably the most fun I had in Heroes, period. - Campaigns are decent, have a coherent story that keeps going through both expansions and ultimately ends in Dark Messiah of Might and Magic. All cutscenes are fully voice acted and it was definitely the best campaign experience to me. Difficulty can be all over the place, but I loved it from start to finish. - Spells are overall much more balanced than in III where magic dominated no matter what. - Awesome music. - Great unit designs and town screens. Bad: - AI turns can take extremely long for whatever reason. It's mostly fine in the campaigns, but larger skirmish maps suffer from this a lot. - Occasional bugs. Some campaign missions still have a few bugs you might stumble into. Most notably, the first Sylvan mission, where an enemy hero you have to defeat to win won't arrive if you load a save in that mission. There is also a game freeze bug in the prologue Stronghold mission. But others can be easily worked around and are not that numerous. - The normal battlefield is a bit small in size. Fine in sieges. The next best thing after III. It took what worked in it and tried doing some new things that mostly worked out. Can't go wrong with this one if you liked III.


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Posted on: February 10, 2018

inbrain

Jeux: 1 Avis: 1

A game of choice

As I was unable to find a review that would give enough prise (IMO) to this game I decided to write my review for it (a bit late I admit :D but better later than never :) I'm playing the series since well.. first King's Bounty if to consider it through HOMM1, 2... 5 Tribes of Eeast. We enjoyed ourselves playing the second and the third installment with my friends at home. I was very happy when I was sick and could play the whole day :) I loved every part of it. But the third, fourth and fifth are the best each in its own niche. Among them the fifth with Tribes of East add-on is my choice for the last 5 years. To let you probably better understand my preference I should tell you that I'm always playing on the hardest difficulty (the least resources/gold initially) without saves with my friends hot seat or solo vs PC custom game. I completely ignore campaign, and I also think that playing on easier difficulties absolutely trashes initial development tough choices and race balance (example: Wizards have problems with having the very first town hall upgrade requiring city level 5 for it. Thus they have tougher initial budget. But they have more town income later in the game than most other races thanks to the Treasure cave giving 500 gold extra. If you remove tougher initial leveling you will get only late game bonuses) The main reason I consider this one the best: the abundance of meaningful choices, intricate balance and game diversity. Pros (mostly compared to the 3rd one): 1. Skills rework in Skills/Abilities result in intricate in-direct way to affect Hero Development. Tough choice between taking several useful skills like Logistics, Offence, Defence versus having better chance to achieve specific ability (like embued ballista for rangers) 2. Massive diversity of skills/abilities with no skills feeling useless (maybe only barbarian magic suppressive ones) with only some abilities being questionably useful but often leading with very powerful advanced abilities. Example: scouting ability in logistics leads to swift mind which means your hero will have bonus 25% initiative for the first turn. That for instance might mean that you're guaranteed to prepare counter-spell before the enemy or cast mass haste in-time 3. Race specific abilities and buildings. To me - they are absolutely amazing and make every race play very differently. 4. Hero specialities feel way more defining and powerful. For instance having very though start on hardest difficulty might stress your choice between Wizard having fireball and effective spell power boosted for it with every x levels (way easier start) VS a Wizard that makes magic mirror ability redirect enemy offensive spells to his own creatures more often than to yours one (which might absolutely define mid game fight outcome) 5. Initiative. There are so many intricate ways to interact with it. To me it's way more interesting and strategic than having fixed turns. Separately to mention separation between speed and initiative, with significantly less ways to modify speed 6. Magic schools and nerf-rework of specific spells that used to feel to me way more useful that others in the 3rd part. Now everyone has access to short-range campaign teleport and town gate spell. No need to ALWAYS go for the earth magic to have town portal. 7. Alternative upgrades. They are superb with most choices either being meaningful alternatives (will u take Griffons with single target Double Dive power or Griffons diving along the line with now friendly fire but only once per combat and 0.75 against each target and having cumulative multiple retaliation bonus damage), early vs late game alternatives (like faeries that can heal-resurrect treants being obvious late game choice vs faeries with limited spell casting abilities), or mid-game-take both (djiins that grant curses/blessings can be combined in one army with djiins granting luck buff/debuff). The best part - you can change upgrade at any time in your town for non-significant amount of money Now about the cons, non-pros: 1. Many people were upset by initial problems the game had with bugs and increasing memory consumption throughout prolonged gameplay. Most of it were solved and the game now very rarely crashes (for me at least) 2. Graphical art: I personally love both approaches, but some people dislike the change 3. The only real problem for me: is turn waiting time. That is definitely not fun especially on the largest maps Overly to me the game seems like an improvement in pretty much every way (gameplay wise) over the 3rd part it's most compared with.


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Posted on: June 28, 2021

Good Game!

Not amazing, but good 4/5. The AI somehow always has more creatures. When I'm struggling to get 10 dragons on one hero the AI somehow has 10 dragons on all his heroes. That's also on the easiest difficulty. I had to learn how to play it because I'm a COD player so I don't understand the HMM franchise much. So far I have played over 90 hours, good game. The story is kind of lacking, but after you get to the DLCs it gets really good. I mostly play scenarios, but just because the main story isn't great doesn't mean you shouldn't play it. I really enjoyed it and would recommend you guys finish it. Most people like to say that HMM3 is better than this one, well I have to say that they are half right. HMM3 lets you play with its systems more freely, while 5 restricts you more. That's not completely bad though because it takes more strategy to get into it. The only thing I didn't enjoy was the learning curve, well for a guy that has never played a turn based game it took me a while, 10 hours, to really start getting good at it. Overall, give this game a try, its good. I won't stop playing this one anytime soon!


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Posted on: March 27, 2020

Excellent Successor of Heroes 3 & 4

70% from Heroes 3, 30% from Heroes 4, and a lot of improvement. Didn't like it at launch. Quickly changed after I read about the game mechanics online. It was amazing and still a well designed Heroes of Might and Magic today. Can't count how many hours I've sunked into it. Love Heroes 3, and Heroes 4. Love this game even more.


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Posted on: December 15, 2024

The last true HoMM game!

I prefer it than the popular HoMM III because it has more realistic battles, vivid plot, its 3d narrative and cutscenes were amazing and of course its unique 3d towns :) - and personally while HoMM III soundtrack was amazing, I prefer V’s because it feels more epic!


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