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Heroes Chronicles: All Chapters

Bibliothèque

4.5/5

( 66 Avis )

4.5

66 Avis

English
9.999.99
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Heroes Chronicles: All Chapters
Description
Eight titles featuring the gameplay you know and love from Heroes of Might and Magic III. Eight chapters that tell the story of Tarnum, a barbarian hero and liberator of his kinsmen. After generations of oppression, Tarnum discovers his people's true history and leads an army of Stronghold troops a...
Notes des utilisateurs

4.5/5

( 66 Avis )

4.5

66 Avis

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Détails du produit
2000, New World Computing, Inc., Classement ESRB : Everyone...
Configuration du système requise
Windows 10/11, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, DirectX 9.0c, 4 GB...
Description

Eight titles featuring the gameplay you know and love from Heroes of Might and Magic III. Eight chapters that tell the story of Tarnum, a barbarian hero and liberator of his kinsmen. After generations of oppression, Tarnum discovers his people's true history and leads an army of Stronghold troops against their tyrannical masters. Marching from the arid roughlands of his homeland and the muggy swamps of the lowlands, he follows and even surpasses the deeds of his legendary ancestor, who defeated the spellcasting oppressors long ago.

This great pack of all eight Heroes Chronicles chapters will allow you to spend hours adventuring on the continent of Antagarich.


  • Award-winning turn-based game play is perfect for novices and experts alike.
  • Hours of entertainment for all levels of gamers. 
  • Bundle does not require Heroes of Might and Magic® III to play.




Warlords of the Wasteland


After generations of oppression, Tarnum discovers his people's true history and leads an army of Stronghold troops against their tyrannical masters. Marching from the arid roughlands of his homeland and the muggy swamps of the lowlands, he follows and even surpasses the deeds of his legendary ancestor who defeated these spellcasters long ago.


Lead a fledgling tribe of Barbarian Warlords and Battle Mages to victory though multiple quests and battles. Explore vast deserts and swamplands under the oppressive rule of Wizards.




Conquest of the Underworld


When the soul of Queen Allison's father is kidnapped from Paradise, Tarnum escorts her through the mindlessly twisting tunnels and endless cursed grounds of the Underworld. Every step of this epic journey is blocked by a fiery Inferno or foggy Necropolis from which march demons and undead determined to make Tarnum a permanent inhabitant of the land of the dead.


Battle against demons, undead and other horrible creatures from the underworld. Adventure across 8 all-new scenarios at the head of an army of knights and warriors. Journey through caverns and underground dungeons as you seek to save the soul of a king from eternal torment.




Masters of the Elements


The Elemental Lords end ten thousand years of peace and prepare to make the world their battleground unless Tarnum can overcome his hatred of magic and learn the spells necessary to build the Conflux town and defeat them. In order to form an army capable of stopping the destruction of the world, he'll need to journey through the magic clouds, lucid pools, rocklands and fiery fields of the elemental planes.


Travel to the four planes of Earth, Air, Fire and Water and confront the Elemental Lords threatening our world. Seize control of the Elemental Conflux town to gain mastery of the elements. Assume the role of a powerful Wizard as you try to best your enemies at their own game.





Clash of the Dragons


Not even the elven armies of the woodland Rampart towns can stand against the combined forces of Black, Red, Rust, Crystal and Azure dragons led by the Dragon Queen, Mutare. As the elves retreat into the dense forests and magic plains, the Immortal Hero, Tarnum, rides forth to battle this new enemy who threatens to disrupt the balance of power in the realm and bring the entire world under her deadly claws. Confront the mightiest of fantasy beasts before they can raze the lands and become the rulers of all.




The World Tree


The World Tree is the essence of life, spreading its vitality to all living things. Although barbarians imagine it to be a real tree, the World Tree can be more accurately depicted as the 'living earth', the entire planet. Normally, the Ancestors protect it from harm, but a cry for help cut suddenly short warns Tarnum that the entire world is in danger. He soon discovers that one of the Ancestors, Vorr, has gone insane and seeks to destroy the World Tree. Vorr has enlisted the help of the Necromancers – who despise all life – as well as a remote Barbarian tribe, who worship him as a war god, to carry out the destruction of the World Tree. So, once again Tarnum must lead the creatures of the Stronghold town to a distant northern mountain range to battle Vorr and his minions.





The Fiery Moon


Although Tarnum managed to save the World Tree, the Insane Ancestor, Vorr, escaped. And the silence of the other Ancestors still worries Tarnum. Have they forsaken him, or is it something far worse? Even as the Immortal Hero sets out to find Vorr, a new enemy appears to stand in his way -- Demons. Soon, Tarnum travels through a magical portal to the homeworld of the Demons -- the Fiery Moon -- and learns that Vorr has teamed up with these chaotic creatures. Not only that, but he's imprisoned the other Ancestors here as well. Tarnum must rescue them first, but once they are safe he plans to destroy Vorr forever, even if it costs him his soul.





Revolt of the Beastmasters


Mad King Gryphonheart holds the Mudlanders as slaves, but only because Tarnum conquered these once proud creatures long ago. Finally, Tarnum gets the chance to make amends for what he did to these people. As he frees the Lizardmen and Gnolls and leads them to their distant swampland home, he must not only battle the massive armies of the Erathian Empire, but the timid nature of his own troops.


Lead a revolt of Beastmasters and Witches, and guide Tarnum through the treacherous mudlands.





The Sword of Frost


The Elven Hero, Gelu, sets out to find and destroy the Sword of Frost despite warnings that the discovery of this powerful weapon could bring about the destruction of the world. So, the Ancestors send Tarnum to stop him. Unfortunately, the only troops who will fight Gelu are the malicious Dungeon creatures of Nighon. Tarnum is forced to embrace his darkest nature to lead these monsters, but fears he will lose his soul before he can complete his mission.


Search for the most dangerous artifact in the Heroes Universe, and force Tarnum to face his darkest fears.

Contenus bonus
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Détails sur le jeu
Fonctionne sur :
Windows (10, 11)
Sorti le :
{{'2000-01-02T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
3.5 GB
Liens :
Classement :
Classement ESRB : Everyone (Animated Violence)


Langues
English
audio
texte
Programme de préservation GOG
Nous faisons vivre les jeux pour toujours ! Depuis 2008, nous améliorons nous-mêmes les Good Old Games afin de garantir leur commodité et leur compatibilité avec les systèmes modernes. Même si les développeurs originaux du jeu ne le supportent plus
  1. Ce jeu fonctionnera sur les configurations actuelles, et futures, des configurations PC Windows les plus populaires. Sans DRM.
  2. C'est la meilleure version de ce jeu que vous pouvez acheter sur n'importe quelle plateforme PC.
  3. Nous sommes la seule plateforme à fournir un support technique pour les jeux que nous vendons. Si des problèmes apparaissent avec le jeu, notre support technique vous aidera à les résoudre.
Notre liste des améliorations apportées à ce jeu :
1.0 GOG v2 changelog (24 July 2025)
  • Fixed windowed mode (F4) in all versions using DDrawCompat, so it now works as expected.
  • Enabled Cloud Save support to keep your progress backed up.
  • Stability validated.
  • Fully compatible with Windows 10 and 11.
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Notes des utilisateurs

Posted on: June 25, 2011

Focuses more on the Lore.

Although it doesn't offer much in terms of options, Heroes Chronicles contains a plethora of missions, richly detailed lore, and a story that fills in the gaps for fans wondering what happened between Heroes 3 and Heroes 4. The game-play is more of less like that of HOMM3 Complete Edition, so it would help a great deal if one is familiar with HOMM3 before playing this game; however, you can jump directly into it nonetheless. All in all, this is still a great game - even after all these years.


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Posted on: June 21, 2015

Fun, but less chanllenging...

I am a huge fan of the Heroes series, particularly the 3rd installation. This add-on content was pretty cool because they were sold separately and could run on their own without needing the original game. I still have the original discs, but the GoG version addressed compatibility issues that made t he original release crash or not work at all. The games themselves are a lot of fun, each one putting you into different terrains and focusing on different monster and city types. The game play is solid and addicting and will make you late for dinner as you take just one more turn. The only gripe I have is that the episodes tend to be much easier than the original release. You can adjust the difficulty, of course, but inflating the hit points of the mobs you face seems like a weak fix for levels that might have been designed a little better. In any event, a solid game! These chapters would be great for people new to the series, or returning users who enjoyed the HOMM3. But if you completed HOMM3, these chapters will likely seem easy.


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Posted on: April 12, 2016

Very good Homm3 "expansion"

And i put those quotes for this reason: when i completed homm3 and both expansions, i missed more enjoyable time playing with the same "game" but with diferent story. That is heroes chronicles: all chapters. Recommended buy.


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Posted on: June 7, 2017

Classic and Addictive

There is so much to say about these games. First of all, value for money - it's quite reasonable to say each game will average you at least 5 hours to complete, and there's eight of them. Even if you only play through it once, 40+ hours of gameplay is well worth the price tag. The gameplay is fantastic and involves many different elements. To start with you need to carefully manage what you build in your starting town(s), rushing the Capitol for increased gold won't get you anywhere if you don't have any troops to buy with it. Choices become especially important on day 7, do you get your powerful unit or more of all your other units? Do you utilise the marketplace (at massive loss) for the few extra Crystals you need? Then there's weighing when you can take on mobs on the map, you start with a very small army which is usually not enough but clever tactics and some sacrifices might get you that Gold Mine a bit earlier. Then there's the heroes themselves, one or two of your allies will persist through the campaign so it's important to pick which ones will follow you, spread out experience and ensure they get the right abilities. It's not without its faults. There are Witches Huts that teach your heroes a specific ability but it doesn't tell you which until you visit it, and it just forces it onto the hero. As you can only have a limited number of skills, you'll find yourself save scumming to get the desired traits. Parts can be a chore without Town Portal and the Earth Magic skill on each hero. Magic is also a bit overpowered in the later missions. The early game "can I take that mob" dilemma becomes pointless when you can Chain Lightning away 3/4 of them on the first move. There's also a bug in one mission that allows the enemy heroes to pick up a horde of powerful monsters very early and confront you with an unstoppable force - you'll probably need cheats or memory hacks to overcome it. These are minor issues however, overall these are still fantastic games.


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Posted on: June 13, 2022

Casual-fun guaranteed!

There is one way to have a total blast with Heroes Chronicles. Just ignore and don't apply during your gameplay everything you learned with your hundreds or thousands of hours-long journey with Heroes of Might and Magic 3. Try to focus on recreating the fun we all had when we were starting the game for the first time. Select "noob" abilities, don't rush things, or don't use spells at all. There are many ways to make things spicier if you want a challenge. But if you, despite playing the franchise for long, still are not quite "pro" (hey, that's me!), then it's even better for you. Even on higher difficulty levels, these are frankly easier than the main campaigns in HoMM 3, so it might be good preparation for a "real" thing. If you want more of the official Heroes 3 stuff, these spin-offs are really fun to play and are definitely worth the money. If you are not if you want to buy the game at full price, wait for a sale - you can easily snatch these much cheaper, up to 75%, during bigger sales. Just let's not forget there are actually 8 different chapters, and most of them can be finished within 5-6 hours each. That's quite a lot of playtime in total, wouldn't you say?


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