Posted on: December 20, 2022

Dohi64
Jeux: 425 Avis: 58
respawns and breaking gear aren't fun
resource management without timer, a fantasy world to explore, stuff to gather, people to help, monsters to kil. charming presentation and a story good enough for a game like this. some hidden object elements, not much frustration. for hotk3 they decided to make everything respawn, which was a horrible idea. no way to permanently clear areas of baddies like before, constant grind for resources, unnecessary padding, you name it. enemies on the side can be mostly ignored and 'roadblock' enemies don't respawn, so unlocked paths or hotspots stay that way, but you also need to get better, so killing more stuff is necessary, I managed to get everything done and maxed by the end, weirdly, melee combat was one of the hardest to increase. it costs a lot of resources to fight a tougher enemy that may or may not give a skill increase even if they're around your level. visiting a campsite anytime to rest, cook and craft was a very good idea, as was giving access to all the discovered merchants through the map, because everything breaks all the time. just like respawns and pretty much everything in this game, it's random, but really annoying when you buy an expensive weapon and it breaks after a single fight. another thing that shouldn't happen is regular equipment breaking while using higher tier versions, and you can't use these for enemies that need lesser versions of the same weapon. new mechanics need some getting used to, but I think it's still worth playing if you enjoyed the other games in the series, and if you're not familiar with them, demos are available. oh, and make sure to hit play once you're finished, there are some post-game quests to do.
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