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Heaven's Vault
Description
Aliya Elasra is an archaeologist, exploring a strange region of space called the Nebula with her robot sidekick Six, hoping to uncover the secrets of the long-forgotten past. When a roboticist from the University of Iox goes missing, Aliya begins a trail of discoveries that will lead to the very edg...
Aliya Elasra is an archaeologist, exploring a strange region of space called the Nebula with her robot sidekick Six, hoping to uncover the secrets of the long-forgotten past. When a roboticist from the University of Iox goes missing, Aliya begins a trail of discoveries that will lead to the very edge of her world - and the ancient secret of Heaven's Vault.
"One of the most well-realized video game worlds ever, with your curiosity and personality molding your story through the Nebula" - USGamer
"Heaven’s Vault is both ambitious and beautiful. It conjures a world rich with life... I don’t hesitate to recommend Heaven’s Vault." - Game Informer
"Heaven's Vault is one of the most enthralling narrative-driven adventure games I've played" - Wired
Sail an open-world of fast flowing space-rivers, discover lost ruins, explore ancient sites, find artefacts and translate their strange hieroglyphics. Piece together the history of the world and an entire ancient language.
From the creators of massively-branching interactive adventure 80 Days, Heaven's Vault is not your usual linear adventure game. Progress through the game in any order you choose - the game's fully adaptive narrative remembers every choice you make, every discovery and every action you take, influencing what happens next. Meet a diverse cast of characters who remember everything you say, and who's attitude to you will change with how you act. Some are friendly, some are cautious, and some are out to trick you.
Who will you trust? What will you find? What will you learn? What will you risk? What will you lose?
(c) inkle Ltd
Succès obtenus le plus souvent
The Funeral
Pay your last respects
common
·
31.44%
Complete the Game
All things must come to an end...
common
·
31.44%
Translations: Reader of the Lost Marks
Completed 10 Translations
common
·
32.82%
Translations: Starter
Completed 1 Translation
common
·
52.12%
Translations: Reader
Completed 3 Translations
common
·
42.57%
Translations: Decipherer
Completed 5 Translations
common
·
38.85%
Inside the Vault
What is this place...?
common
·
31.53%
Elboreth
Home
common
·
50.59%
Maersi
A moon of fresh air and pigs
common
·
70.05%
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Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Beautiful, peaceful, calming, original ...
A slow paced game where you explore and discover interesting new worlds accompanied by a robot. A companion, a guide, a guard, or ...... it is up to you to discover as the story unravels ....
Deciphering glyphs could be confusing sometimes but overall I enjoyed it.
I loved the story, the graphics, the pace, the characters .... the only objection is a very tedious and monotone space travel. I liked it a lot at the beginning, but then it started to become longer, and longer, and longer ............ to the point of a sheer frustration and almost giving up on the game.
Still, I highly recommend this game.
Adventure games traditionally present the player with a series of puzzles which must be completed to open up new areas and advance the story. 'Walking simulators' removed most of the puzzles and allowed the stories to stand alone. Heaven's Vault is different to both. There are puzzles to solve, mostly relating to a lost language which can be found all over the landscapes you visit and items you pick up. But the game won't stop if you can't translate something. Nor will it demand you visit the 'next' place the story suggests.
Your character, Aliya, is an archeologist and she will uncover items and leads to all sorts of sites around the fictional Nebula which will build your understanding of its history. Whether you rush from place to place or take your time, the story will continue to be told and new dialogues will occur between Aliya and her robot companion, Six based on whatever you've discovered up to that point. The game is almost gleeful in its insistence that not everything can be experienced in one playthrough and you'll need to come back for more in NG+.
The downside of building for multiple replays is that the first one shows up all the game's frustrations. Navigating the Nebula's rivers can be a slow process as you can only autopilot on routes you've mapped. And the first few hours of translation can feel unrewarding until you begin build a better vocabulary. Both these issues resolve themselves in NG+ which begins with your dictionary and map of the rivers intact.
And you'll want to get going on that NG+ soon after you finish. It's where all the promise of understanding a new history and a new language really shines. It's a bold move to create a game which necessitates multiple playthroughs to truly excel but it's something inkle has been working towards for years through Sorcery! and 80 Days. Heaven's Vault is easily the most beautiful and satisfying world they have created so far. I'm already looking forward to my next loop around the Nebula.
(played through a different client)
This game was a big, big surprise. It's what I play when I just want the rest of the world to curl up and die in a corner somewhere, slowly and painfully.
Which is a blood-drenched accolade for a very peaceful game. You play as an archaeologist - though a weird one, as the people around you don't believe in history, for religious reasons. You get to visit beautiful places. You get to fly around, and it's stunning and calming and awesome. You could skip it, but why would you?
You also play as a ridiculously bad scholar. Sure, you see an antique bit of...whatever, and you can tell right away how old it is, and where in the universe it comes from. The text on it? No clue.
In a way, deciphering those texts IS the game, and it's great fun. This is a game that somehow managed to fill all empty areas around my screen with densely-written post-it notes. The fact that an apparently educated protagonist never seems to realize the words for "Heaven" and "Heaven's" are related is baffling though. On the other hand... the moment you realize that they are, and why and how they're related, is glorious.
Play this if you love languages, or if you love discovering stuff for discovery's sake, or whenever the world around you gets altogether too real.
Really original and well developed setting and story - very internally consistent, while still full of wonder, and fantastical elements. Suspension of disbelief is through the roof!
That's how fiction should be written!! (reminds me slightly of Beyond Good & Evil in its certain qualities)
Story has so many twists and turns, that it could as well be one of the Rivers the player travels on ingame. And even if the player expects some of those turns, it's a good kind of feeling.
Why, you ask?
Player is met with mysterious universe, that's not well understood even by its inhabitants. Then, the player starts to establish certain theories about the world, with the help from NPCs or the protagonist, but also from connecting the dots from bits and pieces of backstory/lore.
Then, player confirms, or discards those established theories, based on further information - archeological focus of the game causes it to play almost like an detective game, because the past is very much alive (not-dead?), so to speak.
Ahistorical chaos, which the world is drowned in (historical knowledge is considered strange and unnecessary for certain reasons), further adds to the depths of "the investigation".
Add to the above:
- Language system (very organic and enjoyable overall),
- Travel minigame (simplistic, slow at times, but plays its role sufficiently)
- Non-linear approach to exploration/story (order of explored Moons is for the player to decide and affects how the game plays further, at least to a certain degree)
In general, game is astonishingly ambitious and probably stretches a bit too wide - that's why the flaws are apparent and tangible.
I think the most important are:
- Overall slow tempo
- Dialog system is imperfect, which in addition to certain "solutions" being obscure (not a bad thing on its own), can result in frustration or missing some bits of content
- Language system is lacking QoL features
- Travel minigame is underdeveloped
A MUST play, if you can swallow the above.
I don't quite understand how much of a sleeper this game is. I had never heard of it until I happened across it in a sale. This game is one giant archeological and linguistic mystery upon mystery upon mystery. The game has a very natural progression on what you find and what you learn. The pace is absolutely perfect so you can immerse yourself in the setting and the story. I truly love how complex the RP elements are as well as completely in love with the entire experience of learning the language of the game. This game has a TON of replayability and is a must buy for any history, language, and archeology nerd.
Even if the game is entirely fictional, the entire process of finds and puzzling out what something means is addicting. Trying to find out how best to navigate the challenges of the setting is also amazing. There are also nuances that only show up the more you replay that are genius.
This game is truly unique and one of a kind and I cannot rave about it enough.
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