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Haegemonia Gold Edition

Bibliothèque

4.1/5

( 51 Avis )

4.1

51 Avis

English
L'offre prend fin le: 11/05/2025 09:59 EET
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Haegemonia Gold Edition
Description
The year is 2104 and humanity is engaged in a fratricidal war between the inhabitants of Earth and colonized Mars. After weeks of fierce battles and heavy losses, an opportunistic alien force emerges from the depths of space and threatens to take over the solar system - just when humanity is in its...
Notes des utilisateurs

4.1/5

( 51 Avis )

4.1

51 Avis

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Détails du produit
2002, Digital Reality, Classement ESRB : Teen...
Configuration du système requise
Windows XP / Vista / 7 / 8 / 10, 1.4 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 9.0c...
Description
The year is 2104 and humanity is engaged in a fratricidal war between the inhabitants of Earth and colonized Mars. After weeks of fierce battles and heavy losses, an opportunistic alien force emerges from the depths of space and threatens to take over the solar system - just when humanity is in its weakest and most divided state.

You will have to explore and conquer the galaxy as the head of your fleet, planning colonization, terraforming planets, managing your resources and deciding on the appropriate technological research to lead mankind where you want it to go. Research, combined with a top-notch spy network, will enable you to survive in a stellar system which is much more dangerous than it would first appear to be. Who says that space is empty? Black holes, asteroid fields, nebulas, cosmic clouds and wormholes as well as alien races make each fleet sortie a perilous affair.

Can you stand up for the challenge?
  • Includes the original Haegemonia: Legions of Iron and the multiplayer expansion pack Haegemonia: The Solon Heritage
  • Epic real-time space battles waged with waves of fighters and massive battleships
  • Stories and random events to keep you busy while you make your way up through the ranks

© 2007 MC2 France. All Rights Reserved

Contenus bonus
manuel (37 pages) Fond d'écran HD avatars bande son
Configuration du système requise
Configuration minimale requise :

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2002-11-14T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
952 MB
Liens :
Classement :
Classement ESRB : Teen (Violence)

Fonctionnalités

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Notes des utilisateurs
Avis les plus utiles

Posted on: May 26, 2009

An underrated bright spot in space RTS

Haegemonia may not be a big hit but it is a great RTS. Homeworld may conquer the space-based RTS genre but Haegemonia tries to expand on what Homeworld did. From the expanded research to managing planets. All the things in the game have counters and the technology will either help you win or be your demise. It's up to the choices you make to determine who will conquer the systems. And for a game made years and years ago the graphics still hold up to this day. The music is another great spot as it gets more intense with the scale of the battles. With epic music, large explosions, wreckage floating all around, and laser fire, this is a must if you love space RTS games.


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Posted on: October 31, 2010

Highly underrated, relatively unknown

Haegemonia (hegemonia) is one of those games that totally slipped under the radar. I first played it only because a friend had bought a 3-game pack that had this title included, seemingly as an afterthought. If you are jonesing for a good space RTS to plug the hole left by Homeworld, then this certainly has what it takes. However, attempting to directly compare to Homeworld is problematic - it really is a totally different type of game. It starts you out in a few sandbox type training missions, which are slotted into the story much the same way the Great War (Freespace) did - a relatively minor skirmish between factions is rudely interrupted by a far more significant event. The control scheme and interface are very reminiscent of Homeworld, which is a bonus because learning a new interface for every game in a given genre is an annoying chore, which makes Haegemonia easy to pick up and navigate if you already have your head around the basics from Homeworld. I think this is a smart choice by the developers because the interface is supposed to be 'invisible' to the player, only the content of the game is what matters. If you've bought/tried this game and are getting frustrated at the first missions, then think of it like high school - it gets MUCH better. The first missions are more confusing because there are few ships to control, and it isn't immediately obvious as to how to control your units (once more units are present, it becomes intuitive). Haegemonia has a large emphasis on research and development of technology, but you are always given few research points (RP), usually enough to fill out 1-2 tech trees (of 4). You are supposed to make key decisions and specialise, rather than attempting to diversify too much*. This game, whether by intention or by accident, REALLY rewards strategic thinking and cunning. I'll illustrate this with an example: In the early missions you are given a mining drill that you are meant to take to an asteroid field to harvest. The objective is to collect resources and strike a battle station (which at early levels of tech isn't a simple affair). Instead, take your drill and a few strike forces to greedily harvest EVERY asteroid (about 4 of them) and deny the AI access. Since your resources and research are persistent - you'll have those additional funds later. Similarly, if your corvettes are heavily damaged during the assault on the space station - send them home to be either repaired or recycled instead of sending them on a suicide mission. [* Later in the game, there are two research upgrades that reduce the price of research. Until you get those, being frugal with research will increasingly benefit your RP total, as each project is reduced by 5% and then a further 15% with these. Also - even further in the game is a means of getting research for half-price. Never pay full price! (By the endgame, I can have every tech tree filled, and the game was never designed for this to be possible - as the research screen doesn't scroll so projects can't even be selected since the screen is already filled with existing tech. Your godlike force will be devastationgly powerful (and yet, the AI will still give you pause due to scaling).] A note also on the graphics. For a ~2003 game, the graphics are incredible. If you zoom in on a destroyed battleship or station, you get to witness a giant pyrotechnical display accompanied by a very satisfying and crunchy explosion. After your elite strike team (With all its veterancy) nails another pack of enemy ships - you can watch your enemy burn with extreme satisfaction. This kind of strategy is useful throughout the game - and the result is an incredibly enjoyable game that leaves you feeling like you've totally outsmarted both your enemy and the developers. The major downside, is much like Homewordld: you've steamrolled your way through the enemy's forces, and crushed the final objective and then ... That's it, you win. You're left hanging for more every playthrough.


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Posted on: July 31, 2013

FabMan

Possesseur vérifié

Jeux: 542 Avis: 22

Don't Compare to Homeworld

No space RTS game compares favorably against Homeworld. However as a game in it's own right it's very good, it's well made and visually impressive at the time of release. I enjoyed the story a lot as well, kinda reminded me of Babylon 5 for some reason... maybe because of the main ship you use.


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Posted on: May 26, 2014

Petrow84

Jeux: 116 Avis: 14

Fell to the floor between two chairs

Digital Reality's previous game, Imperium Galactica 2 was a very complex space opera: R&D, spying, space&surface battle, diplomacy, colony management, commerce - all in one game. I was a huge fan of that, but apparently, the guys got some backlash about the complexity, so they decided to simplify things. No problem, Homeworld, and Homeworld: Cataclysm were both great games without the base/planet building things, right? So, first it seems like the designers took both IG2, HW+HW:C, and mixed it to get Haegemonia. Unfortunately, they fell to the floor between the two chairs. Space battles lack any tactic, or strategy it was present in either IG2, HW, or HW:C. The tight unit cap also prevents you to plan battles on fleet levels, as other reviews pointed it out. The use of spying is also marginal, save for some occasions when your ships were blown up. The planet management is also overly simplified, just like the assaults. You bomb the planet, and either triumph (converting the population immediately to your colour), or retreat, before the retaliation-fleet arrives. No need for subtle skirmishes, planning with planetary defence, or so. However, the game also has positive sides, namely, the music and the graphic. The campaign also worth a try. All in all, it is not a bad game, just don't expect that much as from its predecessors. And GoG, please, enlist Imperium Galactica 2 and the Homeworld series to your range!


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Posted on: January 23, 2011

Good concept, poor execution

Haegemonia does a few things good but has severe limitations. Here is my pro and con list. Pros - Good storyline, immersive and interesting. Fully voiced dialogues. - Beautiful graphics with the best explosions ever seen in a space rts game. - One of the best award winning sountracks. It really gets the blood pumping. - Lots of research for your favorite type of weapons - Fun Multiplayer with random events such as "astaroid apocalypse", "evil space monsters", "hostile alien ground encounters" Cons - No espionage and very very limited diplomacy - Poor economic system and planet customization - Predictable rock-paper-scissor combat The biggest problem with this game is however the extremely low unit cap. It will limit the fun both multiplayer and singelplayer. It makes you feel like your playing a demo, but if you like modding you can edit the limitations.


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