Posted on: January 7, 2025

Endryoo
Possesseur vérifiéJeux: 63 Avis: 15
Tedious
My main complaint is the RPG attribute system which completely ruins combat in this game. Each combat segment features a significant number of enemies. The only viable strategy is to dispose of them as quickly as possible. To achieve that, it’s absolutely obligatory to collect various stuff around the world, do side-quests and create upgrades to “outstat” the enemies, or you won’t be able to defeat them. At first you’re restricted to the axe. It’s a terrible weapon, because you can hardly engage more than one opponent at the same time. Given how many of them appear, and how spammy some of their attacks can be, you’re forced to constantly dodge and evade until you acquire useful abilities, which is frustrating. Skill progression is slow in the first half of the game which just exacerbates this issue. Enemy variety is poor, as most of them are humanoids with different textures. A few bosses are repeated several times throughout the game. The game is littered with chests. You need to use them to upgrade your health and rage meters. Some can only be opened by solving a puzzle, which are largely trivial and only become a nuisance the further into the game. Lots of people praise the game for lack of loading screens, but that came at a cost. You’ll often have to use elevators, climb obstacles or walk through gaps to give the engine breathing room to load assets. This means that you’ll be waiting anyway so I don’t see any breakthrough here. Moreover, in the open world section, the CPU seems to be constantly busy which in my case resulted in poor performance. The interface is ugly. The map looks fancy, but you can hardly retrieve any meaningful information from it. E.g. the layout of the interior location you’re in is not show at all, just the general area which is useless. The story is clichéd. Any time you are about to reach your goal, some obstacle appears and you need to overcome it, having to run to and fro.
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