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Gloomwood Demo
Description
Gloomwood is coming soon! Check it here
What is Gloomwood?
Gloomwood is a stealth horror FPS that follows your mysterious abduction to a forgotten, twisted Victorian metropolis in the midst of a horrifying transformation. Wield your canesword and take to the shadows as you uncover the accurse...
Gloomwood is a stealth horror FPS that follows your mysterious abduction to a forgotten, twisted Victorian metropolis in the midst of a horrifying transformation. Wield your canesword and take to the shadows as you uncover the accursed mystery hidden within the fog.
From the producers of DUSK, AMID EVIL and FAITH comes a frightening, gothic immersive sim that will have you explore haunted streets, dark tunnels and decadent mansions.
An intricate, hand-crafted city with freeform exploration - from towering rooftops down to hidden passages, the routes you take and paths you make, are your choice.
A Detailed stealth and sound system that tracks your light visibility and propagates noise accurately through the world. Tread lightly. Or prepare to get loud.
A unique arsenal to meet any situation - a stealthy canesword, six-shot revolver, folding shotgun, hand-placed traps, rope-slinging harpoon rifle and more.
In-depth player interactivity, from leaning to eavesdrop, peeking through door cracks, checking the remaining bullets in your firearms and mantling onto ledges. The town is full of objects to pick up, throw, climb and smash and use to your advantage.
A mob of ghastly denizens and monsters with acute senses, like the sharp-clawed Crowmen and the fearsome, cadaver-seeking Corpse Duster.
More or less. It is much easier, but still captures atmosphere. Sound design is good, level design is good, graphics a bit worse (especially guns, especially shotgun), but all's well
With the early access being over one day, final release somewhere next year on steam, performance and bugs ironed out like with any game development by then, this demo which is years behind the actual product, since it´s an alpha build, is already extremely well done to me for an indie thief inspired attempt. atmospheric, smooth to play, intriguing world, solid AI, overall, with a bit more refinement and fixing, would become an alltime classic.
People complaining about the visuals, are probably the same who at the same time play, for example, valheim, but don´t complain about how ugly valheim as a game can be, because the gameplay is stronger than the face, so what´s up with complaints about the minimalistic nature of the visuals in gloomwood? Makes no sense and those complaints shall be ignored. This game looks better than most 3d lowpoly games, even without volumetric and modern effects. Texture artistry is a thing and while many old school lowrestexture inspired games fail at producing any sophisticated, acquired taste in shape, form, face or surfacedetail and just mix and mash random low res assets, gloomwood like many of the more accomplished throwback style games nails the aesthetics with careful design, detail and sophisticated taste just like thief did it.
I seriously got strong Call of Cthuhu Dark Corners of the Earth, Resident Evil and Thief vibes from it and I can´t wait to buy the game once its done. It´s a must play for any stealth/thief fan. Stealth is already a rarity these days with weeb and MMO and other genres of games taking priority, people getting shorter and shorter attention spans and the lack of patience shifting the market to dopamineaddiction peddling gameplay loops, so the fact gloomwood has action and stealth, and depending on difficulty, even manages to turn into a sorta survival horror game, is a great feat, but that´s only a glimpse seen in this demo. let´s wait for the final game. the magnum opus as of yet of dillon and david.
Love this game! I'm definitely going to pick it up when it releases. The only minor complaint I would have with the game that I can think of currently is the very strange button placements like H being the button to holster your weapon, where you need to either awkwardly press it with your left thumb, or take your right hand off the mouse to press it. It's only minor though because the game does allow you to rebind the controls which I did. I understand it may also be the intention of the developers to make the game feel more like mid-late 90's PC games which was a period where PC games did tend to have very strange button placements.
This demo does a good job showing the basic mechanics of the game, though the content and artistic style may feel too basic.
Physics system needs to be improved too, I spent 10min stacking barrels under a wall near to the place where you get the sword (not the wall with fence), but just couldn't climb up even if I am standing extremely close which is a huge disappointment.
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