Posted on: October 27, 2023

Friend1A
Possesseur vérifiéJeux: Avis: 37
Unfinished. Could have been cool.
Beaumont81's review sums it up. It is fun until you realize there are basic things missing.
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Ce jeu contient un contenu mature réservé aux personnes âgées de plus de 17 ans
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Revenir à la boutiqueGenesis Alpha One © 2020. Developed by Radiation Blue. Published by Team17 Digital Ltd. Team17 is a trademarks or registered trademarks of Team17 Digital Limited. All other trademarks, copyrights and logos are property of their respective owners.
Game length provided by HowLongToBeat
Posted on: October 27, 2023
Friend1A
Possesseur vérifiéJeux: Avis: 37
Unfinished. Could have been cool.
Beaumont81's review sums it up. It is fun until you realize there are basic things missing.
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Posted on: March 6, 2025
FAZ0013
Possesseur vérifiéJeux: 155 Avis: 1
has potential but...
The basis of the gameplay loop of collecting resources to improve your ship and collecting genetic material for improving your crew is not bad. But the implementation of so much leaves much to be desired. The alien infestations can VERY quickly get out of control leading to a complete wipe. The pirate ship invasions feel half-baked with near endless enemies teleporting at random throughout your ship killing everyone; with no real benefit or means to counterattack the enemy ship with your own ship invasion and there is no ship to ship combat. Yet, the loop to collect resources and build and design a ship is pretty fun. But everything in between those moments is so grindy and fraught with annoyances and quick deaths.
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Posted on: March 6, 2025
tamanous
Possesseur vérifiéJeux: Avis: 8
Nice, but way too much grind
Linux: runs unplayable laggy in wine. You build a ship. Aliens will infest your ship and try to destroy it If you stop searching for them too long, you'll regret it - because perma death (or save scumming (please please backup your saves manually!!)). You will build and micromanage your own spacecraft. I love it. But the building interface is done spectaculary bad. It will not hurt you from the start, but will kick you in your back later in the game if you did not know how to plan and foresee some kind of final layout. To increase "difficulty" the game - is way too dark and colors match in bad ways, like 'electric device i'm OK green light' nearly matches with 'I'm the nearly invisible cloud of I will infest your ship'. - has corners, edges, obstacles, holes and other stuff that you kind of parcour your own ship to move quickly. Fortunately, my muscle memory had no issues resolving this very quick. - allows you to construct or deconstruct only from bridge outwards. This sucks big time and regulary forced me to ragequit and finally starting to safescum. so: here's the superquick how2: 1. Infestations will spread from resources, either when obtaining, refining or storing. Keep all those systems close to each other and as seperated as possible from the rest of your ship. 2. Do not plan to have a fixed ship layout. Build some untouched rooms and do a plug&play idea of construction&reconstructing - research and jumpdrives are only needed for seconds. That saves scarce resoruces. 3. Get shields fast. Very fast. For some initial seconds, Shields protect yourself from 3.1. beeing boarded by pirates. Use those seconds to either jump away or enter your "ship assoult" room and use the controls there for defense and couter attack. 3.2 enviromental hazards like comets or infestation spores. Please just avoid those systems, as long as you are learning the gameplay. 4. Use jumpdrives to jump far and get those reources you need.
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Posted on: October 29, 2022
qwaszxq
Possesseur vérifiéJeux: 133 Avis: 1
I wish more space games tried this
I love being able to walk among the rooms of my ship and interact with its various features one-by-one. Space games that have you do everything via menus bore me. The fact that I can not only build my miner/storage/refinery layout the way I want it to, but also walk through those rooms in first person, interacting with terminals to do tasks - while also pulling out a gun and blasting aliens that try to infest my ship - is so much more interesting than just sitting in a pilot's chair controlling everything through a fake computer. This game isn't perfect and has flaws and shortcomings both, but I love this style of gameplay so much that I'm left wishing it went farther than it does, because regardless it's addicting. Why can't more space games do this?
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Posted on: July 27, 2023
cavalry221
Possesseur vérifiéJeux: 66 Avis: 5
Good concept
It's a good concept, but feels incredibly unfinished. I had an alright time, but I can't say I had a good time. The mechanics of ship infestations is really just frustrating. The only sure way to keep your ship free of critters or harmful substances it to allow it to be colonized by beneficial fungi. So if you want to design a clean ship, that is simply not possible. For the ranged enemies, they have super laser aim, and do not miss. Boarding actions/ derelict ships are cool, but it can take literal hours of drudging through accurate enemies/ comical levels of infestations for sometimes little gain. I've also run into ships where entire compartments can't be accessed as the RNG of their positioning had them separated from the rest of the ship. I got the game for free, and I can confidently say: save your money.
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