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Frostpunk 2

Bibliothèque

4.2/5

( 180 Avis )

4.2

180 Avis

français, English & 12 de plus
L'offre prend fin le: 10/24/2025 09:59 EEST
L'offre prend fin dans: j h m s
44.9929.24
Prix ​​le plus bas depuis 30 jours avant réduction: 29.24
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SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
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Frostpunk 2
Description
Frostpunk 2 elevates the city-survival genre to a new level. Take the role of a Steward and lead your city through a cascade of calamities taking place in a postapocalyptic, snowy setting. Build large city districts with their string of endless needs and demands. Navigate through conflicting int...
Avis des critiques
94 %
Recommander
PC Gamer
85/100
Game Rant
4.5/5 stars
Eurogamer
5/5
Notes des utilisateurs

4.2/5

( 180 Avis )

4.2

180 Avis

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Détails du produit
2024, 11 bit studios, ...
Configuration du système requise
Windows 10/11 (64-bit), AMD Ryzen 5 / Intel Core i5 2.5 GHz, 8 GB RAM, AMD RX 550 4 GB VRAM / NVIDIA...
DLCs
Frostpunk 2 - Original Soundtrack
Time to beat
11 hMain
20.5 h Main + Sides
65.5 h Completionist
14.5 h All Styles
Description






Frostpunk 2 elevates the city-survival genre to a new level. Take the role of a Steward and lead your city through a cascade of calamities taking place in a postapocalyptic, snowy setting. Build large city districts with their string of endless needs and demands. Navigate through conflicting interests of factions that populate your metropolis. As the needs of the city grow and factional power at its core rises, only you can steer the society towards an uncertain future.



THE CITY GROWS

The world is overtaken by an ever present winter, which makes expansion of the city the only way for the survival of mankind. In order to grow, the metropolis needs resources like coal and oil, just like its citizens require food and warmth. In Frostpunk 2, it's your job to tackle this never ending circle of supply and demand.

City Districts

Your city is divided into zones serving different purposes, such as housing or extraction. It’s up to you to build new ones and make sure that those already existing work in perfect unison.

Special Buildings

In time, you will have to build places like City Hall or Research Institute. Inside these buildings, you will put forth laws and projects to ensure that your city develops in the proper direction.

Colonies

To ensure that your city growth will not falter, you have to venture into the frostland. There, you can build extensive colonies that will provide all the necessary resources.

PERILS OF HUMAN NATURE

The number of your citizens steadily grows, making the task of governing them and satisfying their demands all the more challenging. As the Steward you will have to maneuver carefully across the interests of many groups inhabiting the city.

New Londoners

Your citizens can form communities and factions, each with different ideas for the city’s future. In the Council Hall you’ll put forth laws and negotiate them with the faction’s delegates.

Council Hall

Support of every faction inside the Council Hall costs dearly, as one’s faction ascension breeds discontent among others. That means you have to carefully think through every alliance.

Towards Progress

The Research Institute is where you forge the city's future. Each new project must be entrusted to a faction, forcing you to maneuver and form strategic alliances.

FACTIONS

People of your city want to have a voice in how you run things. Each faction has its own ideology and ideas for the future, yet they also have one thing in common - insatiable thirst for power. Choose your allies in the Council Hall wisely.



STORY MODE & UTOPIA BUILDER

The story of Frostpunk 2 introduces a multi-chapter saga set in the frozen wastes. Spanning across the life of the Steward this campaign lets you feel the burden of leadership as you take the responsibility for thousands of lives. At the same time, the sandbox mode called Utopia Builder with infinite play time leaves you room for boundless social and infrastructural experiments.



FULL MOD SUPPORT

Frostpunk 2 comes with a comprehensive and versatile modding tool. FrostKit will let you create your own maps, models, and scenarios inside the game. Now, only your imagination can limit the destination your city is heading to!



11 BIT STUDIOS®, FROSTPUNK 2® are registered trademarks of 11 BIT STUDIOS S.A.
© 11 BIT STUDIOS S.A. All other marks and trademarks are the property of their respective owners. All rights reserved.

Succès obtenus le plus souvent
Contenus bonus
Contenus
Standard Edition
Deluxe Edition
Frostpunk 2 - The Game
Digital Artbook
'Warm Flesh' Novela
3 Future DLCs
Captain's Hall - Exclusive In-Game Item
Soundtrack (MP3)
Soundtrack (FLAC)
Soundtrack (WAV)
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
11 hMain
20.5 h Main + Sides
65.5 h Completionist
14.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (10, 11)
Sorti le :
{{'2024-09-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
14.4 GB
Liens :

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Notes des utilisateurs

Posted on: July 22, 2025

Glad I picked this up

Very engaging, ended up playing my entire first run in 2 long sessions. I look forward to trying another story path. A lot more mechanically streamlined and easier to understand than Frostpunk 1 IMO.


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Edited on: October 1, 2025

Posted on: September 13, 2025

Keeps losing saved games

Every time I start playing, I can not load any of my saves. Every one is in the C:\Users\\AppData\Local\11bitstudios\Frostpunk2\GOG\Saved\SaveGames folder, but none of them appear when I try to load a game. Saves made during the session work during the session, but they too no longer work after I quit and restart the game. It makes me start over in the introduction every single session. 11bit has been vaguely responsive (~1w turnaround) but not helpful so far. Local testing shows me that the game will load local saves IF AND ONLY IF the game is allowed internet access. This is not for online gaming, workshop scenarios, &c. It is for the base single-player introduction and campaign and scenarios -- things that should be included with the game installation. No internet connection? No saves. Don't want it reporting on you? No saves. I play to relax, not to compete. I normally stick to single player campaign and scenarios; if a workshop feature is included, I may take a look at scenarios other fans have made, but that's about as much online as I do with games. I don't appreciate spyware. There's no need for any application to require internet access for functionality that should be complete locally -- even if it offers an 'online save' function, it should be able to save locally and load those saves, plus it should be able to track progress through its campaigns across sessions. If there's nothing 'online', local files should suffice; if it can get to online storage, great. Otherwise it's a time bomb -- once the company wants you to buy the next one, they can just drop online support for this and you can't play it even locally anymore. I don't have time to do marathon sessions of dozens of hours or longer; my gaming rig draws enough power even in idle that I don't want to leave it running while I'm away; every OS's suspend and resume functionality I have tested is begging for a random crash that will wipe out everything so far, considering the requirement that I can't actually exit the program until I complete the campaign. No point in playing this. I guess I'll avoid future 11bit products until this is fixed -- all it takes is allowing a non-connected game to access LOCAL data without phoning home.


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Posted on: October 1, 2024

this is bad

Which one of 11bit thought that it will be a good idea to add blue, yellow red and whatever hexes to the game? What is this? Candyland? Interface looks like it was designed for future Sci-Fi game, not turn of the 20th century. I look at this GUI and I see space ships landing, transparent pipes filled with liquid plasma and rapid development robotics building masssive industrial plants withing few weeks. All the info we see on screen is so full with digits and overly complicated menus that it is changing the game from an RTS into another turn-based hex crap... In Frostpunk 1 the generator was GOD. Massive monolith-totem like structure that was providing life for its people. In Frostpunk 2 you cannot even see the generator. You only see menu with "generator" tag on it. So many people, soo many digits, sooo many pixels... And they mean nothing to you because you can see that they are actually buildings only when you zoom in. But you don't play on super zoom all the time. When I'm building any district, there is no fun in it at all. Which one of 11bit thought it will be better to replace graphics with hexes? Am I buying big ass high res monitor and freaking expensive GPU to look at hexes? Masssive walls of digits/text. I mean 20 years ago when I studied IT, it was a well known truth, that if you need to write a tutorial for a tutorial, it means you fcuked up... Which one of 11bit thought that reading walls of digits/text for hours is entertainment? I was really waiting for Frostpunk 2 for years. To play it solo, then buy copies for my sons to play it. To support 11bit and their future games. It was a mistake to buy this.


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Posted on: November 20, 2024

It is a sequel in every possible way

as many said and even as the game says itself, its not about a small settlement but a city-state you manage. its horribly grim dark, the authors know a lot about dystopian stories, history and poltitics and its well woven into the game.


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Posted on: February 27, 2025

The same, but different

It is not the same ias Frostpunk 1, but good in another way.


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