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Frostpunk 2

Bibliothèque

4.2/5

( 180 Avis )

4.2

180 Avis

français, English & 12 de plus
L'offre prend fin le: 10/24/2025 09:59 EEST
L'offre prend fin dans: j h m s
44.9929.24
Prix ​​le plus bas depuis 30 jours avant réduction: 29.24
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
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Frostpunk 2
Description
Frostpunk 2 elevates the city-survival genre to a new level. Take the role of a Steward and lead your city through a cascade of calamities taking place in a postapocalyptic, snowy setting. Build large city districts with their string of endless needs and demands. Navigate through conflicting int...
Avis des critiques
94 %
Recommander
PC Gamer
85/100
Game Rant
4.5/5 stars
Eurogamer
5/5
Notes des utilisateurs

4.2/5

( 180 Avis )

4.2

180 Avis

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Détails du produit
2024, 11 bit studios, ...
Configuration du système requise
Windows 10/11 (64-bit), AMD Ryzen 5 / Intel Core i5 2.5 GHz, 8 GB RAM, AMD RX 550 4 GB VRAM / NVIDIA...
DLCs
Frostpunk 2 - Original Soundtrack
Time to beat
11 hMain
20.5 h Main + Sides
65.5 h Completionist
14.5 h All Styles
Description






Frostpunk 2 elevates the city-survival genre to a new level. Take the role of a Steward and lead your city through a cascade of calamities taking place in a postapocalyptic, snowy setting. Build large city districts with their string of endless needs and demands. Navigate through conflicting interests of factions that populate your metropolis. As the needs of the city grow and factional power at its core rises, only you can steer the society towards an uncertain future.



THE CITY GROWS

The world is overtaken by an ever present winter, which makes expansion of the city the only way for the survival of mankind. In order to grow, the metropolis needs resources like coal and oil, just like its citizens require food and warmth. In Frostpunk 2, it's your job to tackle this never ending circle of supply and demand.

City Districts

Your city is divided into zones serving different purposes, such as housing or extraction. It’s up to you to build new ones and make sure that those already existing work in perfect unison.

Special Buildings

In time, you will have to build places like City Hall or Research Institute. Inside these buildings, you will put forth laws and projects to ensure that your city develops in the proper direction.

Colonies

To ensure that your city growth will not falter, you have to venture into the frostland. There, you can build extensive colonies that will provide all the necessary resources.

PERILS OF HUMAN NATURE

The number of your citizens steadily grows, making the task of governing them and satisfying their demands all the more challenging. As the Steward you will have to maneuver carefully across the interests of many groups inhabiting the city.

New Londoners

Your citizens can form communities and factions, each with different ideas for the city’s future. In the Council Hall you’ll put forth laws and negotiate them with the faction’s delegates.

Council Hall

Support of every faction inside the Council Hall costs dearly, as one’s faction ascension breeds discontent among others. That means you have to carefully think through every alliance.

Towards Progress

The Research Institute is where you forge the city's future. Each new project must be entrusted to a faction, forcing you to maneuver and form strategic alliances.

FACTIONS

People of your city want to have a voice in how you run things. Each faction has its own ideology and ideas for the future, yet they also have one thing in common - insatiable thirst for power. Choose your allies in the Council Hall wisely.



STORY MODE & UTOPIA BUILDER

The story of Frostpunk 2 introduces a multi-chapter saga set in the frozen wastes. Spanning across the life of the Steward this campaign lets you feel the burden of leadership as you take the responsibility for thousands of lives. At the same time, the sandbox mode called Utopia Builder with infinite play time leaves you room for boundless social and infrastructural experiments.



FULL MOD SUPPORT

Frostpunk 2 comes with a comprehensive and versatile modding tool. FrostKit will let you create your own maps, models, and scenarios inside the game. Now, only your imagination can limit the destination your city is heading to!



11 BIT STUDIOS®, FROSTPUNK 2® are registered trademarks of 11 BIT STUDIOS S.A.
© 11 BIT STUDIOS S.A. All other marks and trademarks are the property of their respective owners. All rights reserved.

Succès obtenus le plus souvent
Contenus bonus
Contenus
Standard Edition
Deluxe Edition
Frostpunk 2 - The Game
Digital Artbook
'Warm Flesh' Novela
3 Future DLCs
Captain's Hall - Exclusive In-Game Item
Soundtrack (MP3)
Soundtrack (FLAC)
Soundtrack (WAV)
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
11 hMain
20.5 h Main + Sides
65.5 h Completionist
14.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (10, 11)
Sorti le :
{{'2024-09-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
14.4 GB
Liens :

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Notes des utilisateurs

Posted on: September 20, 2024

Eiyuu

Possesseur vérifié

Jeux: 288 Avis: 11

rough gemstone

Unfortunetly, I can't say that I have a good time with this sequel. My rating is 3.5 stars. I'm in the third chapter and restarted a few times on officer. I wil list only the things I don't like (stars do the rest). Here are the reasons: - micro to macro: in the first opus, you needed to manage each and every person in the colony, now you do it the macro way: in bulk, which I dislike a lot. - the district system is a good idea, but managing them is a hassle (or at least I did not see a resumé window for them) - quite often you find yourself in a very dire situtation without even knowing why.Informations are not very easy to find. - time is now mainly in weeks, but ressources are managed in days which can be quite confusing. The previous point are mainly why I don't enjoy the game. It lost it's keystone, wich is a sense of empathy, resilience, despair and hope. Now you manage a growing city in bulk, without a sense of duty or survival: if you fail, that's it, reload ; if you pass, good, to the next objective. - tutorial is not intuitive -pop-up windows are in the way when construting districts - no résumé windows for nothing - the story is continuous, wich mean you cannot choose at wich chapter you want to start (I hate repeat the prologue...) All in all the game is not bad at all, and is quite beautiful. Some new mechanics are interesting. But as I said, it lost it's keystone.


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Posted on: November 3, 2024

Intentionally misleading game design

I loathe games where mechanics are presented, and then the game intentionally breaks the expressed mechanics. e.g., you are required to "grant agenda" to a faction, but the faction robs you of the ability to grant the agenda to them (by forcing you to accept their agenda without input) and then they get angry that they got their way (because they forced you to accept their agenda in council, not letting you grant them their agenda.) There are other problems with the game mechanics as well that most players will likely overlook given the dark setting and the implied difficulty of the frozen world. (In a world where humans are at the precipice of extinction, when you fill your storage, you just throw away excess instead of forcing a slow down in production of a good-- Manually controlling production to prevent waste is a hugely tedious element of Frostpunk gameplay.) I could keep going but there is a character limit on the review. As many reviews have noted, the game offers virtually no tutorial. This exacerbates the frustration I have with terribly designed game mechanics-- it communicates to me that they did not feel like they could not risk explaining the game mechanics without further illuminating the liberties they take with breaking the rules they set in the game. Furthermore, this game is more strategic and for all the flavor animations, when you get 1200 automaton workers, there is virtually no effect on the animations presented. This breaks immersion, as you zoom down to the district furnaces that were once the center of your Frostpunk (1) city center. I really enjoyed the original Frostpunk prior to DLC. The DLC did a lot of this as well. This game has permanently soured me on any future 11bit studios games. TLDR; Frostpunk 2 dares you to believe that they have dreamed bigger, but it ends up feeling almost entirely smoke and mirrors. If I could refund, I would.


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Posted on: October 19, 2024

Player expression is gone.

Some people don't care for how the city building has changed and the scale increase, I like it fine, the problem is how it and all the other mechanics introduce so much pressure and tension. This is the fundamental problem with games like this and cities skylines. There's approximately one correct way to do things in such a way that the game actually becomes pleasant to play, the more you deviate from this one correct path, the more frustrating and stressful the game becomes in proportion. This becomes clear RIGHT from the get-go where they fail to explain the fundamental district synergy mechanics you need to know to even get your city off the ground and get past the first two hours of the game. Even then, when you're doing what you're supposed to do, you end up sitting their, not playing the game waiting for your resources to tick up so you can actually build something. This wasn't the case in Frostpunk 1 because you could always pull laborers from whatever job they were doing, Now, the economy's scale has increased to such a point that there's no point in pulling people off of jobs because it won't even get close to solving the problem, even in the short term like in the first game. You just end up endlessly holding the 3x speed button waiting for heatstamps or materials or prefabs or laborers so you can desperately try and shore up literally every resource in the game that you're somehow not making enough of. And all the while you're doing that the games punishing you by killing people with frostbite or increasing the tension or lowering trust, the first game walked a very fine balance with the amount of stress that was in it, this game I think they've gone overboard and introduced too much friction between all the mechanics. It just rapidly devolves into hold 3x speed and wait simulator while you slowly lose the game.


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Posted on: September 21, 2024

FrostKit

The modding kit is not available here at GoG. What's more is that you need neither Steam or Epic Games to access this and they both require their client software.


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Posted on: September 20, 2024

Clunky and lukewarm medicore

I can't set mouse sensitivity or camera moving speed so I am jumping all over the map from pop-up to pop-up. I can't rebind the middle mouse button (that changes angles of camera) to right mouse button, so I am constantly zooming in and out. Building districts with no roads made game-play loose much of it's charm. Still places have to be reached by defrosting, but it's more of a race to "click them all" (the building tiles) rather meticulously arranging buildings. Game gives very slight mobile game vibes too: gigantic pop-ups, waiting till I can build with nothing to do really (You gonna need that x3 speed often), and I just can't feel the urgency or the cold, nor the calamity. Also music got much worse in comparison to original Frostpunk, none of the tracks are memorable, while I think a lot of people remember originals theme... Definitely wait for a sale, like 50% down from original price tag.


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