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Firewatch
Description
Firewatch est un jeu d'aventure à la première personne se déroulant dans les étendues sauvages du Wyoming.
Nous sommes en 1989 et vous incarnez Henry, un homme qui a abandonné sa vie urbaine pour profiter de la nature en travaillant comme garde forestier dans le Wyoming. Depuis votre mirador en h...
Firewatch est un jeu d'aventure à la première personne se déroulant dans les étendues sauvages du Wyoming.
Nous sommes en 1989 et vous incarnez Henry, un homme qui a abandonné sa vie urbaine pour profiter de la nature en travaillant comme garde forestier dans le Wyoming. Depuis votre mirador en haut d'une montagne, vous assurez la sécurité de la forêt et de la vie qu'elle abrite en empêchant les feux de forêt. L'été est là et l'air est particulièrement chaud et sec, tous vos collègues sont sur le qui-vive, surveillant la moindre trace fumée potentielle. Delilah, votre superviseur accessible par radio, est votre seul contact avec le reste du monde. Un jour, vous apercevez quelque chose d'étrange et partez enquêter dans la forêt, explorant la nature sauvage qui vous entoure. La façon dont vous agirez et les choix que vous ferez détermineront l'évolution de la seule relation humaine qu'il vous reste.
Attention : Firewatch est un jeu vidéo pour adulte qui contient des adultes ayant des conversations d'adultes sur des thèmes adultes. Rien n'empêche des personnes plus jeunes d'en profiter, mais n'oubliez pas d'en tenir compte lorsque vous choisissez de présenter ce jeu à quelqu'un.
Un magnifique environnement naturel qui s'étend au fil de son exploration.
Une histoire qui s'adapte à vos choix : vos actions influenceront le scénario ainsi que votre relation avec les autres personnes.
Un mystère qui vous tiendra en haleine jusqu'au bout.
De nombreux secrets attendent d'être découverts au détour de chaque chemin.
Des personnages réalistes imaginés par Cissy Jones (The Walking Dead: Season 1) et Rich Sommer (Mad Men)
Un environnement spectaculaire réalisé par Olly Moss (Illustrateur) et Jane Ng (The Cave, Brutal Legend)
Un scénario palpitant écrit par Sean Vanaman et Jake Rodkin (The Walking Dead: Season 1, Poker Night at the Inventory)
Une bande-son à couper le souffle réalisée par Chris Remo (Gone Home)
Des animations fluides réalisées par James Benson (Ori & The Blind Forest)
Conception et gameplay par Patrick Ewing (Twitter) et Nels Anderson (Mark of the Ninja)
Programmation par Will Armstrong (Bioshock II), Ben Burbank (Costume Quest 2, Space Base DF-9) et Paolo Surricchio (Deadpool, Call of Duty Advanced Warfare)
Quick little story. I couldn't get invested in either main character. Within the game using your radio you can give some harsh replies and the other character barely/doesn't ackknowledge it.
The story just wasn't interesting to me.
Another walking sim.
I give the game 3.5 stars out of 5. In this case, 3 would mean it's a decent game, so 3.5 means it's a step better than decent, but not quite to a 4-star level. Here are my reasons for that review, with the spoiler-free stuff on top and the spoiler-light stuff on the bottom.
Overall, this is a pretty solid game and I would definitely recommend it to anyone who likes mystery/suspense novels since the game plays much like an interactive short story; the entire game can be played through in about four hours. Picked mine up on sale for $5, glad I didn't have to pay full price.
SPOILER-FREE
Some things I liked:
-engaging story
-simple, mostly non-repetitive gameplay
-decent dialogue and writing
-easy to finish in 1 setting
-great voice acting
-nice visuals
-fun easter eggs
-great main character development
-realistic map/compass
-very little hand-holding
-linear gameplay wasn't boring
-didn't have to use hints or a walkthrough
-went back and forth from calm to suspenseful
-attention to graphic design
Some things I didn't like:
-poor pathing collision
-didn't develop much care/attachment to the side characters
-not much replay value beyond character development
-your choices don't really matter; they only change dialogue not what happens.
-ending was not for me (and that's ok) but enjoyed the other 95% of the game
-lots of foul language with no option to disable
SPOILERY
I thought they did a fantastic job crafting an intriguing & suspenseful mystery. It had so much potential for almost any kind of ending, and it just fell flat. I was fine with not meeting D. I don't care that it wasn't aliens or supernatural stuff. All the build-up had absolutely no payoff; the whole game was a giant red herring. I personally feel that defenses saying the game was "human", "raw & real", or "truly an emotional wellspring" are not great reasons to have great writing for 95% and fall flat. I don't agree with the requirements of being asocial or emotionally-fragile to love the ending.
Walking sim is used to describe this game, which I'm unsure whether it's meant to be a slight on the game itself. But it is an effective label on what the game is. Indeed, underlying the mechanics of the game is an incredibly engrossing story that managed to maintain my attention right up until the very end.
The graphics are stylized and crisp, with particular attention being paid to smooth forms and atmospheric lighting. The game play is a good depiction of what it's like to go hiking. You have to pay attention to navigating the terrain with your map and compass. There are points where you'll need to hook yourself to an eye-bolt and lower yourself down to ledges. Overall the mechanics aren't particularly difficult, and serves as an effective compliment to the story itself.
What I really liked about Firewatch is unfolding of mystery. It's the type of thing that always seemed to be on the periphery, which made you want to play more. The voice acting and dialogue is perhaps one of the great things that sells the story to you. The character of Delilah speaks to you over the radio, and seems to act as a conduit for you to understand the external world.
Whereas the story was well written, I felt the climax of it felt a bit rushed. The story of the father and his son living out in the woods could have done with more time to develop. Furthermore, I also felt the character of Delilah made too many mistakes, and was a bit too cynical for my liking. There are some predictable game design elements too -- the most glaring comes at the very last chapter where you are situated in one section of the map, and have to traverse through the whole damn thing in order to reach the ending.
Overall the story, mood, acting, and attention to detail made this a memorable play for me. In some parts, it feels more like a film than a game, and like a film, it's the sort of thing you might go back to visit once every few months.
I had this game in the library for a long, long time. I think I got it for free or in some very large discount, but until now never got the mood to play it. The story and gameplay never looked like something I would be interested in. I finally gave it a try because I was considering another "walking sim" type of game and didn't know, if I would be able to enjoy something like this.
Surprisingly, I learned not only that I can play "walking sim" games and have fun, but also that this game is actually quite interesting despite what it may appear at a first glance.
The story quickly turns into a surprisingly good thriller in the woods. There is of course a mistery, but the most important thing about it is how it's presented. I was surprised by how much I sunk into it and wanted to get to the bottom of it. This was helped immensely by the amazing performance from voice actors. The story is short but I think it is to the game's benefit: it doesn't pad the runtime with unnecessary nonsens, when it starts it goes efficiently to the resolution.
Two small gripes I had with this title are the graphics and the ending. I know this is a low budget game and unimpressive graphics is to be expected. But I couldn't shake the feeling that this setting would have been so great with a better presentation or something stylized. A bit of a lost opportunity, but nothing to loose sleep over. The ending wasn't bad per se, it was very logical and well put together. It was just less interesting than some of the scenarios hinted during the game. I was expecting something more extraordinary.
Since this is a short and already quite old game, I understand that the regular price may feel a bit much for some. If you feel this way, I strongly suggest adding the game to a wishlist and waiting for a discount. This title can be obtained for a very low price and it's definitely worth it.
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