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Farlanders Prologue

Bibliothèque

3.4/5

( 13 Avis )

3.4

13 Avis

English
GRATUIT
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Farlanders Prologue
Description
Puzzle, strategize, and manage your resources in this Prologue to Farlander, for now you have the safety of earth's atmosphere as you learn what it takes to be the best colony in the ever competitive market. But before you can be trusted with the lives of colonists you must first prove your worth he...
Notes des utilisateurs

3.4/5

( 13 Avis )

3.4

13 Avis

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Détails du produit
2021, Andriy Bychkovskyi, ...
Configuration du système requise
Windows 10 64-bit, Intel i5 or equivalent (Dual Core with Hyper-Threading), 4 GB RAM, Intel HD 4400...
Description
Puzzle, strategize, and manage your resources in this Prologue to Farlander, for now you have the safety of earth's atmosphere as you learn what it takes to be the best colony in the ever competitive market. But before you can be trusted with the lives of colonists you must first prove your worth here on earth.
Main Features:


Puzzle-like terraforming system
Use a turn to select one “terraforming kit” to shape the landscape and get it ready for your colony. Place a water drop title in a canyon to create a water source and any flat land around it will become fertile soil. Raise canyons to create flatland so that it can become fertile soil or be built on. Raise mountains so that turbines can be placed near by to create electricity.

The only catch is your terraforming kits are preset in various shapes. A kit might have two water drop tiles and one that lower the terrain. This might give you water in one spot and a canyon where you wanted to build. The player must carefully place tiles to mitigate any downsides.


Buildings
Create the habitat for your settlers by placing necessary buildings for their survival, like farms, water pumps, wind turbines, and more. Build factories to supply your colony and have entertainment centers to keep your colony the premiere place to live.

Procedural map generation
Each new game will feel completely different with procedural map generation, yet still customizable to meet your desired level of challenge.
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Fonctionne sur :
Windows (10, 11), Linux (Ubuntu 18.04), Mac OS X (10.11+)
Sorti le :
{{'2021-05-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
361 MB
Liens :

Fonctionnalités

Langues
English
audio
texte
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Notes des utilisateurs

Posted on: May 21, 2021

Quite...

I found the demo to be both quite challenging and quite enjoyable. It was fascinating enough to keep me from walking away in the middle of a scenario, rather playing out each to its end. Some aspects of the gameplay could be better explained, eg the newly added happiness mechanic in scenario 3. The first time I played it, I missed my target by 5 colonists on the last turn because I had placed some houses too close to a factory on the very first turn. The puzzling aspect of the terraforming system can be frustrating due to the rng as the kits are not all present in each scenario, but once you realise that you're just not going to get the kit you want, you do usually have enough time to rework your strategy in order to be successful. I will definitely be looking at reviews once it has fully launched, so on the wishlist it goes. PS: The fourth scenario is just the epilogue to the prologue's story - the demo has only 3 playable scenarios, but they took me plenty of hours to complete.


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Posted on: June 7, 2021

RedRagan

Possesseur vérifié

Jeux: 1133 Avis: 16

Promising game, but annoying features

When I started the game it looks very promising. But the moment it reached terraforming the game crumbled and no longer fun. First of all we're given 3 weirdly shaped terraforming options that act more like a tetris piece. It's fine if the terraforming don't affect existing building but in this case, it IS messing with buildings. The game made us build a meticulous and complicated system to keep the colony running but one wrong terraforming pretty much ruined the whole system. had to restart several times even during tutorial because I can get the right terraforming pattern or the colony was planned on specific position it's pretty much a dead end because I can't destroy them or risk running out of resources in several turns.


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Posted on: May 19, 2021

Swissy88

Possesseur vérifié

Jeux: 665 Avis: 115

Ruined by RNG

This entire game revolves around RNG. The terraforming system is absolutely annoying. It's too intricate to explain, but for example; you terraform a mountain > wasteland > sand > fertile soil/hard surface. You get terraform options every 1-3 turns, and they are completely random. You then have to have the correct terraform option to do what you want to do. 50 turns later you failed (the f'ing tutorial) because you didn't get any of the terraform options you needed. Even if you were getting favorable terraform options, they are f'ing annoying to use. Certain terraforms won't work on certain terrains, and they are in different shapes that you can turn to try to give you more options. The entire system in my opinion needs to be completely reworked, how is this enjoyable? Not being able to manually terraform what you want to is flawed design. You can only terraform randomly? Think about it, it's not logical at all. I played for 4 hours and 22 minutes, the prologue consists of 4 different scenarios, I couldn't get past the second scenario. It has done nothing but frustrate and ruin my mood, very little joy to be had from this. I somehow managed to beat most Frostpunk scenarios on the first attempt, which is far more detailed and has far more cogs to pay attention to. Min maxing resource distribution is enjoyable for me, but not with this game. It should be, but it just isn't. When you lose, most likely you'll blame the RNG system.


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Posted on: May 19, 2021

Give it a try...

The interface has a few issues but IMO the core mechanics are good and do not seem to me to rely all that much on the RNG. Do not think of it as a builder where you can make aesthetic choices about where to put stuff but as a puzzle game more like sudoku, although with some randomness. The writing unfortunately is quite bad, although at least you can skip most of it. There are three parts of the demo; it looks like there should be a fourth the way it is presented, but there isn't. The whole thing took me several hours. Some suggestions that are part of the tutorial but not fully obvious: check the terraforming guide to figure out exactly what terraforming does (it looks like a general help button but is just a table) and check the neighbor bonus of each building (you must make use of them to have enough resources and they apply particularly strongly to some buildings where it isn't obvious they should, check the bottom of each building info on placed buildings). There are multiple ways to do things so there should be some way that works with the terraforming options you are given. The challenge is that while everything wants to be next to each other you don't have much adjacent buildable space.


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Posted on: June 11, 2021

Promising, but...

It feels more random than procedural. I started again and again the 3rd mission with literally unplayable starting terrain. I could figure as soon as turn 3 that I couldn't get anywhere with the layout. Between the many unconstructible tiles, the numerous obstacle, the terraforming "tools" that add as many hindrances as benefits, I may be bad as this game, but even someone as bad as me should be able to play more than 3 turns before giving up, five or six times in a row. I'd like to ask the developers to make terraforming tools real tools, not items that increase the game difficulty when you use them. I mean either they only change one tile, or make them the way you can choose what kind of terraforming you get (watering, mountain, digging, cleaning) Cela semble plus aléatoire que procédural. Après de nombreux redémarrages, j'ai toujours eu des configurations de départ quasiment injouables sur la 3e mission (la démo en comprend 4) Entre les cases où l'on ne peut pas construire les bâtiments, les cases où on ne peut même pas faire passer les câbles et les tuyaux et l'outils de terraformage de départ qui donne autant de limitations que de bénéfice, j'ai toujours laissé tomber au bout de 3 tours maximum. 5 ou 6 fois de suite. même si je suis mauvais à ce jeu, je doute d'être aussi nul que ça. Ce qu'il faudrait pour que ce jeu soit bon, à mon avis, c'est faire en sorte que les "outils" de terraformage soient de vrais outils. Soit ils ne modifient qu'une case et laissent de côté les conditions de placement, soit ils donnent le choix du type de terraformage que l'on désire (eau, montagnes, canyons, "nettoyage"). Parce qu'ajouter de l'aléatoire à l'aléatoire, autant jouer au 421.


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