Posted on: May 29, 2012

Gregsylvania
Jeux: 40 Avis: 8
Great game with Questionable Design Choices
Far Cry 2 could have almost been my favorite game. The gunplay is great, the open-world design is fantastic, and missions are very fun and open to all different kinds of tactics. Unfortunately, there are some glaring flaws that distract so much from these great features and hurt the game overall. You get to play as a mercenary hunting an arms dealer in a fictional African country. The game starts with a great opening sequence where you ride a jeep through one of the first areas. The game takes this opportunity to set up the background of the game, and what's happening in its world. The dialogue is well-written, but the voice acting is weird. Even though people say their lines with conviction and effort, everybody seems to read their dialogue at a really fast clip. It's like the Micro Machines guy threw on a goofy South African accent, but this is just a nitpick. Everything seems fine until you are introduced to the first gimmick. Right at the start, you are stricken with malaria. Instead of dying, or abandoning your mission to receive proper medical care, you just get a tiny bit of medicine. Over time, you'll get malaria attacks, and if you don't want to pass out where you stand, you have to pop one of your pills. The only problem is that you get these pills in limited quantities (around 2 or 3 per refill), so if you run out, you need to get more pills. These refills are granted whenever you complete specially designated quests. While not a horrible design decision in itself, it hurts the game in ways I'll eventually get to. While malaria is the game's biggest gimmick, it's the gunplay that takes the forefront. This game's combat is fun, and open. You're given a massive arsenal of guns, rockets, mortars, explosives/mines, dart guns, and a flamethrower. The weapons look great, sound great, and are fun to use. There's even a minor upgrade system worth your time. Mission design is dynamic and open to choices made by the player. While the expected base assault/assassination/delivery quests are all there, it's how you complete them that make up the meat. You can silently dispatch enemies with a dart gun, perform a midnight hang-glide into the center of a base, lay booby traps for convoys, or just plain old burn s*** down. The game has great AI. You can distract them by firing and moving to a different position, or by starting fires/setting explosives. The fire physics are a nice touch. Use molotov cocktails, flamethowers, and explosives on the right flora, and you can start a fire that will spread. This can kill enemies, corral them into one area, or distract them so you can do what you want to get by. Unfortunately, while the quests are fun and the gunplay is even more fun, there's just one major nitpick that really, really hurt the game for me: Enemy respawns while on open maps. Basically everybody in the open-world maps is hostile to you, and there are lots of bases spread all over the world, complete with roaming gangs of enemies on the road. The bases are almost unavoidable, and the roamers are all well-armed and seem to spawn right on top of you. You can't shoot while driving, and you can't outrun them, because they'll eventually disable your vehicle. This leads to a tiring grind of "encounter enemies, exit vehicle/switch to turret kill all enemies, get out of car, fix car, get into car, then proceed to the next ambush." It's tedious, boring, flow-breaking, and repetitive. Then, when you throw the malaria gimmick in, you add even more steps. I had one occasion where I got my malaria meds, got ambushed a bunch of times to initiate a quest, then had to drive over to the other side of the map, meanwhile getting ambushed and having to pop more pills. I ran out of pills by the time I reached the mission section and passed out about halfway through my objective. Crytek usually has high gameplay standards, and it's a wonder if anyone tested this game in a whole playthrough instead of just segments or something. There's a game worth playing here if you're willing to put up with grind, but I'd recommend easy mode. Not because I'm a whimp, just because it's easier on the nerves , and you get to appreciate all of the things that the developers did right. It's just a shame that you have to put up with some really terrible decisions to get there.
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