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Fantasy Wars

Bibliothèque

4.1/5

( 48 Avis )

4.1

48 Avis

français, English & 6 de plus
L'offre prend fin le: 10/26/2025 09:59 EET
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4.990.99
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Fantasy Wars
Description
Décidez du sort d'un univers fantastique composé de royaumes humains, clans orques, citadelles naines et forêts elfiques. Incarnez un boss orque ou gobelin, un capitaine d'armée humain ou un guerrier elfe d'élite. Participez au siège de châteaux et à la défense de villages, à des opérations d'assaut...
Notes des utilisateurs

4.1/5

( 48 Avis )

4.1

48 Avis

{{ review.content.title }}
Détails du produit
2007, 1C: Ino-Co, Classement ESRB : Teen...
Configuration du système requise
Windows XP or Vista, 1.4 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 9.0c (128 MB NVI...
Time to beat
20.5 hMain
24.5 h Main + Sides
62.5 h Completionist
30.5 h All Styles
Description
Décidez du sort d'un univers fantastique composé de royaumes humains, clans orques, citadelles naines et forêts elfiques. Incarnez un boss orque ou gobelin, un capitaine d'armée humain ou un guerrier elfe d'élite. Participez au siège de châteaux et à la défense de villages, à des opérations d'assaut et de reconnaissance ou à des attaques éclair. Pour remporter la victoire, n'oubliez pas que la quantité de troupes et leur expérience ne font pas tout, organisez la coopération entre différents types d'unités et utilisez le terrain pour imposer votre supériorité stratégique.

Poussé par les cruels chamanes, Ugraum, le grand chef et conquérant orque, rassemble une horde immense pour envahir les terres des hommes. Seule la petite armée expérimentée du général Pfeil est en mesure de contrer ce puissant ennemi. Mais ces deux factions ignorent qu'ils sont manipulés par des forces maléfiques œuvrant dans l'ombre.
  • Des mécaniques de stratégie au tour par tour complexes, avec utilisation du terrain pour prendre l'avantage
  • Une gamme étendue d'unités personnalisables et améliorables, dont des héros aux caractéristiques uniques
  • Un gameplay addictif et facile à prendre en main malgré des mécaniques de jeu sous-jacentes complexes

© 2010 Developed by 1C:Ino-Co. All rights reserved.

Contenus bonus
avatars manuel (36 pages) fonds d'écran HD
Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
20.5 hMain
24.5 h Main + Sides
62.5 h Completionist
30.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2007-08-30T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1.7 GB
Liens :
Classement :
Classement ESRB : Teen (Fantasy Violence, Violence, Blood, Mild Language)

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Avis les plus utiles

Posted on: June 15, 2010

Corbeau.661

Jeux: 23 Avis: 3

Ho-o-o-r-de!

[Note: I originally posted the following review on my blog back when I first finished Fantasy Wars a couple of years ago - location is tangletowngames.livejournal.com] Fantasy Wars is an old-school strategy game in all the good ways. It’s detailed and addictive, with a superb modern interface and graphical style. The only downside is the cliché setting, but the game will keep the player too busy trying to survive to dwell on the story anyway. Most of the Fantasy Wars experience is spent ordering around units in turn based tactical combat on a hex-based map. The core mechanics of the game are quite simple: units have movement points, hit points, attack values, defense values, and exert an old style zone of control that makes enemies stop when they move into an adjacent hex. Unit special abilities, inherent or earned through experience, combine with terrain to add several levels of detail to make things really interesting. Scouts can ignore zones of control. Rangers are invisible and gain combat bonuses in forests. Cavalry gains an extra strike when attacking (a charge). Pikemen are immune to charges, and fight best on flat terrain. Archers can attack from range and can offer supporting fire to adjacent units under attack. There are myriad special abilities that form the core of Fantasy Wars’ tactics, but the fact that they are all logical makes them easy to remember. The single-player game is organized around three campaigns. The player must command and develop an army throughout a sequence of tactical missions that get progressively harder. The turn-based tactical combat is often challenging, but the real challenge is that the player’s army is persistent. Rewards and experience carry over from mission, but so do losses. The campaign is a constant struggle to achieve as many objectives as possible (and thus earn rewards) with the minimum amount of losses. It might sound prudent to adopt a strictly methodical strategy, but missions are all on a time limit and the quicker they are completed the more rewards that they offer (usually substantially more). Some level of caution is necessary though, because experience is everything. Upgrading veteran units and keeping them alive is absolutely critical to success. Experience could make a basic unit equal to a fully upgraded unit, or make the latter a killing machine, and you can’t buy experience with money. Forging a core of battle-tested troops is so important because Fantasy Wars is quite old school about the difficulty level. It is a hard game. It’s not at all unbeatable (first time through I beat the first campaign on normal without losing/restarting a single mission) but it requires constant attention to tactics (I got lazy on the first mission of the third campaign, and got slaughtered when I abandoned formation - whoops). The odds that the game throws at you seem unbeatable at first, but the destructive power of a well-developed and commanded player army is also staggering. The AI is reasonably effective at commanding those hordes; though the AI isn’t perfect, it is quite happy to fight the kind of attrition warfare that the player can’t sustain over the course of a campaign. The difficulty of Fantasy Wars is extremely refreshing in the modern era of handholding players through most of a game. Fantasy Wars’ interface is very impressively done, albeit not quite perfect. The game does a superb job of giving the player access to as many specific details as desired without cluttering the main screen with non-essential information. Want to know what something does? Either mouse over it or right-click on it, and the game will tell you. Combat outcomes are predicted with a high degree of accuracy (though not perfectly – this is a wargame, after all!) simply by hovering the mouse before giving an attack command. The only frustrating screen is for army management between missions, which is also used when purchasing reinforcements mid-mission. In that screen, the whole army is stuck into one long scroll list with little or no attention to sorting. Though there are filters for showing certain unit types, it never really worked fluidly. The game’s graphics are another high point – not necessarily technically, but stylistically. Everything is bright and rich in color, with a great deal of ambient animation, providing an almost cartoon-like feel to the environment. It’s pretty to look at, and the level of detail is occasionally surprising (latest discovery for me: the individual men in a unit all look different – atypical for a strategy game at this level of mechanical abstraction). It all combines to form a surprisingly strong sense of place. Unfortunately, Fantasy Wars falls down when it comes to story and setting. Think Warcraft and/or Warhammer and you know just about everything that could be said. You’ve got humans with feudal kingdoms rife with arrogance and splendor, hordes of barbarian orcs looking for plunder and mayhem, and an alliance of elves and dwarves dealing with ancient powers and striving for peace and survival against threats beyond the ken of the lesser races. The graphical portrayals are just as typical as their backgrounds: human knights in shining armor, massive burly and butt-ugly orcs, short axe-wielding dwarves encased in plate mail, and willow-thin elves who don't believe in real armor (nor real clothing for females, apparently). Even though the story is utterly forgettable, that’s no reason to pass on a strategy game of this caliber. Fantasy Wars is a great tactical/strategic game in a genre that’s mostly devoid of competition. If you like strategy, pick up Fantasy Wars.


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Posted on: June 30, 2010

A definete sleeper, hard on the brain and easy on the eyes

Fantasy Wars' sequel, Eleven Legacy, made a minor splash a few years back in US gaming circles, and I remember always meaning to check it out. The original, as far as I can tell, stayed close to European shores, as with many 1C products - which is a pity, because it's a phenomenal game, especially for the price. The turn-based combat does actually require some canny strategic thinking, and the game provides a reward system between levels for doing an especially good job of completing goals completely and on-time ("gold", "silver", and "bronze" victories). The units are pretty standard fantasy fare, as is the plot - think paperback books with knights and large-bosomed ladies on their covers, or any given set of Might and Magic cliches - but they're colorfully animated and fun to play around with. The combat system goes beyond the standard rock-paper-scissors dynamic popular in many RT / TB strategy games and necessitates careful movements and troop positioning, thanks to some handy innovations like archers that "cover" nearby troops. All in all, it's well worth checking out for $10, and it's really quite addictive! Though the game is newish, it should perform well on nearly any PC from the last 4 or 5 years, and the graphics, which are somewhere near WoW in terms of sophistication but with far less to render at a time, look almost as good on my laptop's integrated Radeon 3200 chipset as they do on my 5850 desktop. Some may quibble with GOG's recent moves towards more contemporary titles - perhaps they should rename themselves "Good Old (and unheard of recent Russian) Games" for clarity - but it's great to see them supporting foreign development houses and bringing in quality games that might have otherwise slipped under the radar. Sure, there's a boatload of games by 1C and other Eastern European dev houses out there on Impulse and GamersGate, but many of them are quite terrible; GOG has gone through the trouble of once again selecting the best of them for us.


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Posted on: January 5, 2019

2 stars ... and I am biased

I am biased. I do appreciate games made by 1C , like King's Bounty series which I played to death and enjoyed every moment (in spite of the games being pretty difficult even on the Normal setting). Played Space Rangers HD (loved it for a long time but never finished because ... no room to explain here). 1C is a Russian developer. And I am Russian. So, yes, I am biased alright. Yet, though part of me wants to give Fantasy Wars a 10/5 rating (for MANY legitimate GOOD reasons), and while it really deserves a 4/5 rating... I am giving it a 2/5 rating BECAUSE: In spite of incredible finesse C1 is known for, in spite of incredible (and refined yet stimulating) complexity that games made by Russian developers (such as C1) are well renowned for... Fantasy Wars has one ginormous flaw: You have all the command and all the flexibility, you have all the military units you could dream of, you have all the customization options you might have imagined, you are the KING of your army and the skills of any and all units... Hey, you can even rename any unit so you can recognize it for its unique skills when preparing for battle... BUT: You do not EVER have a SLIGHTEST idea about what TYPE OF ENEMY UNITS YOU WILL FACE IN THE UPCOMING BATTLE.... which renders all of the above preparation, customization, unit skills, complexity and finesse ... NULL AND VOID. In essence, it is trial and error: Build and customize your army, upgrade or replace your units, choose which special skills/abilities to give to your units, start a mission, suffer game-ending losses, rinse, repeat. But it gets worse! You have a limited number of turns to complete your mission. Granted, you have X turns for Gold rewards, Y for Silver and Z for Bronze and while this is an intriguing idea, in practice it is a nightmare: Achieve the goal(s) in 6 turns (lose MOST of your army)=get nice rewards, do it in 20 turns (saving and leveling your units)=go broke (and new units/upgrades cost money).


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Posted on: September 3, 2012

jamotide

Jeux: 281 Avis: 4

Fantasy General Remake

This is pretty much a direct remake of Fantasy General, but not dumbed down,like one review says, but much enhanced. The only thing they canned is the research system and the 500 repetitive missions of the original. This new one interesting items, very diverse unit classes and makes excellent usage of the terrain. While I am no fan of 3D, it is acceptable here, not very pretty but definitely much better than the bland and brownish original. After my 7th playthrough or so I even paid attention to the story and it is mildly amusing but very irrelevant. (Its a strategy game, right?) It is extremely motivating to level your troops and heroes, and once you understand how the strategy works (can take a while) it becomes even more replayable. To everyone who says its too hard...get over your egos and play it on EASY on your first round. Altogether the game surprised me as one of the few "good new games" pf the past 5 years along with its sequel Elven Legacy and the Kings Bounty Series. All being remakes from 1C.


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Posted on: June 15, 2010

eagle123

Jeux: 9 Avis: 2

A Very Good Strategy Classic

'Fantasy Wars' is by far one of the greats for employing strategy in a fantasy universe. Not since the 'Lord of the Rings: Battle For Middle Earth' series of games has startegy and the use of turn based gameplay made an effective combination. The maps are enormous and require that the player makle decision tactically in ways that make the plaeyr feel that they are personally part of the action. With multiple camera angles and the ability to zoom in and out, it also gives the player a birds-eye look of the action happening within the battle, which can also be extremely helpful when planning your next move. Also, I love the many different upgrades that are available to you that are not often available in games of this type (ie armor piercing arrows, faster boots, armor upgrades, and upgrades to mobile units such as ballistas, etc). I have been a startegy-buff most of my life, and by far this game has been one of the most challenging that I have played since my C and C days. If your are into fantasy and love a challenge (even on Easy!) , then by far, 'Fantasy Wars' will be just the ticket for those sleepless nights when you want to either conquers the world or to save it from the forces of evil!


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